Scipio Posted January 17, 2003 Posted January 17, 2003 It's my impression that HQs have a high 'AT value'. They have only handgrenades, but it seems they kill every tank with them if it's close enough. I never noticed that with 'normal' infantry units, not even AT teams seem to be so sucessfull. Can somebody else confirm this, and do you have an idea about the reasons? 0 Quote
Stalin's Organ Posted January 17, 2003 Posted January 17, 2003 HQ units can have AT weapons such as mines, molotovs and Pz-fausts. Often they are higher morale than their squads, and of course they ALWAYS get their command benefits! Plus they're more men than a tank hunter team. 0 Quote
MrSpkr Posted January 17, 2003 Posted January 17, 2003 I noticed that also, playing an early war QB the other night, Russians v. Germans. The German armor was of course no match for my KVs, but I found the German HQs surprisingly persistent and effective in the attack. Out of my five KVs, HQs immobilized one and knocked out two others. Steve 0 Quote
ciphrix Posted January 17, 2003 Posted January 17, 2003 Dude, HQs knocked out 2 of ur KVs? Jeus, I've had up to 5 tanks on 1 of my Kvs and the Kv won, ur telling me the same (model) of tank got knocked out by HQs? Was it knocked out or abandoned? I've never actually used KVs against infantry, I leave that to the light tanks and armoured cars, but on a tank to tank basis, german tanks (in that period) couldn't hold a candle to the KVs. 0 Quote
Redwolf Posted January 17, 2003 Posted January 17, 2003 I am sure that this is for real, both in CMBO and CMBB. HQs with no special weapons take out tanks and pillboxes with normal hand greades much better than squads. I might be able to pull a strenth on some reality items like more experience, or some non-modeled but assumed special stuff like plastic explosives that a HQ might have to explain this. In a word, I like it. Why it isn't documented - who knows. 0 Quote
MrSpkr Posted January 17, 2003 Posted January 17, 2003 Originally posted by ciphrix: Dude, HQs knocked out 2 of ur KVs? Jeus, I've had up to 5 tanks on 1 of my Kvs and the Kv won, ur telling me the same (model) of tank got knocked out by HQs? Was it knocked out or abandoned?1 KO'd; 1 abandoned. These were Veteran KVs (possibly Crack, can't remember). They did their job, though. They KO'd over a score of German vehicles, and caused over 530 of the 711 casualties the German's suffered (1 KV2 that survived scored 352 infantry casualties). Steve [ January 17, 2003, 11:08 AM: Message edited by: MrSpkr ] 0 Quote
Scipio Posted January 17, 2003 Author Posted January 17, 2003 Originally posted by Stalin's Organ: HQ units can have AT weapons such as mines, molotovs and Pz-fausts. Often they are higher morale than their squads, and of course they ALWAYS get their command benefits! Plus they're more men than a tank hunter team.If so, it isn't shown in the units stats. They can also not given to them in the editor. 0 Quote
Scipio Posted January 17, 2003 Author Posted January 17, 2003 Originally posted by redwolf: I am sure that this is for real, both in CMBO and CMBB. HQs with no special weapons take out tanks and pillboxes with normal hand greades much better than squads. I might be able to pull a strenth on some reality items like more experience, or some non-modeled but assumed special stuff like plastic explosives that a HQ might have to explain this. In a word, I like it. Why it isn't documented - who knows.Maybe - but then they also have unlimited supply. 'More experience' doesn't make sense to me, a Green Lieutenant isn't necessarily better then a veteran grunt, just because he's a Lieutenant. BTW, I like it, too. 0 Quote
MikeyD Posted January 17, 2003 Posted January 17, 2003 Hmmm, sound like something's off to me. When I see "HQ, six men" in my mind's eye I see three of them carrying typewriters and wearing thick glasses (remember the translator guy in "Saving Private Ryan"?) [ January 17, 2003, 11:52 AM: Message edited by: MikeyD ] 0 Quote
ciphrix Posted January 17, 2003 Posted January 17, 2003 So what have we learned here? Keep your tanks well away from anything that resembles a enemy HQ. 5 German tanks may not kill that Kv2, but a bunch of dudes with nades (or whatever the hell else they got) will... [ January 17, 2003, 11:54 AM: Message edited by: ciphrix ] 0 Quote
YankeeDog Posted January 17, 2003 Posted January 17, 2003 Originally posted by MikeyD: Hmmm, sound like something's off to me. When I see "HQ, six men" in my mind's eye I see three of them carrying typewriters and wearing thick glasses (remember the translator guy in "Saving Private Ryan"?)Typwriters and translators the like ("desk warrior" would be more in the Battalion level and up HQs. To be sure, as any modern infantry Lieutenant or Captain will tell you, there's plenty of paperwork for junior officers as well, but the most of the HQ units in CM are 'combat' HQs, and their members would likely be quite familiar with combat. 0 Quote
Eden Smallwood Posted January 17, 2003 Posted January 17, 2003 Originally posted by Scipio: </font><blockquote>quote:</font><hr />Originally posted by Stalin's Organ: HQ units can have AT weapons such as mines, molotovs and Pz-fausts. Often they are higher morale than their squads, and of course they ALWAYS get their command benefits! Plus they're more men than a tank hunter team.If so, it isn't shown in the units stats. They can also not given to them in the editor.</font> 0 Quote
Redwolf Posted January 17, 2003 Posted January 17, 2003 Again, the HQs I noticed this with did not have any special items, they were using (in CMBB terms) hand grenades. 0 Quote
Hensworth Posted January 17, 2003 Posted January 17, 2003 OK, here's a little theory. Remember that the 10 men you see representing a platoon on the screen actually mean closer to 40. In reality these would all have their personal strenghts and weaknesses. So the platoon runs into a nasty obstacle, say a pillbox. Now the Lt knows his charges and yells 'get Nevsky and Kiriakov / Hube and Meissner to toss some grenades through that firing slit' because they're particularly good at this. Alright, the ordnance comes out of the HQ's bag, so the kite doesn't quite fly. But I still like my story . Remember to use your imagination a little while you're playing. You'll have even more fun. 0 Quote
flamingknives Posted January 17, 2003 Posted January 17, 2003 When I see "HQ, six men" in my mind's eye I see three of them carrying typewriters and wearing thick glasses (remember the translator guy in "Saving Private Ryan"?) OK, but the other three includes the Senior NCO for the unit. 0 Quote
Stalin's Organ Posted January 17, 2003 Posted January 17, 2003 Originally posted by Scipio: </font><blockquote>quote:</font><hr />Originally posted by Stalin's Organ: HQ units can have AT weapons such as mines, molotovs and Pz-fausts. .If so, it isn't shown in the units stats. They can also not given to them in the editor.</font> 0 Quote
Scipio Posted January 18, 2003 Author Posted January 18, 2003 Originally posted by Stalin's Organ: </font><blockquote>quote:</font><hr />Originally posted by Scipio: </font><blockquote>quote:</font><hr />Originally posted by Stalin's Organ: HQ units can have AT weapons such as mines, molotovs and Pz-fausts. .If so, it isn't shown in the units stats. They can also not given to them in the editor.</font> 0 Quote
Das Reich Posted January 18, 2003 Posted January 18, 2003 Originally posted by MikeyD: Hmmm, sound like something's off to me. When I see "HQ, six men" in my mind's eye I see three of them carrying typewriters and wearing thick glasses (remember the translator guy in "Saving Private Ryan"?)This is a platoon HQ, not a regimental or divisional HQ... Not much use for the old typewriter at the platoon or company level, especially in a combat mission Also, the guy is SPR was there because he could speak German and some French. 0 Quote
SgtMuhammed Posted January 18, 2003 Posted January 18, 2003 The platoon HQ is going to consist of the LT, PSG, RTO, and Medic. Not a lot of people with time enough on their hands to be messing with tanks. 0 Quote
Das Reich Posted January 18, 2003 Posted January 18, 2003 Originally posted by Sgtgoody: The platoon HQ is going to consist of the LT, PSG, RTO, and Medic. Not a lot of people with time enough on their hands to be messing with tanks.tell that to the tank which is bearing down on them... other things would take a back seat, I imagine, with a T-34/85 right in your face... 0 Quote
Bullitt Posted January 19, 2003 Posted January 19, 2003 I had a platoon HQ take out a tiger today with 1 grenade. :confused: 0 Quote
Frunze Posted January 19, 2003 Posted January 19, 2003 I think it's because the HQ is much harder to suppress. 0 Quote
laxx Posted January 19, 2003 Posted January 19, 2003 Heh, I doan have a movie of HQ units against KV, but I have a movie of Flammer+Sharpshooter+TankHunter against a KV. Check out http://www.web.ms11.net/retro/Trg-Anti-Tank-Ger.mov You will need quicktime player to view this. cheers! laxx 0 Quote
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