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Sound on Quitting Game


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Is there a way to stop CMBO from making the crashing artillery sound every time you quit the game? I find it so unpleasant I mute my speakers every time I quit, but that's annoying. I'm nervous about randomly messing with sound files, for fear that the exiting noise is also used in the game.

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Originally posted by Leonidas:

Is there a way to stop CMBO from making the crashing artillery sound every time you quit the game? I find it so unpleasant I mute my speakers every time I quit, but that's annoying. I'm nervous about randomly messing with sound files, for fear that the exiting noise is also used in the game.

I agree!

I find this sound objectionable as well but I don't know which sound file to edit.

I'm on a Mac so I need to use the MAc mod manager but I don't know the number of the wav file to deal with it.

IT is very annoying that arty boom crunch exit sound, I would prefer no sound or just some nice female voice saying "good-bye".

-tom w

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I found a really good substitute from Deanco's site (at least, I think it was from his; it's been a while). That wav file sounds like someone opening a door to a simulator, as it has a 'hydraulic' feel to it. If anyone is interested in it, send me an email. It's MUCH better than the explosion exit that comes with CM...

MT

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Guest Rex_Bellator

Hehe, I just copied an existing sound file in CM and renamed it to 171.wav. Mine now says 'Stick that in 'yer pipe Fritz' when I sign off but the choice is yours.

------------------

"You wanna be starting something?" - Michael Jackson

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had this little baby on my hard drive:

Here is the complete Sound Effects map for Combat Mission: Beyond Overlord.

Hopefully this map will assist someone that is attempting a sound mod.

10/04/2000

Jon Johnson (ncrawler@swbell.net)

Audio/Video Productions

Matrix Games

---------------------------------------------------------------------

*** Thanks to Madmatt for his help in compiling this sound map! ***

---------------------------------------------------------------------

00000128 = Selection 'bloop'

00000129 = End battle song (Taps)

00000131 = Medium/heavy tank movement

00000132 = Panther movement

00000133 = Tank idle

00000134 = Heavy tank movement

00000135 = Wheeled vehicle movement

00000136 = Light tank/HT movement

00000137 = Wheeled armor movement

00000150-00000153 = Misc 'clicks'

00000160-00000162 = House explosion/collapse

00000170 = Drumbeat

00000171 = Quit game explosion

00000200-00000202 = Small explosions

00000209-00000213 = Medium explosions

00000219-00000221 = Large explosions

00000228-00000231 = Very large explosions

00000300 = Fire

00000311-00000312 = Vehicle abandoned

00000320-00000323 = Misc ricochets

00000330 = Armor penetration

00000400 = Pistol

00000401-00000405 = Rifle

00000410 = Sniper rifle

00000420-00000421 = Vickers MG

00000430-00000431 = .50 cal MG

00000435 = BAR

00000440-00000442 = MG42 HMG

00000445-00000446 = MG42 LMG

00000450-00000451 = MP44

00000460-00000462 = SMG

00000470-00000473 = CMG/BMG/AAMG

00000500-00000510 = Ricochets and screams

00000600-00000609 = Tank main guns/Inf guns/AT guns

---------------------------------------------------------------

00000600 = 37

00000601 = 50/57

00000602 = 75

00000603 = 75L/76

00000604 = 75LL

00000605 = 88L/90

00000606 = 88LL

00000607 = 105

00000608 = 128L

00000609 = 150/155

---------------------------------------------------------------

00000610 = 20mm Flak

00000611 = 40mm Flak

00000612 = Flamethrower

00000620 = Rocket artillery incoming

00000621-00000622 = Large artillery incoming

00000623-00000625 = Medium artillery incoming

00000626-00000627 = Small artillery incoming

00000650 = Mortar

00000651 = Bazooka/Panzerschreck

00000700 = Vehicle bogged

00000701 = Hatch open

00000702 = Hatch close

00000710-00000711 = Small arms ricochet off armor

00000800-00000804 = Aircraft

---------------------------------------------------------------

00000800 = Fly over

00000801 = Fly MG

00000802 = Fly cannon

00000803 = Fly bomb

00000804 = Fly rocket

---------------------------------------------------------------

00000900-00000905 = Close quarters combat

00001000-00001147 = American voices

00002000-00002142 = German voices

00003000-00003142 = Polish voices

00004000-00004144 = French voices

00005000-00005007 = Background weather SFX

00005010 = Opening video music

00006000-00006144 = British/Canadian voices

------------------

russellmz,

Self-Proclaimed Keeper for Life of the Sacred Unofficial FAQ.

"They had their chance- they have not lead!" - GW Bush

"They had mechanical pencils- they have not...lead?" - Jon Stewart on The Daily Show

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Guest Space Thing

What I did was to take 00000152.WAV and made a second copy of it.

I then renamed 00000.171.WAV to AA00000171.WAV, so I wouldn't lose it.

I then renamed the second copy of 00000152.WAV to 00000171.WAV

No more obnoxious explosion that scares my cats -just a simple metal "clank" sound.

Thanks to BTS for making CMBO so customizable!

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Guest Mikey D

My supervisor is beginning to notice that every time he approaches my cubicle he hears a muffled explosion. My one gripe about the end noise.

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Guest Space Thing

Originally posted by Mikey D:

My supervisor is beginning to notice that every time he approaches my cubicle he hears a muffled explosion. My one gripe about the end noise.

Mikey D,

Rename 00000171.WAV to AA00000171.WAV or something so you don't lose it and

Copy a Windows WAV file (like DING.WAV) to your CMBO\Wav folder and rename it 00000171.WAV

Now, it'll sound like you're working hard. smile.gif

DING.WAV is the Default sound on my system.

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My supervisor is beginning to notice that every time he approaches my cubicle he hears a muffled explosion. My one gripe about the end noise.

Hehe. The most beautiful aspect of this game in those situations is that the Esc key minimizes the game so quickly. Just keep a spreadsheet or database window open underneath it smile.gif

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LOL you guys are brilliant! Anyone who even has the game loaded at work obviously has a better job than me. Does it run on NT? wink.gif

thanks to Hawkmek for the Alien "Game Over man" wav; it is really appropriate. And makes me want to watch the movie again.

Most encouraging of all is the way BTS named these wav files - do the multiple zeros in front of the number mean they plan version 1000 of CM eventually, or just that many different sounds?? biggrin.gif

Mike

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