Firefly Posted February 13, 2003 Share Posted February 13, 2003 I just started a QB vs. the AI in version 1.02 to try out the 'Pure Armour' setting, selecting random for all the terrain parameters. I ended up with a wooded map in which it was physically impossible for my tanks to reach the VLS . 0 Quote Link to comment Share on other sites More sharing options...
Juardis Posted February 13, 2003 Share Posted February 13, 2003 Originally posted by Firefly: I ended up with a wooded map in which it was physically impossible for my tanks to reach the VLS . You don't have to control the flags. All you have to do is kill the AI's tanks. One small cheap tank is the approximate equivalent of a small flag, one large expensive tank the approximate equivalent of a large flag. QB's only though since scenarios can cause certain flags to be worth much much more. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 13, 2003 Share Posted February 13, 2003 Firefly, This situation can be solved quite rapidly. First, shed your emotional attachment to your men. It is not befitting a commander. Now, pick your worst AFV. Have the rest of your force area target right next to it/on it. Good, now you've got the right mindset! Once that AFV crew has "voluntarily" dismounted, simply order them to the flag! Need more men? Continue as above. Glad to help. Ken 0 Quote Link to comment Share on other sites More sharing options...
Duke of Earl Posted February 13, 2003 Share Posted February 13, 2003 Vewwwwwy gamey... Cordialement, Duke of Earl 0 Quote Link to comment Share on other sites More sharing options...
ZealotBurner Posted February 14, 2003 Share Posted February 14, 2003 lol 0 Quote Link to comment Share on other sites More sharing options...
Sabrewolf Posted February 14, 2003 Share Posted February 14, 2003 area target (non arty) does not work on friendly, my infantry always use area target as a shield when assaulting 0 Quote Link to comment Share on other sites More sharing options...
sandy Posted February 14, 2003 Share Posted February 14, 2003 can anybody else confirm what is said above about (non-arty) area fire having no effect on friendlies? IF this is true, it has significant implications for (gamey) tactics...and is a very significant flaw in the realism of the game system. (I dont have time to do my own tests right now) 0 Quote Link to comment Share on other sites More sharing options...
Soddball Posted February 14, 2003 Share Posted February 14, 2003 You can't shoot your own tanks, but you can rout the crew out if you hit the area around the tank with enough rounds. 0 Quote Link to comment Share on other sites More sharing options...
Peterk Posted February 14, 2003 Share Posted February 14, 2003 c3k, I think you have a career waiting for you in the military. Sheer brilliance! I don't think you can control victory locations with crews though. 0 Quote Link to comment Share on other sites More sharing options...
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