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They should re-make this game at sea using naval units. You could give mission orders to the planes on the carriers, move subs, strike with destroyers and corvetts. It would be especially good to combine the two games : as the attacker, you would have to fight through the opponents navy, make an amphibious landing, and fight your way to the objective. If you played it right you could still have carrier-born planes to do some more airstrikes. The marine units would be useful here.

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Originally posted by SeaLion:

They should re-make this game at sea using naval units. You could give mission orders to the planes on the carriers, move subs, strike with destroyers and corvetts.

...and don't forget dolphins commando !! :D:rolleyes:
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Ok. So explain why it's so unlikely? There ain't a decent naval simulator out there that I know of. I can imagine plotting moves and then watching the turn replay as the salvoes splash and the flak goes up against Kamikazes and just occasionally a magazine explodes and the burning wreck slips below the waves. If BFC stands for anything it's the underlying accuracy of the mathematical modelling. Trajectories, armour penetration, buoyancy and stability are all capable of mathematical calculation. I would have thought that the wireframes for ships would have been fairly straight forward compared to the difficulties of animating whole units of infantry and cavalry. There are copycats of the highly original plot-replay system of CM appearing and I would have thought that a shift to an entirely new theatre, the sea, would prove a profitable diversification for the team. Clear weather, storms or night engagements it could look spectacular. Plotting squadron manoeuvres,gunnery salvoes, torpedo attacks, air strikes, damage control of damaged ships sure is appealling. Isn't it? And just think what the modders could do. You want the Lexington in '44. You got it.

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If you want to give naval warfare a try, how about doing a max size flat map, pure armor engegement with no/partial FOW. Light tanks playing the cruiser role, heavy tanks playing the battleship role and... well... airplanes playing the airplane role. Imagine the scale to be perhaps 1:4 so a 2000m shot you think of as an 8000m shot. At max range you'd have lots of near misses, glancing blows, etc. Probably wouldn't work against the AI, but against a live opponent you could work out naval maneuver rules.

Good idea or bad?

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Originally posted by Doodlebug:

Ok. So explain why it's so unlikely?

It's unlikely, at least at the present time, because BFC has a multi-year commitment to finishing up CM and they don't have the resources to work on more than one project at a time. That's not to say that it is impossible that they would suddenly grow tired of CM and throw it over for a new love, after all they are human. But it's hardly something one can count on.

Personally, as I have posted here before several times over the years, I like the idea. I'd love to see a really good naval game set in almost any era (well, in the last 250 years or so anyway), provided that it will play on my Mac.

smile.gif

Michael

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There was a decent 3-d simulation of WWII surface combat sold for a while by SSI, called "Fighting Steel." Unfortunely the game was very unstable as released, and apparently pulled from the market rather than fixed. Luckily, some talented fans of the genre have written a series of patches for Fighting Steel that not only made the game stable (ok, almost stable) but improved the accuracy of the simulation. It's real time, not turn based, but with the stately pace of warship movement real time works fine.

To check it out, go to:

http://www.navalwarfare.org/

and click on the "Fighting Steel Project." There give instructions for where to find the (free) patches, and last I checked they still had some of the game CDs for sale at their "store" for $10.

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Fighting Steel is fun, though it doesn't grab me like CM does. Had a good time sinking the Bismarck with the Hood, though. smile.gif Setting the Autosave to the smallest possible time increment goes a long way to alleviate the pain of the game's frequent CTDs, and night battles are very attractive.

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Originally posted by SFJaykey:

There was a decent 3-d simulation of WWII surface combat sold for a while by SSI, called "Fighting Steel." Unfortunely the game was very unstable as released, and apparently pulled from the market rather than fixed. Luckily, some talented fans of the genre have written a series of patches for Fighting Steel that not only made the game stable (ok, almost stable) but improved the accuracy of the simulation. It's real time, not turn based, but with the stately pace of warship movement real time works fine.

To check it out, go to:

http://www.navalwarfare.org/

and click on the "Fighting Steel Project." There give instructions for where to find the (free) patches, and last I checked they still had some of the game CDs for sale at their "store" for $10.

Been there. Done that. Probably one of the most appalling sorry excuses for a game I have ever had the misfortune to waste money on.

And no that site ain't much better. It highlights the absolute lack of quality games available.

Anyone remember playing Action Stations? A very very early game which I think I recall playing on the Commodore 64 (yes I am that old) :D:D a considerable time ago. At least in that you made your decisions, plotted your move, could order the engine room to " give me everything you've got" run your damage control and counter flooding and then wait for the machine to crank out the results of all the firing. Ahhh. Happy memories. Matapan. Warspite. Burning Italian cruisers. Lovely.

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Doodle bug there are a few good naval sims out there

Fight Steel(SSI 1999)has been upgraded for the past 3 years by Naval Warfare Simulations(NWS)

they have added later war ships,French & Italians

they are adding the USSR & Dutch soon along with some of the 1920's BC's that where converted to aircraft carriers

along with adding more ships that can be in play from 20 to 28

This could easily cover any surface raider action or sallying forth all the major surface ships to stop D-Day

Silent Hunter and Destroyer Command also have gotten upgraded so more players can play

this can simulate convoys with escorts vs subs

about the only thing you would need is a GM to determine who intercepts who with what

Originally posted by Doodlebug:

Ok. So explain why it's so unlikely? There ain't a decent naval simulator out there that I know of. I can imagine plotting moves and then watching the turn replay as the salvoes splash and the flak goes up against Kamikazes and just occasionally a magazine explodes and the burning wreck slips below the waves. If BFC stands for anything it's the underlying accuracy of the mathematical modelling. Trajectories, armour penetration, buoyancy and stability are all capable of mathematical calculation. I would have thought that the wireframes for ships would have been fairly straight forward compared to the difficulties of animating whole units of infantry and cavalry. There are copycats of the highly original plot-replay system of CM appearing and I would have thought that a shift to an entirely new theatre, the sea, would prove a profitable diversification for the team. Clear weather, storms or night engagements it could look spectacular. Plotting squadron manoeuvres,gunnery salvoes, torpedo attacks, air strikes, damage control of damaged ships sure is appealling. Isn't it? And just think what the modders could do. You want the Lexington in '44. You got it.

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