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ciphrix

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Everything posted by ciphrix

  1. ATGs in buildings would be so nice, adds a whole new way of hiding ur ATGs not to mention wreck up new headachs for tank commanders. Oh well
  2. Now I'm not a war buff or anything, but I keep having the idea that it is possible to hid a small ATG in a building? Is this true or am I off my knockers? If its true, why isn't it possible in the game?
  3. So what have we learned here? Keep your tanks well away from anything that resembles a enemy HQ. 5 German tanks may not kill that Kv2, but a bunch of dudes with nades (or whatever the hell else they got) will... [ January 17, 2003, 11:54 AM: Message edited by: ciphrix ]
  4. Really? Thats kinda dumb ain't it? A tank hiding behind another dead tank still gets shot at like his in the open? Are u sure, a game with such high attention to detail screws something so obvious? Or was that how it was? Who knows, not me obviously, I'm just another dumb noob.
  5. Dude, HQs knocked out 2 of ur KVs? Jeus, I've had up to 5 tanks on 1 of my Kvs and the Kv won, ur telling me the same (model) of tank got knocked out by HQs? Was it knocked out or abandoned? I've never actually used KVs against infantry, I leave that to the light tanks and armoured cars, but on a tank to tank basis, german tanks (in that period) couldn't hold a candle to the KVs.
  6. Damn right, being a noob, I don't even make some of the dumb mistakes the AI does (some what to my delight). It was 2 Panzer 38s vs my 1 Kv 2, I backed it up behind a dead tank and out of LOS, I thought it would do something like come around from both sides of the dead tank and therefore make me having to change the greatest direction to shoot both of them....not so, not only do they not follow me, but turn 180 degrees (showing their pretty rears) as well as bunch up.....now I'm no expert at this game, but that seems to be a pretty dumb thing to do, and they paid for it. Umm, out of sight, out of mind? If this was a "improvement", I'd hate to see how it was like before.... So yeah, if anyone is tired of getting their butts kicked by such as Fionn and JasonC and would like to dish some out, email me I'd be happy to get my arse kicked up and down the map.
  7. Or you can stare really really close to teh screen.
  8. I play both Civ3 and CM, and both are very different, just because they enjoy Civ3 does not mean they will enjoy CM, but they ur friends so u should know. For one thing, CM has a pretty steep learning curve which may weed out the weak minded (not implying ur friends are that, but just that it may prevent them to really getting into the game). The best thing would be to hotseat a game or two and explain to them how the game is played out and assit them in teh basics of the game which can be quite confusing to one whom never played a game such as CM. Or, if they finding CM too confusing and too much information to take in at once, introduce them to Close Combat, which is similar but much easier to master and many aspects are very similar to CM, once they get a hang of that, then CM won't seem as difficult to understand and play. IMO anyway
  9. Was wondering if anyone is having problems running CM on XP? Or maybe slows down teh game or watever?
  10. Don't forget to place good HQs next to those units, it really does make a big difference. I've had german tanks 50m away (buttoned up ofcourse) from my 45mm hidden in a forest with a HQ that is [?], drive right by and I managed a rear shot. Also, if you use MGs to button up the tanks, wouldn't that give ur MGs position away and well, would that mean they will get cut down like hell? Is there anyway to avoid this?
  11. Maybe they all just needed to pee and what better place then the woods? No? Probably a plane then
  12. Yeah, that and cut down on the vodka supply to the Platoon. That will teach them to miss, thats if they survive in the first place...
  13. Its abit hard for me to tell higher ground from lower, from some screenies I found some grided terrian but its for CMBO, was wondering if there is such a mod for CMBB? And if so, where can I get it?
  14. Fionn: Yeah that would be real helpful if u can buddy, but not rush, so send it whenever you feel like it, and thanks dude. Also, I haven't got teh chance to test this out, so this is going on basically nothing. If say you have a ATR dude shooting at a turret tank from the flank (tank that has a turret that can turn without the body turning), and assuming this tanks sees nothing else on teh map, would he turn his whold body (front facing ATR dude) therefore putting his thickest armour to bare? If so, wouldn't that make a good ambush tactic? Have the tank turn to the ATR dude and maybe the 45mm can take it out from the rear. Like a distraction and then kill. Thanks
  15. Well, no cos my email is on exclusive and it probably sent it to the junk mail, however I did thank all the feedback and the help I got, and YOU were the main dude giving me helpful tips and even took to the time to sent me files regardless if I got them or not. So if I didn't make my gratitude clear in that post, I apologise and yes, THANK YOU for taking the time to help a noob.
  16. hey fionn can u put some links up to these AARs with movie files, and if ur not to busy, make something like a nwebie guide to CM but instead of text only or text and pic (like many of them), have a example movie of a battle on subjects of tank tactics, infantry defence etc, that way we can learn by watching how others do things, and thats a much faster way of learning
  17. Yeah, thanks guys, although I don't think I'm quite beating this operation yet, but I'm improving heaps. And I've been using the id mistake/fix mistake/id new mistake approach and trying to stand my ground, however I still have some questions. For one, the 45mm ATGs, at what range would I open them up? It seems that at 200 range vs Frontal armour of medium and light tanks, they still a bit...well, they shells keep breaking up and even if they do manage to penetrate, there is no visible damage. I've read teh info on them and has also tried to engage from the side, however thats not always possible, so if I HAD to engage from the front, when should I open up? Also the ATRs, I know I have to get close, but what tactics should I use and range? I've hid them on teh flanks of the advancing tanks, then open up and then run (hit and run), well, 2 shots from a ATR isn't exactly gonna do much, however if I stay and keep shooting, then the tanks pound them do death. And if I do use him like a sniper (ie hit and relocate), his big gun don't make him the fastest unit and usually when he moves, he gives up his location and bye bye mr ATR. And also what range from teh side is considered a good range, I know the stats, but I'd like to know how pros use them. This also apply to the mortar dudes firing fire bombs, I tried to use a HQ as spotter but it didn't work... Also, is there anyway to defend against the "start of battle shelling?" I usually have half to 1/3 of my guns knocked out by the shelling, I tried putting them back and having trucks pull them foward once the shelling stops, but its usually too late and the tank is too close and take them out before they can setup properly. Thanks for all the feedback, its being real useful.
  18. hey thanks guys, I replayed the Operation and...well....maybe I sorta killed a few more tanks. I've readjusted my defense to a fighting retreat, and hit and run (I really do mean RUN.) And I've made past the second battle with pretty much my force intact, well as much as one can hope against a onsaulght of German Tanks. One more thing thou, AT Rifles I can see how I can hide it better, then have it shoot and relocate further down the line for another few shots at the tanks, however with the ampulomets, they gotta have LOS to shot (unlike mortar), and that means after a few shots the tanks (like 3) will see you and the ampulomets (due to heavy equipment) can't keep up with the retreat. Hell I lost most of them in my first retreat. Any pointers here? And I don't have any trucks nearby btw. But really, thanks for all the detailed feedback, helped me out alot...I think
  19. Yeah, thanks mate, except I've already tried that, the big problem with a big attack force is not really the total number of tanks, if the jerries sent one tank at me at a time, the war would be over tomorrow, except they come as ONE BIG MASS, so no matter how well I hide my AT guns or teams, after the first few shots, there will be literally be 2-5 tanks per AT team, and thats not good odds considering the toughness of german tanks. And ofcourse its silly to mass ALL my AT assets on one approach, as I don't have trucks to rapidly redeploy them if my guess was wrong. I've tried setting up a kill zone with pretty much all my AT assets shooting at this one area from nearly all angles (even had a platoon baiting the tanks in), although I may of inflicted moderate damage (ie 9 tanks down), my AT force was pretty much non existent afterwards and the rest of his force just rolled around the map and fertilised the ground with my remaining men. Also, using my MGs to supress the incoming infantry is also kinda suicide, once the firing starts, then pretty much all the tanks stop and start firing. I've found that really the only way to deal with the infantry is camp in the middle of woods (where the tanks can't hurt u...much), wait till they enter and ambush them. But thanks for ur input
  20. I mean who can really blame those poor sods for retreating? Your just in your tight little fox hole, drinking some vodka and minding your own business when suddenly 30 big bad arse mean looking german tanks roll out of no where and start depositing 10000 tons of TNT (the figure may be a tid high) around you, the worest part u got nothing that will even slow it down, oh sure some of your commie buddies are mortering it with fire things and shooting at it, and u may get lucky with like 3 kills, WOW, THERE IS ONLY ANOTHER 27 LEFT! Hell, I'd run as well
  21. Hey, noob here, I'm really more fps fan, but this game is just too good to put down, even if it makes me crap myself when my lines are overrun by the enemy. So this is gonna probably be a dumb question. How do u hold ur boys together against a massed german tank assult with supporting infantry? Like the one in Blizcrieg (can't spell) in CMBB playing the allies. All I really got thats anti tank are a few AT guns (say 3-4, and 3 of them will be light ones, so its like pee shooting at a truck), russian AT rifles (which I think is quite useless), mortar firing those fire things (I like to use technical terms as u can see) and thats really it if u don't count normal infantry in CQB with nades etc Everytime I am first assulted with a mass German Infantry rush with tank support, and my men start running before the first 30 second mark, even with a HQ in command and fully dug in. Then the enemy infantry protects the flanks and the german tanks start rolling, my AT teams don't stand a chance, I might manage to take out 3-5 (if I'm lucky) of their tanks and all my AT teams will be dead..... I mean, there got like 30 tanks rolling together towards your lines, and usually once ur position has been discovered, you have no less then 3 tanks pounding at u plus the enemy infantry. Also, at what range will a unbuttoned up tank be able to see your men in fox holes in the woods? Like a rough range. So yeah, there is probably some real simple solution, but for now, I'm no more then target practice for the germans.
  22. Hey, I just got Combat Mission 3 BB second hand, and well it's previous owner (my cosin, the bastard made me buy it off him) lost the manual (and the box, and the cd case, and pertty much everything else cept the cd), and well, I read all the tactics and stuff, but I still have a few questions. So it'd really mean alot if someone can ask a few of my simple (but probably stupid) questions. 1. There is no one BIG campaign which spans the whole of the german invasion? If yes, how do I access it? Right now I can only find the operations, or is that it? 2. I've read tactics on how to ambush tanks, but they seem to be regarding 1-3 tanks, in some of the battles, it seems that the Germans are attacking with 15-20 tanks.... :confused: and I only have a few AT guns and a few AT rifles (like the rifles do anything anyway). And obvoiusly, I get my arse kicked up and down the map by these mass tank assults. Can anyone direct me to reading material or give me some tips? 3. When trying to supress tanks with small arms fire (to get them buttoned up), do u target the tank or teh area the tank is in? And wouldn't that subject the supressing team to reveal its location? 4. When u do the hull down command, do u just set a waypoint in a possible location and the tank itself will automatically hull down there? Or do u have to click right on the spot it has to be? I can never actually hull down properly for some reason (probably cos I'm crap). 5. If say a AT gun is subject to heavy fire from tanks (I mean like 15 tanks), and the dude panics and runs away but the gun is not destroyed, is it possible for the dude (onc his rallyed) to go back and operate the gun again? Does this also apply to tanks? And if the guy can go back and reoperate the tank/gun, does that mean even if its abandoned its a good idea to blow it up so the enemy don't go back and use it again? Thanks for ur help Jesse
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