Fieldmarshall Posted July 10, 2001 Share Posted July 10, 2001 Now I know they arent going to design it with the same amount of tanks (I think 100,000 tanks total.) But even a small detachement of this battle would be huge, and I am wondering if B2B will have a faster engine to compinsate for the larger battles on the eastern front. Link to comment Share on other sites More sharing options...
Fieldmarshall Posted July 10, 2001 Author Share Posted July 10, 2001 Now I know they arent going to design it with the same amount of tanks (I think 100,000 tanks total.) But even a small detachement of this battle would be huge, and I am wondering if B2B will have a faster engine to compinsate for the larger battles on the eastern front. Link to comment Share on other sites More sharing options...
Schrullenhaft Posted July 10, 2001 Share Posted July 10, 2001 I think you overquote the number of AFVs involved in Kursk. 10,000 between both belligerents would be a closer number. I don't think that the CMB2B is going to be anymore optimized than CMBO is currently. Anything that can be optimized has been (with the 3D models compiled into the executable, etc.). In fact, with all of the additional 3D models, units, higher resolutions and detail CMB2B may be a tad slower than CMBO. Handling a very large engagement will be mostly up to the system you have at hand - a lot of memory, fast video card and a fast CPU. For what CM does it is very optimized and almost nothing could be done to make the code any faster (despite some people's opinion to the contrary). [ 07-09-2001: Message edited by: Schrullenhaft ] Link to comment Share on other sites More sharing options...
Schrullenhaft Posted July 10, 2001 Share Posted July 10, 2001 I think you overquote the number of AFVs involved in Kursk. 10,000 between both belligerents would be a closer number. I don't think that the CMB2B is going to be anymore optimized than CMBO is currently. Anything that can be optimized has been (with the 3D models compiled into the executable, etc.). In fact, with all of the additional 3D models, units, higher resolutions and detail CMB2B may be a tad slower than CMBO. Handling a very large engagement will be mostly up to the system you have at hand - a lot of memory, fast video card and a fast CPU. For what CM does it is very optimized and almost nothing could be done to make the code any faster (despite some people's opinion to the contrary). [ 07-09-2001: Message edited by: Schrullenhaft ] Link to comment Share on other sites More sharing options...
Mr. Johnson-- Posted July 10, 2001 Share Posted July 10, 2001 I'm sure it won't help if your still on a P2. Link to comment Share on other sites More sharing options...
Mr. Johnson-- Posted July 10, 2001 Share Posted July 10, 2001 I'm sure it won't help if your still on a P2. Link to comment Share on other sites More sharing options...
patboivin Posted July 10, 2001 Share Posted July 10, 2001 Well, my laptop decided it no longer knows what a CD is, so I am now playing on an overclocked 122MHz Cyrix 6x86 PC. It's brutal, people! Brutal! I can only get CM in VGA mode! I can't even see the whole map anymore, pressing 4 looks like my screen used to look like when I pressed 2! AAAaaaaaaahhhhh!!!!! :mad: Link to comment Share on other sites More sharing options...
patboivin Posted July 10, 2001 Share Posted July 10, 2001 Well, my laptop decided it no longer knows what a CD is, so I am now playing on an overclocked 122MHz Cyrix 6x86 PC. It's brutal, people! Brutal! I can only get CM in VGA mode! I can't even see the whole map anymore, pressing 4 looks like my screen used to look like when I pressed 2! AAAaaaaaaahhhhh!!!!! :mad: Link to comment Share on other sites More sharing options...
Username Posted July 10, 2001 Share Posted July 10, 2001 Since the battles were characterized by overwhelming dust conditions you probably would only see part of the battlefield anyway. So a scaled down 'night' type battle would represent it. Link to comment Share on other sites More sharing options...
Username Posted July 10, 2001 Share Posted July 10, 2001 Since the battles were characterized by overwhelming dust conditions you probably would only see part of the battlefield anyway. So a scaled down 'night' type battle would represent it. Link to comment Share on other sites More sharing options...
Stalin's Organ Posted July 10, 2001 Share Posted July 10, 2001 Probably the same way it handles big battles like Normandy. As a whole bunch of operations and scenarios. 100,000?? Cough! 2-3000 I think? Link to comment Share on other sites More sharing options...
Stalin's Organ Posted July 10, 2001 Share Posted July 10, 2001 Probably the same way it handles big battles like Normandy. As a whole bunch of operations and scenarios. 100,000?? Cough! 2-3000 I think? Link to comment Share on other sites More sharing options...
StugIII Posted July 10, 2001 Share Posted July 10, 2001 How about 7500 AFVs TOTAL (halftracks included). Machts nichts, I can't wait for CM2! Link to comment Share on other sites More sharing options...
StugIII Posted July 10, 2001 Share Posted July 10, 2001 How about 7500 AFVs TOTAL (halftracks included). Machts nichts, I can't wait for CM2! Link to comment Share on other sites More sharing options...
Jarmo Posted July 10, 2001 Share Posted July 10, 2001 Well there's no way for CM to work at that large scale battles. I believe CM maxes out around regiment level. A few battallions. But on the other hand, Kursk wasn't just this really-big-field, a million germans on the other end and a few millions of soviets on the other end. It was a series of fights and lasted for days. CM could simulate a smaller scale engagements around there somewhere. Or just a small sector of a larger battle. But the tought of having something like 20 000 unit markers on your side is indeed cool. Would take some time to issue the orders. And then the 'puter would spend a week calculating the turn. Link to comment Share on other sites More sharing options...
Jarmo Posted July 10, 2001 Share Posted July 10, 2001 Well there's no way for CM to work at that large scale battles. I believe CM maxes out around regiment level. A few battallions. But on the other hand, Kursk wasn't just this really-big-field, a million germans on the other end and a few millions of soviets on the other end. It was a series of fights and lasted for days. CM could simulate a smaller scale engagements around there somewhere. Or just a small sector of a larger battle. But the tought of having something like 20 000 unit markers on your side is indeed cool. Would take some time to issue the orders. And then the 'puter would spend a week calculating the turn. Link to comment Share on other sites More sharing options...
Col Deadmarsh Posted July 10, 2001 Share Posted July 10, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by patboivin: Well, my laptop decided it no longer knows what a CD is, so I am now playing on an overclocked 122MHz Cyrix 6x86 PC. It's brutal, people! Brutal! I can only get CM in VGA mode! <HR></BLOCKQUOTE> How many colors is that? 16? What I wanna know is will I be able to run CM2 on my Commodore 64? Link to comment Share on other sites More sharing options...
Col Deadmarsh Posted July 10, 2001 Share Posted July 10, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by patboivin: Well, my laptop decided it no longer knows what a CD is, so I am now playing on an overclocked 122MHz Cyrix 6x86 PC. It's brutal, people! Brutal! I can only get CM in VGA mode! <HR></BLOCKQUOTE> How many colors is that? 16? What I wanna know is will I be able to run CM2 on my Commodore 64? Link to comment Share on other sites More sharing options...
SlowMotion Posted July 10, 2001 Share Posted July 10, 2001 I don't know what kind of HW resources a 2000 tank CMBB scenario would require, but I came across this story that hints that maybe this 100 000 tank simulation is still too much to ask http://www.jpl.nasa.gov/releases/97/military.html Link to comment Share on other sites More sharing options...
SlowMotion Posted July 10, 2001 Share Posted July 10, 2001 I don't know what kind of HW resources a 2000 tank CMBB scenario would require, but I came across this story that hints that maybe this 100 000 tank simulation is still too much to ask http://www.jpl.nasa.gov/releases/97/military.html Link to comment Share on other sites More sharing options...
Iskander Posted July 10, 2001 Share Posted July 10, 2001 And for those of us rural losers who are still on a modem, I'd rather not wait 12 hours to send and recieve turns. 100,000 tanks.... sheesh! Link to comment Share on other sites More sharing options...
Iskander Posted July 10, 2001 Share Posted July 10, 2001 And for those of us rural losers who are still on a modem, I'd rather not wait 12 hours to send and recieve turns. 100,000 tanks.... sheesh! Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted July 10, 2001 Share Posted July 10, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by patboivin: Well, my laptop decided it no longer knows what a CD is, so I am now playing on an overclocked 122MHz Cyrix 6x86 PC. It's brutal, people! Brutal! I can only get CM in VGA mode! I can't even see the whole map anymore, pressing 4 looks like my screen used to look like when I pressed 2! AAAaaaaaaahhhhh!!!!! :mad:<HR></BLOCKQUOTE> Man, you have my deepest sympathy. It must be like dying of thirst a few inches away from a cold, clear stream. Good Luck finding your way into a new system one day soon! Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted July 10, 2001 Share Posted July 10, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by patboivin: Well, my laptop decided it no longer knows what a CD is, so I am now playing on an overclocked 122MHz Cyrix 6x86 PC. It's brutal, people! Brutal! I can only get CM in VGA mode! I can't even see the whole map anymore, pressing 4 looks like my screen used to look like when I pressed 2! AAAaaaaaaahhhhh!!!!! :mad:<HR></BLOCKQUOTE> Man, you have my deepest sympathy. It must be like dying of thirst a few inches away from a cold, clear stream. Good Luck finding your way into a new system one day soon! Link to comment Share on other sites More sharing options...
Gen-x87H Posted July 11, 2001 Share Posted July 11, 2001 Once I had 50 KTs and 50 Pershings line up to do battle on an open field. it took close to 5 mins to just figure out what the AI wanted to do. Then another 4 mins to compile the turn. Imagine 2000 units? It would take a day to figure it all out. Im on an Athlon TB 800. Gen Link to comment Share on other sites More sharing options...
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