Voxman Posted October 21, 2002 Share Posted October 21, 2002 In regard to Engineers and Barb Wire, if some of them could be assigned Bangalore Torpedoes or some other device to cut through Barb Wire, I think this would add a new dimension to the game. Currently, in Town sieges, smart players put wire in front of a buidling and a SMG squad at the rear of the building and *dare* u to try and get in. This would give the Attacker a reasonable tool to counter this tactic. Regards, Voxman Link to comment Share on other sites More sharing options...
Berlichtingen Posted October 21, 2002 Share Posted October 21, 2002 Originally posted by Voxman: This would give the Attacker a reasonable tool to counter this tactic.You mean other than using a flamethrower on the building? Link to comment Share on other sites More sharing options...
Voxman Posted October 21, 2002 Author Share Posted October 21, 2002 Flamethrowers have their limits! Originally posted by Berlichtingen: </font><blockquote>quote:</font><hr />Originally posted by Voxman: This would give the Attacker a reasonable tool to counter this tactic.You mean other than using a flamethrower on the building?</font> Link to comment Share on other sites More sharing options...
MrSpkr Posted October 21, 2002 Share Posted October 21, 2002 In a town, they are pretty effective. Another good tactic is to spray the building with covering fire. Or you can just go around the building, isolate it, then move up a tank and pound it into oblivion. Your choice. Steve Link to comment Share on other sites More sharing options...
Bone_Vulture Posted October 21, 2002 Share Posted October 21, 2002 Originally posted by Voxman: Currently, in Town sieges, smart players put wire in front of a buidling and a SMG squad at the rear of the building and *dare* u to try and get in.Ok, using guns to demolish the building under those circumstances would not be gamey, but more like counter-gamey. Link to comment Share on other sites More sharing options...
Chad Harrison Posted October 21, 2002 Share Posted October 21, 2002 Requests already for 1.02! The first patch isnt out yet! My recommendation for the first patch to CM3 is that we should be able to run over mutating crates. What do you all think? Link to comment Share on other sites More sharing options...
Le Tondu Posted October 21, 2002 Share Posted October 21, 2002 Dedicated smoke rounds for off map artillery that are above and beyond normal rounds. Link to comment Share on other sites More sharing options...
Gaylord Focker Posted October 21, 2002 Share Posted October 21, 2002 The Trebechet is always a fan favorite, also some flying tanks would be a bonus. Link to comment Share on other sites More sharing options...
Gaylord Focker Posted October 21, 2002 Share Posted October 21, 2002 Oh one more thing, mabe you could add a new sound wave that would go off at the end of every human vs human game that says "You've been Combat Missioned!" to the loser. Link to comment Share on other sites More sharing options...
Michael Emrys Posted October 21, 2002 Share Posted October 21, 2002 Originally posted by Chad Harrison: My recommendation for the first patch to CM3 is that we should be able to run over mutating crates. What do you all think?Yeah, man. Mutating crates are the pits. :cool: Michael Link to comment Share on other sites More sharing options...
TheBigCheese Posted October 21, 2002 Share Posted October 21, 2002 I'd like to see the T28 and the Grant/Lee tanks Link to comment Share on other sites More sharing options...
Gaylord Focker Posted October 21, 2002 Share Posted October 21, 2002 Grants are out, though that would be a nice addition, luckily we have hundreds of other vehicles! Link to comment Share on other sites More sharing options...
Sitting Duck Posted October 22, 2002 Share Posted October 22, 2002 What about adding the ability to select a unit by clicking on it's target line? We already have the ability to select a unit by clicking on it's movement line (great feature). Link to comment Share on other sites More sharing options...
Captain Wacky Posted October 22, 2002 Share Posted October 22, 2002 Originally posted by Sitting Duck: What about adding the ability to select a unit by clicking on it's target line? We already have the ability to select a unit by clicking on it's movement line (great feature).It has my vote Link to comment Share on other sites More sharing options...
GriffinCheng+ Posted October 22, 2002 Share Posted October 22, 2002 I would like to see solution to the issue on detailed armour hit message in EFoW. Link to comment Share on other sites More sharing options...
Barleyman Posted October 22, 2002 Share Posted October 22, 2002 Converting m/s to km/h in unit info screen would be great.. Alternatively, converting mph to feet/s would be fair enough Ability to give *additional* waypoints to groups would be nice. When your platoon's reaching their destination, you have to invidually select each squad and give them a new destination. Alternatively, order them to halt and order a new move with the delay penalty. Link to comment Share on other sites More sharing options...
Mostro Posted October 22, 2002 Share Posted October 22, 2002 I would like to see (and select) passengers from the vehicle panel. Link to comment Share on other sites More sharing options...
Wol Posted October 22, 2002 Share Posted October 22, 2002 Okay maybe no T-35 or Lee/grant (sob), but a T-28 (or two) (hell let it have 2 fixed BMGs) would be wonderful. Please... There really were a lot more of them built than many other vehicles in the game, and they were probably about as numerically important as T-34s and KVs in June 1941. Link to comment Share on other sites More sharing options...
Wol Posted October 22, 2002 Share Posted October 22, 2002 Being generous i would even allow the Finns a few T-28s Link to comment Share on other sites More sharing options...
arzi Posted October 22, 2002 Share Posted October 22, 2002 Pioneer troops are completely missing for Finns! Historically every Division had (or at least should have) a pioneer battalion. We didn't "lend and lease" those from Germans like in game it must be done. Link to comment Share on other sites More sharing options...
akdavis Posted October 23, 2002 Share Posted October 23, 2002 Make my little Nazis and Communists stop being GREEDY and use their smoke rounds without me spanking them repeatedly. Link to comment Share on other sites More sharing options...
Captain Wacky Posted October 23, 2002 Share Posted October 23, 2002 Originally posted by GriffinCheng+: I would like to see solution to the issue on detailed armour hit message in EFoW. Turn them off? I don't think these detract from EFoW anyway. While it does give you more information than what you might gather in RL, it doesn't really affect the gameplay in this case. I think that you could make the same argument about the targeting line, which gives a hit % and a description on the likelyhood of a kill. Link to comment Share on other sites More sharing options...
Guest Mike Posted October 23, 2002 Share Posted October 23, 2002 Originally posted by Wol: Okay maybe no T-35 or Lee/grant (sob), but a T-28 (or two) (hell let it have 2 fixed BMGs) would be wonderful. Please... There really were a lot more of them built than many other vehicles in the game, and they were probably about as numerically important as T-34s and KVs in June 1941. Actually sweet FA T-28's were built - about 500, and in 1941 they weren't anywhere near as common place as T34's!! Link to comment Share on other sites More sharing options...
James Posted October 23, 2002 Share Posted October 23, 2002 More use of the move to contact order by the AI infantry, esp in meeting and probe senarios. Link to comment Share on other sites More sharing options...
Wol Posted October 23, 2002 Share Posted October 23, 2002 You are so sure? According to Zaloga, he gives 'Mechanized equipment of the RKKA on 22 June 1941' as including 508 KV (all types) 500 T-28 967 T34 So There are as many T-28 as alll types of KV (and necessarily more T-28 than KVI or KVII separately), and half as many T-28 as T-34 (all marks). This seems like a pretty significant number to me! And in addition, crews had time to learn how to use them (the last 12 being built in 1940), and they had time to iron out many of its mechanical deficiencies. Link to comment Share on other sites More sharing options...
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