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ZealotBurner

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About ZealotBurner

  • Birthday 08/23/1974

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    zealotburner
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    172257438

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  • Location
    Orinda, CA
  • Interests
    WW2, outdoor recreation, and lots of other stuff
  • Occupation
    Bike Mechanic

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  1. You need to have the ability to generate a random number between 1 and 10. There are a number of methods for this, the rules come with a random number sheet, or you can roll a ten sided die or there are about 3 online die roller programs to chose from, whatever the method, do it. Then apply the -4 modifier to that number. Then match the new modded number with the numbers on the left of the rule sheet and that is the battle, ie. you roll a 7, with a -4 modifer this is 3 which is an Axis Probe. That is really all you need to know to get the rules going. Just keep doing that for all the parameters, start up a "dummy" game to get a task force rolled up, then buy your battle group and go kick, well what ever it is you want to kick, you have a battle group under your command. This process will seem long, hard and tedious the first 3 or 4 times, then it gets much easier and faster, then it is 4 am, you have to be at work in 4 hours, but you just have to know what kind of battle is next, then what kind of task force, then what does the map look like, then it is 5. Hope this helps, the forum is a great way of getting you questions answered, and always remember, if something doesn't seem right or you don't fully understand it, make it up. These rules are a guide line, not a set in stone if you don't do this exactly right you have failed the test kind of thing. I have been playing for a couple of months now and have "modded" the rules quite a bit to take into account my experience (or lack of ) and play prefrences.
  2. I used to work in Game production so I know better then to ask "When?" Good idea releasing them a few at a time, less work on the server, because as soon as these mods are available, it will be about 24 hours of download madness. Thanks for the work, and you get this done, when you get this done, (crosses fingers and hopes Mike T doesn't have a life, or want one in the near future. )
  3. Soon I am going to have to demand a stop to this blantant teasing. These mods look so good, and the work you have done to incorporate them all into CMMOS is truly outstanding. It is getting hard to wait for these mods to be released. Thanks for all the hard work going into these.
  4. Hey wolfe, I think we were looking for a well thought out list here, not just some random ramblings of a mad man. Take this post for example... posted February 12, 2003 09:41 PM -------------------------------------------- Originally posted by MikeyD: Female civilians with cloths that go transparent when you get close (like house walls do now). -------------------------------------------------- Now on with the serious discussions. Lasers, and Powered Armor. :eek: 'nuff said. Seriously, great post almost everything you said I either thought "of course, that needs to be in", or "I never thought of that, but now I just have to have that feature."
  5. AOL will be sending you a DVD case for your CM disc. You should receive it shortly. </font>
  6. To all the real trolls on this thread, first of all, if you don't like the turn signal blinking, don't look at it, or change lanes. No one made you enter this thread. Also if you will re read the above quote I think you will see that he mentioned the engine rewrite SHOULD include a campaign feature. Not that CMBB SHOULD include it. This is a forum to discuss ideas about the game, just because everyone here hasn't read all the posts, for all time, is no reason to flame the guy. I think he has good ideas, obviously few of us are coders on this site so we can't appreciate the difficulty in 'Why can't the AI Attack, defend, make me coffee, suggest good music to play to, and make the game hard, but still let me win everytime, while modeling the fact that my 3rd squad's seargent just had his boots untie and bent over and therefore was not wounded by that shrapnel.' Just don't make this one of those, "I'm scared to post because I don't know the standard OOB for the read army durning the Kursk Offensive." or whatever. Sorry if this post is a little flamey (hypocritical even) I am still only halfway through my first cup of coffee this morning.
  7. You are right, sorry, after hearing all the fear mongering in the media today I have just been a little testy. BFC has every right to monitor their forums in the way they see fit. In truth they are right to limit the language. I just had a bit of a knee jerk reaction. Back to the reason I started this thread, my roommate and I had a good laugh at your sig.
  8. You are right, sorry I guess I just grow over the whole "Oh you said the 'f' word!!" thing after grade school. (slam at people that think this is still a big deal, not you Vadar Jester)
  9. I just got this sig off the the Onion.com "What do you think" page. Often I see some pretty funny sigs, so I just wanted to see who thought they have funny sigs. This sig made my roommate and I laugh out loud, what about yours?
  10. Maybe I am just a BFC Fanboy, but I honestly do not believe the AI cheats in the CM games. In my experience it is just much more common to remember and talk about the times you got 1 shotted by a conscript KV-1 at over 1000m twice in one battle, then the time your PzIII got behind a platoon of T-34s and killed all but one of them. (yes I play the Axis primarly) I have heard said a 1000 caresses can be erased with a single sting.
  11. Sgt Goody reminds me of the battle two before this in this particular campaign. I dropped two full 75mm Arty spotters and 1 full 81mm Spt on a gun in the middle of a road, true it was in a trench, but during this barrage it managed to take out three tanks. The barrages were staggered because I just couldn't believe it was still alive. Yes I should have just dropped smoke in front, but each time I thought no way is it still alive. Finally although there were better targets I decided to drop a full 150 spt on it. Got it and it's crew, ah sometimes the illogical, but personal grudges against the AI are so fulfilling. (when you win of course)
  12. My forces were all individuals. 2 PzIIIG 1 PzIIIH 1 PzIVE 3 Psw 221 1 7.9mm ATR 1 Tank Hunter 1 Panzer Comp - 1 50mm mortar 1 81mm Spotter 4 tube 1 75mm Spotter 4 tube All with 60% ammo, the AI was only supposed to have 10% ammo, but we all know that is a lie. The Allies were 1 KV-1, 2 Plt of T-34, 3 Plt of T-26 and a handful of single tankettes, and of course a little over 1000 inf. didn't bother to see exactly the OOB. Like I said I am not claiming this to be a bug or anything really out of the ordinary other then a pretty good string of bad luck. Reminder to self, next time I get a string of good luck report it on this post also, then head straight to Las Vegas.
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