Jump to content

Yet another geography issue ...


Straha

Recommended Posts

In fulfilling my duty as superior nuissance ;) :

http://www.rootsweb.com/~deubadnw/history/maps/d1914.jpg

This map of 1914 just serves to show the course of the Danube. In the game, it seems to spring South of Budapest. It should, however make its characteristical sharp 90 degree turn just North-East of Budapest, where it comes more or less straight from the West. We could let it begin somewhat North of Munich. Further West it is too small to be significant, but what is left out here is a strategically important portion of the landscape (used to be the border of the Roman Empire).

Cities: I assume the city on the Rhine is Cologne? What is the city in the North-West corner? If it is Hannover, then it should be where the Airfleet is now. Anyway, I would rather like to see Vienna implemented (between Budapest and Munich). The former Austrian capital was the second biggest city in the Reich after the "Anschluss", and there was a tough fight over it with the Russians.

Straha

[ April 27, 2002, 03:57 PM: Message edited by: Straha ]

Link to comment
Share on other sites

Then there's the ressource icon South of Cologne ... what is it representing? It should represent the Ruhr-area, but then it should be placed directly North of Cologne. Hmm, maybe that city in the North West is Muenster? Suggestion: delete it and implement Hannover or Vienna instead. smile.gif

Straha

PS: btw the above is all valid even if that city on the Rhine is meant to beDuesseldorf instead Cologne.

[ April 27, 2002, 04:11 PM: Message edited by: Straha ]

Link to comment
Share on other sites

I'd like to see Vienna added too. A game of this scale can't have every city of significance, so much abstraction is necessary, but the omission of Vienna is just too much imo.

I'm also assuming, since the map is very similar to CoS, that Portugal is not implemented (in CoS it was part of Spain). If at all possible I'd like to see Portugal added with one city (Lisbon); if entering the war it's armed forces could be one corps defending Lisbon and one cruiser to represent the Portuguese navy.

Link to comment
Share on other sites

I want to have Portugal, too! smile.gif I think, though, that there are more countries than in COS anyway, e.g. clearly Denmark is to the North (it was grouped with Norway in COS). So I think it likely that Hubert has implemented Portugal, too. smile.gif

Straha

Link to comment
Share on other sites

I'll go out on a limb here but I think that on behalf of everyone involved with SC, I would like to say thanks for these positive comments. I only apologize if I haven't got to everyone's questions or concerns, my only excuse is that I am still trying to finish up this game! ;)

Link to comment
Share on other sites

That North African territory looks a bit tight! The distance between the Meditteranean coast and the southern edge of the map looks like about 2 hexes. This was a problem with COS too! Surely if the map doesnt give enough Western Desert to play in there is no way that you can recreate the tactics of the Afrika Korps. Don't forget that Rommel was numerically outnumbered by the 8th Army and used the open flank of the desert to use his panzer forces to turn the flank of the British forces- sometime successfully (Tobruk, 1942) sometimes now (Alam Hafa, 1942). If there are only 2 hexes it will always mean a battering ram of a battle always trying to force yourself through the narrow gap rather that the open thrust and parry of desert warfare. The only place where the desert narrowed that much was El Alemain of course where the Quatara depression narrowed the available front considerably! Oh, can you build new fortifications? Like in COS where you had that nifty engineer unit that you could build the Atlantic Wall/Siegfied Line?

Link to comment
Share on other sites

Although you won't be able to build fortifications like the Maginot line in the game, your units do have the ability to entrench themselves. Entrenchment will also vary depending upon the terrain type, i.e. the lowest entrenchment value for open terrain and the most for capital cities.

Link to comment
Share on other sites

And besides, Rommel's problem was supply -- he was asking for 30,000 pounds, but by late '41 was only getting 6,000.

The hex scale would suggest that vast encirclements didn't really happen -- end runs or skirmishes perhaps due to desperation at not being able to confront the Commonwealth head on.

As for the game -- if you punch through in the one hex, you CAN cut off the adjacent one.

Suggestion: how about heavy artillery in SC2 to simulate continuous shelling before a battle, as the Americans always used to good effect?

Though, the Italians could bring up the BB's to accomplish the same thing.

Link to comment
Share on other sites

Originally posted by SuperTed:

Guys,

Don't believe Hubert for a second. The game is actually done and we have been playing PBEM for the last month! tongue.gif

If I may interject a brief comment here;

You, sirra, are an EVIL EVIL man!

Thankyou and good day.

B

PS : :D;)tongue.gif

Link to comment
Share on other sites

Originally posted by Immer Etwas:

...Suggestion: how about heavy artillery in SC2 to simulate continuous shelling before a battle, as the Americans always used to good effect?...

IE,

A good point, but not within the scale of SC. If this was an operational-level game, that would most definitely need to be part of it.

Link to comment
Share on other sites

Originally posted by Barticus:

</font><blockquote>quote:</font><hr />Originally posted by SuperTed:

Guys,

Don't believe Hubert for a second. The game is actually done and we have been playing PBEM for the last month! tongue.gif

If I may interject a brief comment here;

You, sirra, are an EVIL EVIL man!

Thankyou and good day.

B

PS : :D;)tongue.gif </font>

Link to comment
Share on other sites

  • 2 months later...
Originally posted by Mozzer:

That North African territory looks a bit tight! The distance between the Meditteranean coast and the southern edge of the map looks like about 2 hexes. This was a problem with COS too! Surely if the map doesnt give enough Western Desert to play in there is no way that you can recreate the tactics of the Afrika Korps. Don't forget that Rommel was numerically outnumbered by the 8th Army and used the open flank of the desert to use his panzer forces to turn the flank of the British forces- sometime successfully (Tobruk, 1942) sometimes now (Alam Hafa, 1942). If there are only 2 hexes it will always mean a battering ram of a battle always trying to force yourself through the narrow gap rather that the open thrust and parry of desert warfare. The only place where the desert narrowed that much was El Alemain of course where the Quatara depression narrowed the available front considerably! Oh, can you build new fortifications? Like in COS where you had that nifty engineer unit that you could build the Atlantic Wall/Siegfied Line?

I was checking out John Prados' Third Reich and decided against shelling out close to 50 bucks for a board game when I will be able to get get SC for almost half the price. I played, and enjoyed, the original Third Riech more years ago than I care to remember. I will note however that I do/did like the 3 to 5 hex width of North Africa in TR than the 1 hex width of SC. I am curious as to why North Africa is so limited in SC. Is the map scale, 60 miles per hex v. 50 miles per hex that much of a difference?
Link to comment
Share on other sites

I was checking out John Prados' Third Reich and decided against shelling out close to 50 bucks for a board game when I will be able to get get SC for almost half the price.
$50? Computer Third Reich is a freebie, pal. Go to The Underdogs. You have to deal with the AI, but that beautiful map is there and everything else.

We'll have to live with the SC map for now. Ideally, I'd love to see the Advanced Third Reich map adopted for SC2, adjusted for the various resources of course. But the SC hexgrain goes N-S and 3R/A3R goes E-W, so that's major surgery. Also, with no stacking, you get into weird port problems and fleet movements. Having another hexrow of North Africa should be possible, and good for desert manuever rather than linear push-and-shove.

Ths SC map is fine for what it does right now. It is a game afterall. Once you get into a scenario and start dealing with the situation, then the map itself becomes secondary. I don't let it bother me anymore. There's so much else to appreciate. :cool:

Link to comment
Share on other sites

×
×
  • Create New...