SpitfireXI Posted April 12, 2004 Share Posted April 12, 2004 Having enjoyed CMBB's QB's against the AI, I am wondering why I don't enjoy the QB's in CMAK. I realy like the pre-made battles but everytime I play a QB it just 'feels' artificial. Due to the amount of points I have the forces that I buy feel artficially contrived. Also, I think this has to do with the random maps the AI makes. The maps never end up looking like Italy-Sicily or any town I have seen. CMBB Qb's really made you feel like you were fighting in the Eastern Front, good randomn forces and maps. But I don't know what exactly it is, but QB's in CMAK lack a certain something. Let me know what you guys think. 0 Quote Link to comment Share on other sites More sharing options...
Hpt. Lisse Posted April 12, 2004 Share Posted April 12, 2004 Really. I find myself enjoying AK QB's (set in Italy, of course) much more than BB's, though I do agree with you about the randomly created maps. For a fun time, try setting Force Mix, Nationality and Quality to "Unrestricted". Give the AI at least 25% more troops, then allow the computer to pick BOTH sets of troops. You'll want to play the assualting side, of course. Depending on the map, it can be quite challenging to employ troops that you haven't hand-picked. 0 Quote Link to comment Share on other sites More sharing options...
Omi Posted April 12, 2004 Share Posted April 12, 2004 For me, it's the complete opposite. I prefer QB maps to man made ones because they feel more natural. When I play on maps made by people, I always wonder about things like: "was this bump in the terrain specifically placed there by the author so I could assault this position more easily" and such. The computer is much closer to nature's way of placing things. The only inconvinient is if you choose a town or large town setting, then you can end up with silly roads and buildings setup. 0 Quote Link to comment Share on other sites More sharing options...
SpitfireXI Posted April 13, 2004 Author Share Posted April 13, 2004 Thanks to Hpt Lisse, I tried your suggestion and after a couple of retrys the map was nice and the combat was fun. However, the AI still gave me a bunch of semi-useless support teams. 0 Quote Link to comment Share on other sites More sharing options...
Macphail Posted October 5, 2004 Share Posted October 5, 2004 i second that. i just tried letting the computer buy my units, and it made some odd choices, but i got to try some stuff i would not have bought ordinarily. i was reading this old thread because i was looking for a way to save QB maps if i like it, and use it again. its always a crap shoot what sort of terain u will get, and as an earlier poster said, it would be nice to know the map a bit first, so i would not buy useless stuff. some indication if the enemy has air support would be nice too. i dont want to always buy some AA unit just because maybe... 0 Quote Link to comment Share on other sites More sharing options...
dieseltaylor Posted October 5, 2004 Share Posted October 5, 2004 KGS Sounds a bit gamey to me! : ) Of course you could rig the weather ..... Play Americans and not worry. Buy a Bofors and use it to re-arrange buildings if you are Commonwealth. I do not see it as a great hardship. 0 Quote Link to comment Share on other sites More sharing options...
securityguard Posted October 5, 2004 Share Posted October 5, 2004 Has anyone released a large map pack for CMAK? 0 Quote Link to comment Share on other sites More sharing options...
Macphail Posted October 5, 2004 Share Posted October 5, 2004 gamey? what part? i just think a battalion commmander would have some vague idea what the battle-field would look like, and call up the most appropriate reserves. 0 Quote Link to comment Share on other sites More sharing options...
Vixen Posted October 5, 2004 Share Posted October 5, 2004 Something I find a bit of an annoyance on QB maps is selecting a town/city battle but not having the roads laid out in any kind of logical fashion. Large buildings with no roads, roads that just start and dead end. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted October 5, 2004 Share Posted October 5, 2004 Instead of the computer force selector, we would need a repository of Quickbattle maps and a bunch of people who volunteer to place forces for other people Those volunteers would make sure both forces make some sort of sense, and could optionally tune them a little towards taste and you would still be forced to play with what is given to you (without being stuck with half your points in halftrack APCs on the defense). 0 Quote Link to comment Share on other sites More sharing options...
Scheer Posted October 5, 2004 Share Posted October 5, 2004 Originally posted by securityguard: Has anyone released a large map pack for CMAK? I´ve just uploaded, under my CMMod handle Chrushtshov, my second mappack to the Combat Mission Mod Database. It contains fourteen maps, all playtested, all ME´s . Hope you enjoy them ... 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted October 5, 2004 Share Posted October 5, 2004 Scheer, I just downloaded your maps and look forward to giving them the old once-over tonight! One thing that's often jarring for QB map players when importing 'real world' terrain is the scale. It can sometimes be quite a hike from the river ford into the city center! It might be a good idea to open the maps in the editor first* just to check the setup zones to make sure your QB all-infantry forces aren't separated by a twenty minute forced march! *A small note of caution if people try editing 3rd party maps. On several occassions I've had the map editor bring the map up under what I supose is their 'initial' working title ('NW1' for instance) instead of their current correct name. So be sure to double-check the map's title before hitting 'save'. 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted October 5, 2004 Share Posted October 5, 2004 I tried a QB after reading some of these threads. A company and some armor on both sides. Deep snow, extreme cold, ME. I moved across the map for 30+ turns of a 40+ turn battle before contact 3/4 way across the map. The battle ended around 40 and I looked at the map. The AI was wandering nowhere near a flag facing all different directions. A single contact was all I ever got. 0 Quote Link to comment Share on other sites More sharing options...
Scheer Posted October 6, 2004 Share Posted October 6, 2004 Whoops, I´m sorry, my mappack is for human vs human only. AI is not supported. Again, sorry for not following this thread. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted October 6, 2004 Share Posted October 6, 2004 Junk2drive, that was a common complaint with the big (and beautiful) 3rd party CMBB maps, ESPECIALLY when you're marching infantry through snow. It's often best to open in the editor, pick a pleasant looking 3,000x1500 area to fight in, redo the setup zones, and resave under a different name. That way you can get 3-4 useful QB maps out of the same terrain. A good map's a valuable item! 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted October 6, 2004 Share Posted October 6, 2004 IIRC it was a map from the cd, a river through the middle, a bridge, ME. I was working with some winter mods and wanted to see them. I knew it would take a long time to cross deep snow. I made it 40+ turns for that reason. I also made it frozen so that the river could be crossed. If I could cross 3/4ths of the map, why couldn't the AI find his way across 1/4? 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted October 6, 2004 Share Posted October 6, 2004 Ooooh, THAT map! Yeh, even in mid-summer the AI's troops don't seem to want to budge using that map. That's a very weird map. I don't think the AI likes rivers. 0 Quote Link to comment Share on other sites More sharing options...
sand digger Posted October 14, 2004 Share Posted October 14, 2004 Originally posted by Omi: For me, it's the complete opposite. I prefer QB maps to man made ones because they feel more natural. When I play on maps made by people, I always wonder about things like: "was this bump in the terrain specifically placed there by the author so I could assault this position more easily" and such. The computer is much closer to nature's way of placing things. The only inconvinient is if you choose a town or large town setting, then you can end up with silly roads and buildings setup. Agreed. Using QB maps also seems to be a fairer way for two human players, the luck of the draw. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.