Bertram Posted November 14, 2003 Share Posted November 14, 2003 One thing not mentioned yet is the possibility of setting the morale level at which surrender (or a cease fire) kicks in. If you set these levels high you force the players to be very carefull. Off course it also means that with a lucky artillery barrage the game can be over. Very realistic, but short on fun. Bertram 0 Quote Link to comment Share on other sites More sharing options...
Thin Red Line Posted November 14, 2003 Share Posted November 14, 2003 And also the possibility to give a tactical withdraw order without loosing or panicking half of the men. 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted November 14, 2003 Share Posted November 14, 2003 Naaah just give the pixel soldiers the ability to stage a mutiny, where they revolt and hang the CO, THAT will make players be more careful!!!! 0 Quote Link to comment Share on other sites More sharing options...
kenfedoroff Posted November 14, 2003 Share Posted November 14, 2003 I don't have a problem with CMBB(East Front) battles having massive casualties as far as realism. Since the dictators on either side did not have to respond to immediate political pressure from the opposition party(there was none) as far as manpower losses, they could order "Stand-fast" and "Human-wave", etc. The Politicians in the USA and England did have to respond to political repercussions from losses. My 2 cents, Ken 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted November 14, 2003 Share Posted November 14, 2003 Originally posted by kenfedoroff: The Politicians in the USA and England did have to respond to political repercussions from losses.You mean, like happened at Dieppe? 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted November 14, 2003 Share Posted November 14, 2003 Remember that the 'casualty' rates seen in CM aren't necessarily KIA, MIA or WIA. Some of them are looking after wounded comrades, pinned down and separated from their squad or 'gone back for some ammo'. So it says in the manual anyway. Abstraction, and all that. 0 Quote Link to comment Share on other sites More sharing options...
JasonC Posted November 14, 2003 Share Posted November 14, 2003 Right. So situations can be different. Green Russian infantry force type with 25% fanaticism (all units) at 40 global morale tolerance (very high willingness to sustain losses) attack veteran but weakened German infantry force defenders with 70 global morale tolerance (conducting a fighting withdrawal). If you look at a Russian squad funny it wants its mother - 3/4 of the time. 1/4 of the time it won't stop for anything. And the overall force will ram to the objectives unless truely smashed. The Germans are individually tough, react to orders, and shoot straight. But they want to deal some punishment then get out of there, not remain to be overrun. They might be "persuaded" to bug out by prep fire and the first serious attack. Or a position probe fight with both sides having high global morale thresholds, and few flag points available. If the attacker is seriously hurt at any time, the defender can end it in possession of the flags. But the attacker can also just pick off a few vehicles and drop some arty and call it a day, if he thinks his knock-outs are as good as he will get and worth the defender's flags. Don't worry, if you want to fight to the last man for the Red October factory, just set the global morale levels at 20 or something. One size does not have to fit all. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.