Europa Posted January 26, 2005 Share Posted January 26, 2005 .. Without loosing it in the first 10 turns of the game? 0 Quote Link to comment Share on other sites More sharing options...
Renaud Posted January 26, 2005 Share Posted January 26, 2005 1. Never move the marder into view of enemy units. 2. Move the marder into a hidden stationary position and engage enemy units as they move into view. This is typically behind a building or on one side of and slightly behind a hill. Set a armor cover arc so you will stay pointed the correct direction. 3. Cause the enemy vehicles to button before they move into view of the marder (typically with a sprinking of arty or long range MG fire). This will allow you to get 1 or 2 shots in before they spot you, assuming no other units have already spotted your marder. 4. Pin down infantry units so they won't move up and spot your marder. You want his buttoned armor to stumble into your line of fire first. 5. Post plenty of concealed infantry with good FOV so they can ID enemy units long before they move into view of your marder. 6. Keep the marder away from trees as this will allow even light mortars to knock out the open-topped vehicle with tree bursts. 7. Do not allow small arms fire to come from above, like a nearby tall hill or 2-storey building. This can knock out the marder due to the open top. Avoid getting within handgrenade range of any infantry. 8. Marders and other light tank hunters will often back away from superior vehicles. Make sure you position your marder so that the tacAI logic will not back you onto the top of a hill or other suicidal position. This requires experience with the way tacAI behaves. 0 Quote Link to comment Share on other sites More sharing options...
Steiner14 Posted January 26, 2005 Share Posted January 26, 2005 In general use tank-destroyers like a Marder against the enemy's best tanks (Fireflys, 76Shermans). Vice verse that means, attacks are never lead with tank destroyers. In attack operations, keep them a few 100 meters behind your strong armor wedge until the enemy is forced to come out with his good tanks. Then the time of the TDs has come. If you defend, use them against his best tanks. Don't waste them against small guns. As a general rule: try to knock out the best enemy armor with the TDs, so that your good armor only has to deal with the smaller guns. 0 Quote Link to comment Share on other sites More sharing options...
Europa Posted January 27, 2005 Author Share Posted January 27, 2005 Originally posted by Renaud: 1. Never move the marder into view of enemy units. 2. Move the marder into a hidden stationary position and engage enemy units as they move into view. This is typically behind a building or on one side of and slightly behind a hill. Set a armor cover arc so you will stay pointed the correct direction. 3. Cause the enemy vehicles to button before they move into view of the marder (typically with a sprinking of arty or long range MG fire). This will allow you to get 1 or 2 shots in before they spot you, assuming no other units have already spotted your marder. 4. Pin down infantry units so they won't move up and spot your marder. You want his buttoned armor to stumble into your line of fire first. 5. Post plenty of concealed infantry with good FOV so they can ID enemy units long before they move into view of your marder. 6. Keep the marder away from trees as this will allow even light mortars to knock out the open-topped vehicle with tree bursts. 7. Do not allow small arms fire to come from above, like a nearby tall hill or 2-storey building. This can knock out the marder due to the open top. Avoid getting within handgrenade range of any infantry. 8. Marders and other light tank hunters will often back away from superior vehicles. Make sure you position your marder so that the tacAI logic will not back you onto the top of a hill or other suicidal position. This requires experience with the way tacAI behaves. Thx, great answer! 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted January 27, 2005 Share Posted January 27, 2005 "Never move the marder into view of enemy units." ...at all. Ever. Don't attack with them. Don't defend with them. Just use them as a hidden repository of game points for when the data screen comes up at the end. 0 Quote Link to comment Share on other sites More sharing options...
tar Posted January 28, 2005 Share Posted January 28, 2005 Don't let the crew know it should be spelled "martyr". 0 Quote Link to comment Share on other sites More sharing options...
General Bolt Posted February 1, 2005 Share Posted February 1, 2005 Originally posted by Renaud: 1. Never move the marder into view of enemy units. 2. Move the marder into a hidden stationary position and engage enemy units as they move into view. This is typically behind a building or on one side of and slightly behind a hill. Set a armor cover arc so you will stay pointed the correct direction. 3. Cause the enemy vehicles to button before they move into view of the marder (typically with a sprinking of arty or long range MG fire). This will allow you to get 1 or 2 shots in before they spot you, assuming no other units have already spotted your marder. 4. Pin down infantry units so they won't move up and spot your marder. You want his buttoned armor to stumble into your line of fire first. 5. Post plenty of concealed infantry with good FOV so they can ID enemy units long before they move into view of your marder. 6. Keep the marder away from trees as this will allow even light mortars to knock out the open-topped vehicle with tree bursts. 7. Do not allow small arms fire to come from above, like a nearby tall hill or 2-storey building. This can knock out the marder due to the open top. Avoid getting within handgrenade range of any infantry. 8. Marders and other light tank hunters will often back away from superior vehicles. Make sure you position your marder so that the tacAI logic will not back you onto the top of a hill or other suicidal position. This requires experience with the way tacAI behaves. Renaud, GREAT POST. There is a new CMWiki under development at CMWiki . Can I STEAL your post for addition there? I'd like to change Marder to TD, otherwise I'd leave it untouched. 0 Quote Link to comment Share on other sites More sharing options...
Boo Radley Posted February 1, 2005 Share Posted February 1, 2005 Originally posted by tar: Don't let the crew know it should be spelled "martyr". <big><big>BWAHAHAHAHAHAHAHAHAHA!!!</BIG></BIG> Very enjoyable. 0 Quote Link to comment Share on other sites More sharing options...
Bogdan Posted February 1, 2005 Share Posted February 1, 2005 Originally posted by General Colt: There is a new CMWiki under development at CMWiki . Can I STEAL your post for addition there? I'd like to change Marder to TD, otherwise I'd leave it untouched. Hi Gen. Colt, This new websie is a very good idea, IMO. I hope you'll find some good articles and hints, here and there, to fill your site with That sounds promising ! (Edited : Maybe it would be usefull to post topics starting by "How to... ?" and glad some precious informations delivered by certified grogs...?) 0 Quote Link to comment Share on other sites More sharing options...
Aco4bn187inf Posted February 2, 2005 Share Posted February 2, 2005 Rule number 9: Use TRP's (if ya got 'em) .This works for stationary ambush position, not shoot and scoot. Especially valuable if you're firing from a considerable range; if your first shots miss, you're in trouble. 0 Quote Link to comment Share on other sites More sharing options...
Kanonier Reichmann Posted February 2, 2005 Share Posted February 2, 2005 In summary therefore....use them "vewy, vewy carefwully" Regards Jim R. 0 Quote Link to comment Share on other sites More sharing options...
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