wunwinglow Posted March 13, 2005 Share Posted March 13, 2005 OK, laugh if you want, but I cannot even get past the first tutorial in CMAK. Every time the officer manages to sneak within visual contact of the Italian mortar, someone takes a potshot at him and he panics and runs screaming straight TOWARDS the enemy. I must have tried 20 times, different locations, sneaky, hidey in the gully ( sorry, wadi,) all along the ridge, even hooking left to attack along the road, but no luck. What on earth am I doing wrong? Any other tutorial-type scenarios out there in CMAKland? Thanks in advance, wunwinglow ww.kipperboxes.co.uk 0 Quote Link to comment Share on other sites More sharing options...
rleete Posted March 13, 2005 Share Posted March 13, 2005 Get someone (a split squad?) up there to take a couple of shots back, but not too near the HQ, and also not in LOS of the MG nests. And, I may be an idiot, but I'm not a newbie and I usually don't rampage... 0 Quote Link to comment Share on other sites More sharing options...
Boo Radley Posted March 13, 2005 Share Posted March 13, 2005 Normally, I'd tell you to ignore everything rleete has to say, because he's a tosser and lives in New York, but in this he speaks words of wisdom (I can't believe I actually said that). Get some men up on the ridge for cover fire and don't lead with your officers. 0 Quote Link to comment Share on other sites More sharing options...
rleete Posted March 13, 2005 Share Posted March 13, 2005 Oh, goodie! New sig material! Hey, wunwinglow, I'll be glad to play you, and give you newbie pointers as we go. I had a veteran player do the same for me, and it really helped me get the hang of it. Of course, he kicked my butt all over the map, but the pointers were worth it. My email is in my profile. 0 Quote Link to comment Share on other sites More sharing options...
wunwinglow Posted March 13, 2005 Author Share Posted March 13, 2005 Thanks guys, I'll try what you suggest, and I'll certainly take rleete up on his generous offer to kick my butt all over the map. I understand it will be entirely for my own benefit. I appreciate the thought, sir. Tim P 0 Quote Link to comment Share on other sites More sharing options...
Boo Radley Posted March 13, 2005 Share Posted March 13, 2005 I wouldn't worry about it Tim, rleete plays CM the same way he does most things (i.e. embarrassingly idiotic). You'll probably spank him all over the battlefield and then, when you're about to perform the coup disgrace on him, he'll stop sending turns complaining that the dog ate the paper with his password, he has a new job in Keokuk, Iowa and must leave immediately, or (most probably) that his wife is tired of all the explosion sounds he makes when playing and he's being given a "time out". 0 Quote Link to comment Share on other sites More sharing options...
Guest Mike Posted March 13, 2005 Share Posted March 13, 2005 I thought he stopped sending turns when the screen got too opaque from all the spit and slobber on it from his blowing raspberries while pretending to drive a tank..... His wife usually cleans it up after a week or 2. 0 Quote Link to comment Share on other sites More sharing options...
wunwinglow Posted March 13, 2005 Author Share Posted March 13, 2005 Oh, and I thought that was just something I did.... Sounds like we'll get on like a house on fire! Eeeow! KaBoom! Ratatatatat! I tried some covering fire from the other troops, they all ran away, and Captain Idiot did exactly the same thing AGAIN! Heck, I am beginning to understand Patton now. I am of course only following the orders in the printed tutorial. Is that a good excuse? I think I've heard it used before somewhere.... wunwinglow 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted March 13, 2005 Share Posted March 13, 2005 This takes me back Get the HQ mortar spotter into postion (short sneak into whatever cover you can find- brush?) and make sure he's got a short cover arc so he doesn't shoot at what he sees thereby giving himself away. Wreak as much havoc as you can mange amongst the Italians I recommend you install a mod to replace the Italian last seen icon from www.cmmods.com (registration required) Enjoy 0 Quote Link to comment Share on other sites More sharing options...
Boo Radley Posted March 14, 2005 Share Posted March 14, 2005 I only played this scenario once and I seem to remember using the building as cover from the gun in the sandbagged enclosure. Does that sound right? 0 Quote Link to comment Share on other sites More sharing options...
Gpig Posted March 14, 2005 Share Posted March 14, 2005 This wasn't a problem for me in this one. Here's how I did it. Make sure you take your time sneaking that HQ unit up towards the top of the ridge. Use ROUGH or ROCKY ground (as I don't recall there even being any brush about there.) Dismount from the carrier, near the ridge. Once your HQ is at the bottom of the ridge, SNEAK up towards the top, but end your movement command with a HIDE order. So when he is ALMOST at the top of the little ridge and reaches the end of his movement order, he'll hide. Make sure he has a short COVERED ARC command so he won't pop off shots at anything, giving away his position (as per above posts). Next orders phase, check his LOS to the sandbags. If he doesn't have LOS to those sandbags yet, give him a SNEAK order again of about 1 meter (or less). Follow that order with a HIDE command. Then next orders phase, see if he has LOS to the sandbags. If he does, then unHIDE him ONLY if you are ready to fire with your Mortars. (but leave his covered arc on) During all of this, you should be positioning your other troops for your master plan/rush/advance or whatever. And also, make sure your mortars are in position and under command of the sneaking HQ unit. Then, you should be good to go. Good luck! Gpig 0 Quote Link to comment Share on other sites More sharing options...
wunwinglow Posted March 16, 2005 Author Share Posted March 16, 2005 Guys, you are just great. Success! I think it was the inching Capt Idiot forward a yard at a time that did it. Obvious really. Mayby in the CMX2 game they can program in a bit of common sense to the soldiers? Include a 'go up that hill and take a peek, but don't get shot while you are doing it' command.... I tried another scenario with 8 25pdrs, and just continued pressing the go button. It was like a shooting gallery! All but one enemy tank hit, my infantry didn't fire a single shot, but moving from gun to gun listening to the gunners talking was brilliant! One thing that was a great surprise was the incredible sense of distance achieved with relatively simple graphics, enhanced by the excellent sound effects. I am glad I bought this game! Thanks again guys, really appreciate the pointers, Tim P 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted March 17, 2005 Share Posted March 17, 2005 A good rule of thumb for CM is if its a bad idea in real life its probably a bad idea in CM. In real life would YOU want to crawl to the top of a nice open sand dune and stare down at the enemy below? And a word about the CM 'tutorials'. Nothing makes them any easier or harder than any other scenarios. I replayed one recently and again got my head handed to me. What they mostly teach is humility [ March 17, 2005, 07:14 AM: Message edited by: MikeyD ] 0 Quote Link to comment Share on other sites More sharing options...
BigDog944 Posted March 18, 2005 Share Posted March 18, 2005 What FoW option were you playing with? If Fog of War is turned off, does the AI automatically spot all your units? 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted March 18, 2005 Share Posted March 18, 2005 Yes 0 Quote Link to comment Share on other sites More sharing options...
wunwinglow Posted March 18, 2005 Author Share Posted March 18, 2005 Bing! (Noise of light bulb going on...) Tried it with FoW set to something more foggy, and and the game played much better, ie more sensible. Usually you would assume the gradations in foggyness corresponded to ease of play, but in this case I found the opposite. Cracking game, makes my head hurt.... Tim P 0 Quote Link to comment Share on other sites More sharing options...
junk2drive Posted March 18, 2005 Share Posted March 18, 2005 I play at Full FOW mostly for the visual effects. At extreme units tend to stay mis-id'ed and you don't see all your mods. 0 Quote Link to comment Share on other sites More sharing options...
Boo Radley Posted March 19, 2005 Share Posted March 19, 2005 When I first started playing CMBO, I played the demos with no FOW, because I wanted to see where the enemy was. It didn't register that the enemy could also see me. I can't imagine playing with anything BUT full FOW now. 0 Quote Link to comment Share on other sites More sharing options...
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