Wolfe Posted June 29, 2001 Share Posted June 29, 2001 Improved Anti-tank Gun behaviour in CM2 Camoed fortifications! Yay! And possible abandon weapons command for guns and vehicles (to save the crew), but no re-manning of any units. BTW, some more tidbits can be found on the old FAQ pages: CM2 FAQ, updated semi-annually! Updating the CM2 FAQ - Chris Link to comment Share on other sites More sharing options...
Barleyman Posted June 30, 2001 Share Posted June 30, 2001 Run away! Run away! Link to comment Share on other sites More sharing options...
Mace Posted June 30, 2001 Share Posted June 30, 2001 Stand up...and FIGHT!!!! Link to comment Share on other sites More sharing options...
Panzer Leader Posted July 1, 2001 Author Share Posted July 1, 2001 Up ya go. Link to comment Share on other sites More sharing options...
Mace Posted July 2, 2001 Share Posted July 2, 2001 up ye goo,laddy! Link to comment Share on other sites More sharing options...
Barleyman Posted July 2, 2001 Share Posted July 2, 2001 Top the charts! Link to comment Share on other sites More sharing options...
Panzer Leader Posted July 3, 2001 Author Share Posted July 3, 2001 King of the world! Link to comment Share on other sites More sharing options...
Panzer Leader Posted July 4, 2001 Author Share Posted July 4, 2001 Once more into the breach! Link to comment Share on other sites More sharing options...
Kong Posted July 4, 2001 Share Posted July 4, 2001 Hey PL have these questions been asked? Will I have the ability to give my Guns "Armor" target ONLY orders. So they will not reveal themselve firing at soft targets? Is there any plans to change the AAR at the end of the game... like adding details of the fight, scenario name, map settings, etc? Thanks PL and BTS! Link to comment Share on other sites More sharing options...
Panzer Leader Posted July 5, 2001 Author Share Posted July 5, 2001 This is NOT a bump. Link to comment Share on other sites More sharing options...
Gyrene Posted July 5, 2001 Share Posted July 5, 2001 Up the ladder and over the TOP Gyrene Link to comment Share on other sites More sharing options...
Stalin's Organ Posted July 6, 2001 Share Posted July 6, 2001 I reckon we should let this thing drop off the bottom of the page - whadayall think? Link to comment Share on other sites More sharing options...
not another gamer Posted July 6, 2001 Share Posted July 6, 2001 This post is good. How do I 'bump' it to the top? Link to comment Share on other sites More sharing options...
russellmz Posted July 7, 2001 Share Posted July 7, 2001 <big><big><big>BUM</big></big></big>p Link to comment Share on other sites More sharing options...
Wolfshook Posted July 8, 2001 Share Posted July 8, 2001 One question: I'd heard that for CM2, all the members of the squad, for infantry, would be modeled, instead of the 3 men representation that you used for CM. However, in the screenies for CM2, the Soviet soldiers are of the old CM 3 man type. While not a big deal, really, I'd wondered if this had changed back to the old CM style, or are you still going to do the full squad visualization? Link to comment Share on other sites More sharing options...
Pzman Posted July 8, 2001 Share Posted July 8, 2001 <BLOCKQUOTE>quote:</font><HR>Originally posted by Wolfshook: One question: I'd heard that for CM2, all the members of the squad, for infantry, would be modeled, instead of the 3 men representation that you used for CM. However, in the screenies for CM2, the Soviet soldiers are of the old CM 3 man type. While not a big deal, really, I'd wondered if this had changed back to the old CM style, or are you still going to do the full squad visualization?<HR></BLOCKQUOTE> This is not true. They will stay as 3 graphic men squads. I don't know where you heard that but they never were going to change that in CM2. They said they mite for CM3 or maybe CM4 if even then. [ 07-08-2001: Message edited by: Panzerman ] Link to comment Share on other sites More sharing options...
Wolfshook Posted July 9, 2001 Share Posted July 9, 2001 OK, thanks for the information. It was probably one of those great gaming mags, like PCGamer, that always screw news up. No biggie, CM2 is going to be awesome. Link to comment Share on other sites More sharing options...
Pzman Posted July 9, 2001 Share Posted July 9, 2001 Back to the top. [ 07-09-2001: Message edited by: Panzerman ] Link to comment Share on other sites More sharing options...
tenfive2 Posted July 10, 2001 Share Posted July 10, 2001 I'd like some simple way to reference locations on the map. I had a QB going and my opposite # said "Boy, I hate that squad" Me: "Which one?" He: "The one that killed 3 of my squads" Me: "Where?" He: "The building" Me: "Which building" You get the idea... If we could say AA -13 at least we could focus a little. Link to comment Share on other sites More sharing options...
Wolfe Posted July 10, 2001 Share Posted July 10, 2001 A new preview of CM2! Hey, that rhymes. CG Online CM2 Preview - Chris Link to comment Share on other sites More sharing options...
Panzer Leader Posted July 11, 2001 Author Share Posted July 11, 2001 bump Link to comment Share on other sites More sharing options...
russellmz Posted July 11, 2001 Share Posted July 11, 2001 i tear panzer leader's scenario a new one: read the incoherent aar (with massive <big>spoilers</big>, <big>weaknesses</big>, and of course <big>rants</big>) see the longest "ahhhhhhhhh" in forum history! try and decipher russellmz's code: "F-CKING" recoil in horror at russellmz's dark side: "I ENJOYED HIS QUICK TRIP TO HELL!" <small><small><small>bump</small></small></small> Link to comment Share on other sites More sharing options...
The Commissar Posted July 11, 2001 Share Posted July 11, 2001 Bits from the CG Online preview!! 1) "...Many Soviet units were filled with untrained farmers. "Right out of the field, they could probably lift a tractor up and see what's underneath it..." This sentence clearly states that CM2 will feature units which I can only describe as "uber-Russians". One can only imagine the earth-shattering battles that will occur when these clash with their northern cousins, the "uber-Finns". 2) "Vehicle morale is an option in the sequel, though, for players who want the added challenge—and potential frustration—of letting their digital soldiers have more of a mind of their own." We already knew that there would be vehicle morale, but I didn't know it was to be optional! The more custimization to one's own tastes, the better! 3) "...and many artillery spotters will have to rely on field telephones, so if they move they won't be able to call in artillery any more." Now that's something I haven't heard of before, but damn do I like it!!! 4) "Their next project is still up in the air, though a complete rewrite of the game engine is on tap for 2002-03." [girlish sing-songt mode] Tee-hee! We've got a date for CMII, we've got a date for CMII...[/girlish sing-song mode] 5) "One possibility is that Battlefront will release the Mediterranean game as Combat Mission 3, using the Combat Mission 2 engine, and then do the complete rewrite as a combination West Front and East Front game. Another is to do the Mediterranean title with the new engine." Sweeet! Link to comment Share on other sites More sharing options...
The Commissar Posted July 12, 2001 Share Posted July 12, 2001 Oh no you don't! Back to the top you go, sneaky CM2 FAQ! Link to comment Share on other sites More sharing options...
Pzman Posted July 12, 2001 Share Posted July 12, 2001 Thats right your alwas on the top Link to comment Share on other sites More sharing options...
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