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Duke of Earl

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Everything posted by Duke of Earl

  1. Yeah... much better.. I'd vote for that version.. Cordialement, Duke of Earl
  2. The instrumental version of "Lilli Marlene" isn't all that bad.. with the right mix of instruments.. could be winner.. Then... there's the other nominee.. the "Colonel Bogey March".. but, that instrumental sorta' reminds me of "The Great Escape" movie.. Cordialement, Duke of Earl [ April 06, 2003, 06:41 AM: Message edited by: Duke of Earl ]
  3. It's gotta' be "Lili Marlene".. I'll leave vamp choice to BTS.. My second choice.. "It's A Long Way To Tipperary"... instrumental version.. Cordialement, Duke of Earl
  4. Parachutes in the air (mostly for Crete.. Maleme, Canae, Suda, Retimo, Heraklion.. etc.) Gliders in the air and on the ground... Optional scenario for fictional FSJ air drop on Malta.. Optional scenario for fictional FSJ air drop on Cyprus.. Optional scenario for US air drop on Sicily... Vehicle camoflage that really works... Cordialement, Duke of Earl [ April 06, 2003, 01:46 AM: Message edited by: Duke of Earl ]
  5. Bonjour fellas, May I suggest the 'Kelly Solution'?... that is, make sure you give Mulligan a gold brick if you want the arty on target on time... Cordialement, Duke of Earl
  6. Bonjour jwxspoon, Thanks for the shortcut links to the Hungarian and Romanian CMMOS mod pages... Could you please post a link to the Finnish CMMOS mod page too?... my browser has the 'Japanese' problem with that link on CMHQ also :mad: ... thanks.. P.S. this is the link I'm talking about: http://www.combatmission.com/cmmos/Jalkav臾i/Jalkav臾i1.htm Cordialement, Duke of Earl [ March 06, 2003, 12:59 PM: Message edited by: Duke of Earl ]
  7. Bonjour fellas, By the way, are all the OLD CMMOS mods... from December, January, February, etc... still compatible with CMBB VER 1.02?... Cordialement, Duke of Earl
  8. Bonjour fellas, I think my browser screws up the CMHQ shortcuts by substituting Japanese characters for all those special Euro phoenetic characters in the shortcut name... maybe relabeling the shortcuts on CMHQ with simple letters would solve the problem?... just a suggestion... Cordialement, Duke of Earl [ March 06, 2003, 11:38 AM: Message edited by: Duke of Earl ]
  9. Bonjour fellas, WOW!... where did that come from?... thanks! What about the Romanian vehicles?... something fishy goin' on with my browser or somefink... P.S. This is the Hungarian shortcut I see on the CMHQ CMMOS page: http://www.combatmission.com/cmmos/Magyar_j疵muvek/Magyar_j疵muvek1.htm and this is the Romanian shortcut that I see: http://www.combatmission.com/cmmos/Vehicule_rom穗e/Vehicule_rom穗e1.htm Cordialement, Duke of Earl [ March 06, 2003, 11:43 AM: Message edited by: Duke of Earl ]
  10. Bonjour fellas, The Hungarian and Romanian vehicle links are dead on the CMHQ CMMOS page... '... Page Not Found...' message... at least, that is what I get when I click on those links... been that way a long time too... Which means those rulesets are probably not available for Hungarian or Romanian CMMOS mods... which means I can't use the Gautrek Zrinyi mod in CMMOS... I'm surprised that no one has mentioned this before... Cordialement, Duke of Earl [ March 06, 2003, 11:18 AM: Message edited by: Duke of Earl ]
  11. Here is a Quick Battle recipe I used... take 1 platoon of German Pioneers... advance them up the friggin' road in HT'S until they get to the woods... then dismount... because.. behold!... 6 daisy-chain panzer minefields located sequentially on the road.... add woods on either side to provide cover and prevent detour by HT's... detail 1 squad to each minefield... and detail HT's to lay down cover fire until the MG barrels melt... then, place squads in nearest cover within 10-15m of each minefield... let squads rest about 5 minutes or so without being disturbed or shot at by the bad guys... observe some squads throw satchels... and some squads don't... result: minefields eliminated... advance squads to the next set of minefields.. repeat process... advance HT's and embark platoon... proceed up the friggin' road... do not area fire on the minefields... waste of SMG ammo... Cordialement, Duke of Earl [ February 17, 2003, 02:55 AM: Message edited by: Duke of Earl ]
  12. Always wanted a tank with screen doors... to go along with my submarine... Cordialement, Duke of Earl
  13. Bonjour Gents, Also... besides late war... i.e. after July '44... if you are using Player Selected forces... say in Quick Battle... you have to choose 'SS Mechanized' forces on the first options screen for the Elefant to show up on the Armor unit listings on the next screen... and it's at the bottom of page 2... Cordially, Duke of Earl
  14. Bonjour Gents, Just tried to d/l this teutonic pachyderm from CM Mods... no go... zip file appears to be corrupted somehow... Cordialement, Duke of Earl
  15. Bonjour fellas, Answer: All of them were FULLY operational... and if the AI could have gotten them out of that gully, they would have caused a lot of trouble for me... By the way, CalifVol, well written post... Cordialement, Duke of Earl
  16. Bonjour fellas, Well, I guess that answers the question 'what happens to an infantry squad that falls (or jumps) off a 10 meter bridge into a dry gully with a frozen stream on a fine winter's day?'... no injuries whatsoever... or maybe this only applies to the uberFinns?.... hahahahahahahaha By the way, I don't know why they couldn't ski through the arch under the bridge... I definitely saw T-34's driving through the arch in my scenario like it was an interstate overpass... Cordialement, Duke of Earl [ January 09, 2003, 05:09 PM: Message edited by: Duke of Earl ]
  17. Bonjour fellas, Reminds me of the Pocket Armor Tigers and Panthers that I bought from Hobby Link Japan back in 2001... The PA models use rubber tracks just like these Micro Tech models... and they also come pre-assembled... But, the PA models require AAA batteries... they do not have a recharger base unit... and they do not have any cool Tank Commander figures... However, the turrets can be remotely rotated (L-R) on the PA Tiger & Panther models using the transmitter... Cordialement, Duke of Earl [ January 09, 2003, 12:40 PM: Message edited by: Duke of Earl ]
  18. Bonjour fellas, The Paw Of The Tiger is a very good scenario... quality of this scenario has never been the issue... And yes, the AI should be chosen to play the Axis... just as it says in the scenario notes... but I can't resist Tigers... anyway, as we all know, the AI is substantially better on defense than offense... Based upon previous comments... and in agreement with same... I would suggest a very simple solution to this phenomena... if such a solution is possible... like this: A. Tank model falls off bridge (or other high object)... B. Tank model lands on tracks (upside down tank not required)... C. Tank model suffers various degrees of damage to its systems and crew (depending upon the height of the fall) Nothing complicated is required... remember K.I.S.S... so, a simple abstraction will do... like rolling dice and using the tables in Squad Leader... Now it is true that... in the real world... a multi-ton tank MIGHT escape a 5.0 meter fall with little or no damage to vehicle or crew... But, as confirmed by the designer... the bridges in this scenario were 4 elevations high... which is probably 10.0 meters in height... and that's over 30 feet ya'll... so, you do the math... Cordialement, Duke of Earl P.S.- It just occurred to me that if a tank can fall off of a 10 meter bridge... then perhaps a squad can also fall off a 10 meter bridge... I shall have to check this out... [ January 09, 2003, 12:20 PM: Message edited by: Duke of Earl ]
  19. Bonjour fellas, You know... I think I saw that film clip on the History Channel... it was like a Mark IV Female I think... and it flipped end over end before stopping... those guys should have worn seat belts... I still find it hard to believe that a CMBB tank of any description... let alone a T-34... can fall off a bridge onto a frozen stream and not have any damage to any of the systems or the crew... I think I'll start using them in a 'bungee cord' manuever... I'll deliberately drive them off bridges to avoid counterfire... and then drive them up the gully or river bank to attack from the flank... this is certainly a real tactical possibility with the present game architecture... Cordialement, Duke of Earl
  20. Bonjour fellas, Yep Spook... that be me... THE PAW OF THE TIGER SPOILER ALERT - SPOILER ALERT - SPOILER ALERT * * * * * * * * * * * * * * * * * * * * * * Page 59 of the CMBB Manual says that bridges across small streams are 2 elevations in height... Just like the bridges in this scenario... Uh... correction... the T-34's were driving back and forth underneath the span in the gully... so maybe this bridge was 4 elevations in height... whatever... it was tall... Page 79 of the CMBB Manual says that steep slopes are impassable terrain... so that means that the T-34's fell off the middle of the bridge and did not slide down the slope because the AI would not allow them to move that way... Page 161 of the CMBB Manual says that a single elevation level can be 1.25 or 2.5 or 5.0 meters in height... depending upon the parameters of the map... And it would appear to me that the drop from the main bridge in this scenario was at least 5.0 meters... that's over 15 feet ya'll... So, I would think that the effects of a 5.0 meter vertical drop off a bridge... on a multi-ton T-34... would be rather instantaneous... If I jumped off the same bridge on to a frozen stream you can bet it would cause an immediate effect on me... ouch! And if there wasn't a downright flip over of the tank... then there should be some form of severe shock damage to the crew, the tracks, the gun optics, the gun mechanism, the hull, or something... Fair is fair.. makes sense to me... considering how quick the AI is to bog down all of my tanks on dry land and immobilize them... Cordialement, Duke of Earl [ January 08, 2003, 02:52 PM: Message edited by: Duke of Earl ]
  21. Bonjour fellas, Why is it that when a tank falls off a bridge... like a Russian T-34 during a winter battle... it suffers no damage or crew casualties? Very good shocks? Really fluffy snow? hahahahahahaha I did a search for this topic in the CMBB threads, but came up empty... THE PAW OF THE TIGER SPOILER ALERT - SPOILER ALERT - SPOILER ALERT * * * * * * * * * * * * * * * * * * * * * * * Downloaded this scenario from the Depot... played it as Axis against the Russian AI... Allied attack during frozen winter... heavy pine forest cover with 2 small villages... basically, I must defend with a 150mm spotter, 2 Tigers and 3 Pz IV's on a ridge against 30 or so T-34's and KV-1's... object is for Russians to exit the map behind me and screw up the Leningrad offensive... Anyway... Turn 1... laid down a preplanned 150mm barrage on a key crossroads feeding 2 stone bridges... created one helluva traffic jam for the AI... which, of course, tried to funnel most everything across only 1 of the 2 available bridges... So... scored several hits on the road surface of the main bridge... no apparent damage... scored a direct hit on the top of 1 T-34 at entrance to the bridge... instant obliteration... then, the barrage immobilized or destroyed several T-34's on the main bridge itself... very tight squeeze... as I intended... AI had to push them off the bridge... But, during this process... 3 operational T-34's also fell off the bridge into the gully below... I watched them do it... the gully had steep slopes and was blocked at both ends... fortunately for me... Because, the T-34's suffered no damage from the fall... and it was quite a drop too... no immobilization... no gun damage... no crew casualties... nuthin... Those bad boys kept moving around in the gully trying to get out... but they couldn't handle the slopes and the ends of the gully were plugged up with pine forests... nevertheless, I continued to monitor their status during the game... the AI was using hunt commands... move commands... reverse commands... everything.. to try and get them out... Finally, they all manuvered themselves into weird positions where they appeared to be frozen and couldn't move... but, if I had tried to cross that bridge... I am sure they would have shot me in the belly... A small suggestion... perhaps Battlefront should examine this phenomena... and with a patch now... or a future change to the game engine... insert a routine or something such that if a functional tank does fall off a bridge... into water or solid ground or whatever... it will sustain some form of damage... like immobilization... gun damage... crew casualties... something like that... Cordialement, Duke of Earl [ January 08, 2003, 03:12 PM: Message edited by: Duke of Earl ]
  22. Bonjour fellas, Very good factory mod... will certainly look great in Stalingrad... Does this mod include a 'rubbelized' version too?... Minor observation... the grouping of windows on the interior view of the first floor... 3 windows adjacent to each other in each grouping... does not match the grouping of windows on the exterior view of the first floor... individual windows separated by a bricked in space... Also, there are only 2 floors worth of windows on the interior view... and 3 floors of windows shown on the exterior view... Cordialement, Duke of Earl [ January 03, 2003, 05:23 PM: Message edited by: Duke of Earl ]
  23. Bonjour Commandant, On my systems... CMBB is installed in C:\Progam Files\CMBB... and CMMOS is installed in C:\Program Files\Gem Software Productions\CM Mod Option Selector... my mod zips and rulesets are installed in a special outside folder located in a different directory... May I suggest that you remove the winter mod zips from INSIDE the C:\CMBB\CMMOS Mods directory... and then REMOVE the winter mods from CMMOS using the Configure function... then... Relocate the winter mod zips to a special outside folder that you create... and then ADD the winter mod zips into CMMOS using the Configuration function... maybe that will work... that is how I have done it... As for the Rulesets... I would suggest using the same procedure as for the mods... Cordialement, Duke of Earl [ January 02, 2003, 08:03 PM: Message edited by: Duke of Earl ]
  24. Bonjour fellas, Yep, seen the same problem too... hull down tank in defilade continuously firing rounds into the protective hillside directly in front of the gun... and it doesn't matter what experience level the crew is... Not so bad when it is the AI's tank trying to shoot you... hahahahahaha... But a real pain in the butt when it's your tank wasting all the ammo... Cordialement, Duke of Earl
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