I love the CW.
I don't play DYO QB much so, I don't really know/care if they are good vs the KT/SMG duo.
But, historically they have really neat OOB's.
The CW has few, comparativly to the Amis and Germs, squads/vehicles/weapons. So, you quickly become expert with those. At least I hope I am.
Too many players/posters concentrate on firepower or this gun bigger/this armor thicker to the detriment of tactics and what his total combined force is capable of.
PIATs seem to never hit but at least they can try from the 2nd floor without getting 3rd degree burns.
IMHO the Wasp is flamethrowers done right. 75m range, that's what we want. Just deal with the anti-armour threat before you bring them out to play.
BTW Brit 2" mortars can run, and don't slow down plts really. But hookin them up with a 'bolt or dbl 'bolt leader with good LOS and they really can take out the ATG and MG.
Or smoke some crummy ubertank while you maneuver around it.
And, I think it was this thread, maybe not, but someone said smoke rounds in a vehicle were a waste. Man, that guy needs to expand his tactics a bit. There is one way to survive, 'don't be seen' cause something can always beat your armor. Best way 'not to be seen', blind your enemy. I leave the rest up to the reader.