PaulS Posted October 22, 2002 Share Posted October 22, 2002 why tanks don't use their mg after gun damage situation ? I've tried to use such a vehicle as fast moving mg.There are no casualties in crew ,full load of MG ammo and tank crew don't use Mg :confused: Link to comment Share on other sites More sharing options...
Jussi Köhler Posted October 22, 2002 Share Posted October 22, 2002 If the MG is co-axial and your barrel is unmovable I find it difficult to believe that firing the mq is possible... Is the mg is in the forward hull it might not get fired if the tank is hull-down... Jussi Link to comment Share on other sites More sharing options...
PaulS Posted October 22, 2002 Author Share Posted October 22, 2002 no there is no hull down , the tank even don't defend itself againts infantry . :confused: Link to comment Share on other sites More sharing options...
Fly Pusher Posted October 22, 2002 Share Posted October 22, 2002 I noticed something similar playing the demo and was going to post. But the full game arrived the next day and I got distracted slightly... However, I have since had gun damaged tanks that WOULD still fire mg's. So maybe both the main gun and the hull mg were damaged in our cases ? Link to comment Share on other sites More sharing options...
zukkov Posted October 22, 2002 Share Posted October 22, 2002 it is possible to fire the mg after the gun is damaged. i've done this many times. i didn't notice which mgs were firing however. it's even possible to use the 'n' key in that situation as well. Link to comment Share on other sites More sharing options...
Thin Red Line Posted October 22, 2002 Share Posted October 22, 2002 Same thing here in the demo scenario, i had a Mark III with a damaged gun, 1 crew casualty, no mg fire available, (no hull down position). Maybe a demo only thing ? Link to comment Share on other sites More sharing options...
Chad Harrison Posted October 22, 2002 Share Posted October 22, 2002 Wasnt the hull mounted MG with the assistant driver though? If you were short one man, perhaps no one was sitting there and it is a random thing. Chad Link to comment Share on other sites More sharing options...
Thin Red Line Posted October 22, 2002 Share Posted October 22, 2002 Yes, so it means that 1) No crew is sitting in the assistant driver position 2) Turret MG is damaged It seems a likely explaination. But it should be quite rare anyway. Link to comment Share on other sites More sharing options...
PaulS Posted October 22, 2002 Author Share Posted October 22, 2002 Can I you use target command it this situation ? gun damaged , and I want to fire from Mg to selected target , or TACT-AI decide behind me ? Link to comment Share on other sites More sharing options...
Stoffel Posted October 22, 2002 Share Posted October 22, 2002 Nope,mg was on the right-sided end of the hull,manned by the radio operator. So it should be able to fire. I dont think in some cases the co ax can fire,if the gun barrel is split open like a banana(possible)or if a piece of it hangs to the side it can block the mg. Link to comment Share on other sites More sharing options...
Michael Emrys Posted October 22, 2002 Share Posted October 22, 2002 If the gun damage has frozen the trunnions of the cannon, then the coax MG would be effectively impossible to aim. Any hull, AA, or rear turret MGs should still be available, provided there are personnel to operate them and ammo to feed them. But I can't say if the game accurately reflects that. Michael Link to comment Share on other sites More sharing options...
Echo Posted October 22, 2002 Share Posted October 22, 2002 I'm playing the demo. Three of my tanks have gun damage, and all three are using their bow MGs. (I know its their bows and not co-axel because the turrets are "stuck" pointing in another direction.) Link to comment Share on other sites More sharing options...
athkatla Posted October 22, 2002 Share Posted October 22, 2002 Originally posted by Echo: I'm playing the demo. Three of my tanks have gun damage, and all three are using their bow MGs. (I know its their bows and not co-axel because the turrets are "stuck" pointing in another direction.)A couple of assumptions here, one that your main gun has been damaged by another tank, and two that that other tank is still around and looking to finish you off!! Need I say more?? I guess I will, I for one would not stay in my tank and take on another tank with only a MG!! :eek: Sorry, this answer was meant for the original question [ October 22, 2002, 12:03 PM: Message edited by: athkatla ] Link to comment Share on other sites More sharing options...
demoss Posted October 22, 2002 Share Posted October 22, 2002 I had a PSW 222 take a gun hit recently, and it was pretty obvious that the turret was stuck. I don't know if this ALWAYS happens with gun hits, but I'll watch for it. Link to comment Share on other sites More sharing options...
Michael Emrys Posted October 22, 2002 Share Posted October 22, 2002 Having the turret jam would be a common occurrence with small caliber non-penetrating hits on the turret ring. I'm not sure if the engine counts that as a gun hit, but it might. Michael Link to comment Share on other sites More sharing options...
Redwolf Posted October 22, 2002 Share Posted October 22, 2002 Last time (CMBO time) BFC said the coax will be assumed dead, too, but hull MGs will still work. Of course, you can never control a hull MG with the target command. If people don't even see the hull MG fire there is maybe a bug sneaked in with CMBB and it should be formally reported. In my opinion that is not quite a good feature. TacOps has tanks use their cox when the gun is damaged and it is interesting tactics-wise. You have to figure out ways to make good use of your new 50 ton scout car. Link to comment Share on other sites More sharing options...
Snarker Posted October 23, 2002 Share Posted October 23, 2002 Just had this happen to me in a PBEM QB. Gun damaged, hull machine gun wouldn't fire. Tank was a man short, however. I'll try the n key next time this situation crops up. Maybe a bug, or maybe another little detail BFC included. Time (or BFCer, nudge nudge, wink wink) will tell. Link to comment Share on other sites More sharing options...
Bastables Posted October 23, 2002 Share Posted October 23, 2002 Originally posted by Snarker: Just had this happen to me in a PBEM QB. Gun damaged, hull machine gun wouldn't fire. Tank was a man short, however. I'll try the n key next time this situation crops up. Maybe a bug, or maybe another little detail BFC included. Time (or BFCer, nudge nudge, wink wink) will tell.What's broken? The Radio/hull MG gunner has to take over someone’s post after a causalities = no one manning the hull MG. Link to comment Share on other sites More sharing options...
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