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Mr. Clark

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Everything posted by Mr. Clark

  1. Ah, I understand now. Thanks for the clarification Major! I'm sure with 115 US scenarios, I'll find enough to keep me busy anyway.
  2. Is TacOps 4.0 worth it if you don't play multiplayer? I wish it had a scenario maker or QB generator...
  3. Thanks for the replies Major and Coyote! Coyote... I checked the DEMO switcheroo, and it seems pretty cool. So, I would assume that out of 115 scenarios for the US, I should be able to find one that would allow me to switch in a Delta/Ranger OoB and basically whatever OPFOR units I wanted. BUT, Major said "probably not" in his reply. What exactly would I not be able to switch in? Citizen units?
  4. I've given the TacOps DEMO a try and its GREAT! I plan on purchasing it as soon as V.4.0 hits. Here's my question: I really only play games in Single Player mode. I realize that you are limited to the available missions that come with the game if you play this way. However, is there SOME flexibility? Can I exchange units in and out in a mission and still play it single player? Could I, for instance, find an assault type scenario... and then exchange in a Delta/Ranger type strike team for the US, and a civilian mob mixed with some real combatants for the OPFOR team... and then play this single player? (To simulate an attack on a Somalia warlord for instance.) Basically, how flexible is the single player game? Thanks for any info! Great game!
  5. Personally, I don't see why there are not more spaceships. Also, I would like to be able to raise my INfantry tech, so I could make Starship Troopers. Finally, why no Hover-Tanks? On a side note, I think the Germans should be able to purchase Old Grandpa Corps (GeezerTroopen) to defend the homeland. So far, this game is just like COMBAT MISSION, except on a larger scale...
  6. Also in response to M. Tanker: Now that I read both of your responses, I could accept RETREATS built into the game system IF they were optional, and/or changeable by the player. If I could decide to allow NO retreats, 30% casualty retreats, or 80% casualty retreats... then I think it would be a decent addition!
  7. Well, all my sourcebooks crapped out! Hopefully SuperTed can get the goods for Hubert! I really hope this option ends up in the final.
  8. As far as the RETREAT issue goes... I for one hope it is NOT added. I really do believe that the scale here is much too large for those kind of retreat rules. Keep in mind that for game mechanic controlled retreats, we are talking about panic. Retreats of the size we are dealing with here would be more of an ordered retreat... which we can do simply by moving the units away ourselves.
  9. I would also like this option!!! I'm not anywhere near an expert, but I'll see what kind of a list I can dig up quickly... Hopefully many others will do the same.
  10. Heh, that's kinda cool! I can't wait to play the AI in the full game... so plans can be made beyond the year, and effects will be felt later for things done right or wrong early.
  11. What do you mean by this? Straha</font>
  12. Agree with Grimlord. Before the DEMO, I believe we were worried Malta would be too easy to take. Glad that's not the case.
  13. There is some very good news for you! If I understand the way it will work correctly, then the Scenario/Campaign editor is the answer to all your problems! You should be able to use it to set up the battle/forces any way you imagine it to be.
  14. First attempt, no one joined willingly except Italy, so I conquered Low Countires, France, Hungary, Yugoslavia, Romania, Bulgaria, Sweden. I believe if I had two more turns I could have taken Greece and probably Finland. Then I could have used the buttload of points I saved up to rip into Russia. Anyhoo, it came out to 444 Germany, 115 Italy.
  15. Difficulty Default, FOW on, No war in Siberia, all partisans, etc ON, All countires Random, NO hex grid. Why do a lot of people play with FOW off? I have never tried it because its so much fun with it ON. [ May 26, 2002, 08:10 PM: Message edited by: Mr. Clark ]
  16. Sounds fun! Why FOW off, if I may ask? Also, you are looking for TOTAL ending MPP, or total MPP you gained on your LAST TURN? [ May 26, 2002, 08:05 PM: Message edited by: Mr. Clark ]
  17. I agree, we have all played the DEMO numerous times... that speaks wonders for the replay value of the full game! The AI definately gives a different fight each time. My last game I was planning on a quick capture of France and an early invasion of Russia, but the AI held me off longer than it ever has before in France, and bogged down my whole plan.
  18. As you note, it has advantages and disadvantages. I try to think of the time spent saving MPP's as building time.
  19. As you note, it has advantages and disadvantages. I try to think of the time spent saving MPP's as building time.
  20. Ancient One, That sounds like a sound card! Get it!? Hah! Okay then...
  21. I've always played with FOW on. The Red Tide is very powerful when Russia enters the war! As Axis I was tearing into both SPain and Yugoslavia, while the Italians were being held up in Greece, when Russia declared War on me. I could not believe how many units swept out over the border!!! :eek:
  22. I totally agree. I learned in my last game that by simply moving an air unit into the country I'm attacking (behind my armies, of course) I get a wide picture of enemy positions! It is already modelled in the game!
  23. Same here. I had originally intended NOT to play the DEMO too often, as I didn't want to be tired of it by the time the full game came along... BUT I CAN'T STOP!!! :eek: ... and I agree that all the abstractions just seem to work. Its actually very nice that the game is not overly complex, and yet somehow maintains a decent depth that allows play after play! This is only a YEAR of the game... I can't imagine how much I'll be playing the full game!
  24. I have only had the chance to play 4 full games so far (using the Axis, even though I usually prefer Allies), but I've already noticed that the AI puts up a bit of a different fight each time! That alone increases the replay for me. Just last game, the French charged a force across the fortification lines and hit my HQ and Air Units in the back... units that were perfectly safe during the initial attack on my first three games. The Brits, and some French Air based over the water then raked the same HQ units! Good Stuff! In every game there has been some AI surprises so far. Anyway, just wanted to give a big thumbs up to the AI! Great job Hubert! [ May 23, 2002, 02:07 PM: Message edited by: Mr. Clark ]
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