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Robert Isenberg

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Everything posted by Robert Isenberg

  1. oops forgot to up date to my new email addy try beastttt@sbcglobal.net
  2. I got a 2.61 ghz rig I would love to try it where do I go to DL it or email it to me
  3. Ok I disables the starting movie (though I did like it to show others what to expect and what it could do) then reinstalled itunes/quicktime combo now CM:BO works Thanks Schrullenhaft for the help
  4. I uninstalled quick time and it works fine now thanks now what to do with aything that needs quick time
  5. oops sorry on the specs 1 CMBO BFC 2 nvida 440mx g4 3 windows xp home no perfs file has been made I do get the chose what screen rs you want I have a copy of fighting steel(ww2 surface naval sim) that has indeo codec on it(before the reformat both games where on this computer) 2.61 gig celeron 1x40 gig hd 1x80 gig hd 768 meg ram pc 2100 ddr
  6. I just reformatted my hard drives and reloaded all my programs and all the latest drivers about the only thing I can see that is different is that I downloaded the latest quick time that also had Itunes player attached the game is not getting to the movie it just hangs on the opening pic anybody got any ideas
  7. one program that I have found that helps keep your disks from getting scratched is Game Drive it makes a copy of your disk on your hard drive and when the program does a disk check this program fools the disk check It does take up a lot of space(what ever the disk size is)but it does save your game disks
  8. large scenarios will also make your computer run sluggishly
  9. large scenarios will also make your computer run sluggishly
  10. it is a jacket arounnd the ammo bin with water under pressure when the ammo bin is penatrated the water floods in helping to stop ammo from detonating
  11. was at fry's today pricing computer parts and in the softwars section were about 10 copies of CM:AK The CDV version at the fry's in Burbank Ca.
  12. what I did was move all my tanks to the left side had the infantry sneak up through the brush then used the 105 smoke to cover my rt flank and the 81mm smoke to cover my front then raced my mklll's in close to the grants and killed them all and only losing 2 mklll's then turning and sweeping to the right
  13. Just got a new computer 3 weeks ago the first games to be put on it are CMBO,CMBB & CMAK demo when I can afford it or if I get it for xmas it will be on it too
  14. you could simulate the japanese use Italians(their tanks would be the closest),raise the fanatic level to say 50 to 75 percent most maps are going to just be covered in forests use large buildings and lots of bunkers to simulate tunnel complexes
  15. On what you have said I feel much of it is true I'm 41 yrs old and have been gaming since I was 15 I play RPG's,miniture wargames,board games,&computer games(CCG are the the devil's work Heck I even co-run security at the Stratigicon gaming cons out here in L.A. 3 times a year QUOTE]That may have something to do with it. Some other factors that may contribute... There was already a thriving community here long before the game even came out. The average age group for the board is older than generally seen on game forums. While there may be older posters over at IL2's forum, I'd be willing to bet that the average age is much younger than here. I suspect that the solid core of posters here can trace their gaming roots back to miniatures or board games rather than just computer games. They are, by their nature, more social than computer games. [/QB]
  16. I would love to come to a sneak preview of CMAK I just need to know where and when I'm in Pasadena and made the drive out to Devore every weekend for Ren faire so Corona would be a breeze on a saturday or sunday
  17. could somebody please mod a truck into a group of horses a kublewagon into a pair of motorcycles for these people then they could buy them as conscripts/greens just to see them run when the shooting starts of course they will need dead versions of them too Beast who understands why they wheren't included and agrees
  18. I was thinking more of a radius effect from the landing point you force would radiate out covering all terrain 1 mile from the beach since no major German force would attempt to counter attack from sea(too many ships in the area)so this becomes a pi equation with a 1 mile inland beach head producing a 3.14 mile perimeter,2 miles in a 6.28 mile perimeter and so forth Of course this assumes the beach head is a straight line and you are able form your perimeter with no bulges or alcoves
  19. what some modder might do is to make a gun or mg bunker look like one of the houses already in CM and maybe add a gun barrel sticking out I had seen pictures in the Time Life books on how the Germans made pillboxes look like houses and sheds
  20. Panzer war is good set of rules for miniture warfare for WWII and there free now you might have to redo the scale since it was designed for 1/285th scale minis I started using these rules back around 1985 and they have been updated a few times the designer still runs games at the L.A. gaming conventions http://panzer-war.com/
  21. HEAT rounds only use something like under 20% of it's energy to form the jet that pushes the armor out of the way and causes the armor to flow like a liquid out of the jets way into the vehicle the rest of the energy still acts as an HE round less the energy for the jet also velocity does effect the penatration of a Heat round the faster it travels the more it disrupts the jet so HEAT rounds are shot at lower velocities and arc more their flight characteristics are very different from a long rod penatrators to the point of there being different setting for the gunner to use luckly it is just the flip of a switch and the loader says what round he loaded is up HESH was primarily designed to punch holes in fortified structures causing the spalling to injure or kill the defenders it also works well against vehicles that do not have spaced armor like earlier soviet tanks
  22. Doodle bug there are a few good naval sims out there Fight Steel(SSI 1999)has been upgraded for the past 3 years by Naval Warfare Simulations(NWS) they have added later war ships,French & Italians they are adding the USSR & Dutch soon along with some of the 1920's BC's that where converted to aircraft carriers along with adding more ships that can be in play from 20 to 28 This could easily cover any surface raider action or sallying forth all the major surface ships to stop D-Day Silent Hunter and Destroyer Command also have gotten upgraded so more players can play this can simulate convoys with escorts vs subs about the only thing you would need is a GM to determine who intercepts who with what
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