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Just how realistic is all this anyhow?


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One thing not mentioned yet is the possibility of setting the morale level at which surrender (or a cease fire) kicks in. If you set these levels high you force the players to be very carefull.

Off course it also means that with a lucky artillery barrage the game can be over. Very realistic, but short on fun.

Bertram

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I don't have a problem with CMBB(East Front) battles having massive casualties as far as realism. Since the dictators on either side did not have to respond to immediate political pressure from the opposition party(there was none) as far as manpower losses, they could order "Stand-fast" and "Human-wave", etc.

The Politicians in the USA and England did have to respond to political repercussions from losses.

My 2 cents,

Ken

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Right. So situations can be different.

Green Russian infantry force type with 25% fanaticism (all units) at 40 global morale tolerance (very high willingness to sustain losses) attack veteran but weakened German infantry force defenders with 70 global morale tolerance (conducting a fighting withdrawal).

If you look at a Russian squad funny it wants its mother - 3/4 of the time. 1/4 of the time it won't stop for anything. And the overall force will ram to the objectives unless truely smashed. The Germans are individually tough, react to orders, and shoot straight. But they want to deal some punishment then get out of there, not remain to be overrun. They might be "persuaded" to bug out by prep fire and the first serious attack.

Or a position probe fight with both sides having high global morale thresholds, and few flag points available. If the attacker is seriously hurt at any time, the defender can end it in possession of the flags. But the attacker can also just pick off a few vehicles and drop some arty and call it a day, if he thinks his knock-outs are as good as he will get and worth the defender's flags.

Don't worry, if you want to fight to the last man for the Red October factory, just set the global morale levels at 20 or something. One size does not have to fit all.

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