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Blanar

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    Wilbraham, MA, USA
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    Programmer

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  1. Bail and Hunt are the same key? Well, that explains a whole bunch! I told that Sherman to hunt forward of the hedgerow and when I looked back the crew had jumped from the tank and been mowed down. I figured I'd missed something exciting but then artillery started falling and I promptly forgot all about it. Guess I'll have to be a might more careful in the future and start working on those alternate keys!
  2. What? You didn't get the rules for your red and blue guys? Stick them in shag rug on opposite ends of the living room and then roll golf balls back and forth knocking them down. Use tennis balls for larger artilley. Rollong only, no thorwing! Last man standing wins. You could also use Stratego pieces for the same thing but the Action Battle Set had more pieces. Hours of fun had by the entire family including the dog who chased the balls and caused the creation of the infamous Godzilla rule.
  3. Forget the beer. Offer to shovel their driveway and there'll propably be 3 or 4 previews in the Northeast.
  4. I was in the Glasgow airport the morning after the Celtic-Porto match picking up friends from the States. It was their first trip out of the country let alone to Scotland. They arrived to an airport filled with thousands of green and white clad, hung-over, still drunk, sun burned, hadn't washed, changed, or slept for 3 days, singing Celtic fans. Needless to say, my friends, whose main goals were to find the nearest pub and try the local brews, were very impressed! Carl
  5. Interesting topic and one that has actually forced me to come out of lurk mode and ask a question. Looking at the sketches from Gpig and Nosieman, I noticed that the only one who is doing anything even remotely left-handed looking is the “hero” going over the wall. Typical lefty, always causing problems. Now, myself being a hard core lefty, I couldn’t shoot right-handed to save my life or that of my squad mates. If I ran holding a rifle in my right hand, I’d probably trip, fall, and knock over the two guys next to me. Hurling a grenade? You’d best not be in my fox hole if I have to chuck it with my right arm. So, what was the training regimen for the forces in WWII? Did they force lefties to shoot righty as many schools did with hand writing? Did lefties on the battlefield shoot lefty anyway, have the expended cartridges ding off their helmets so they could shoot straight? Willl 15-20% of the 1:1 representation be shooting, hoisting, throwing, and carrying left-handed? Do you save coding effort by reversing 1/5 of your graphics so that they look like their different from a righties? Does it complicate things because you have to code whether a weapon can be shot left-handed or not? Or did all lefties just become frustrated paper pushers constantly being written up for smudging paper work as they secretly wrote from the left side? Any handedness grogs out there? Carl P.S. I did a search and surprisingly this important subject seems not to have been discussed before.
  6. The problem is there is no command that does what we'd like it to do with the shoot-n-scoot. A move command actually works best. It moves to that spot, stops, shoots, and reverses. A hunt command would move forward, see the enemy, stop and shoot (on a two gun tank, one of the guns may not even be clear to fire yet), it would lose LOS due to dust continue forward to the end of the hunt command, possibly shooting the entire way and then finally reverse. This would lead to a much greater exposure. I thought actually the first half of shot-n-scoot was a fast move? You want to get to that spot as quick as possible and then get the heck out. This would lead to a bigger dust cloud than just creeping into position. Myself,I've had good luck with the command and when it works correctly it is a thing of beauty. Of course, I've also had all of my first shots miss and every enemy first shot hit. Later, Carl
  7. I still have all three on my drive as well. Plus about a Gig of CMBB mods, another 1/2 of CMBO mods, 1/4 of my personal mods in various forms of completeness, and a second full version of CMBB with Voidhawk's annotated bmp's. Hopefully we'll see an annotated version of the CMAK bmp's as well. Hmmm, looking this over I think it might be time to back some of this up before my hard drive (which has been making some funky noises lately) decides to go on a permanent vacation... Later, Carl
  8. I pre-ordered and completed my Christmas shopping all at the same time. I hope my wife and kids like their copies of CMAK Now to try and sneak out of work early and download the demo. Later, Carl
  9. Well, abandoning would be fine. I'd often like to save my mortar crews who tend to get slaughtered as they drag their empty mortars across that open field. But, recrewing would open up a whole world of complications. The health status of the abandoned equipment would have to be calculated and tracked. If you abandoned in that artillary barrage, did the machine gun survive or is a twisted piece of rubbish now? If I over run an abandoned site, can I target that mortar sitting there? My Stug's just taken a pot shot at the crew running away and as usual the shot lands short, did it take out the gun they just left? And what if a lefty machine gunner tries to recrew a righty machinegun? Oops, ignore that last one, it's been a long week... Carl
  10. Krazy, While your mileage may vary, I got quite a boost from the CPU upgrade. I've got an old Voodoo5 card and have never had any real complaints with framerates. But upgrading from an AMD 800mhz to an AMD 1.2ghz, made that blue line during calculation phase of each turn move significantly faster. If your not having framerate problems my vote would be for the CPU. Carl
  11. I doubt it, but then in a way I really hope they don't include a campaign system. One of the best things about this game is the ability for the many dedicated fans to invent their own versions to play. Besides the obvious TCP/IP or pbem tourney's, you've got the biltong rules, the RobO Quick Campaign system, the Franko Iron man rules, and numerous other suggestions that have appeared over the years. A great gaming system should not be limited to what's in the box. Would you never buy another deck of cards just because the rules to Old Maid are not included? Later, Carl
  12. Parachu, I usually just turn bases on and off. Once a gun is knocked out or abandoned, it loses its base. Many a curse has been uttered upon the disapearance of a colored square. Later, Carl
  13. Kip, I definitely agree that these stand out and can often times look out of place. One of the other problems is that you reach a stage where the dirt, grime, and paint chips are as distinctive as numbers, unit markers, or slogans. If you have five of a single vehicle, it looks like five little clones running about the battle field. But, this can also lead to stunning drama on the battle field. You read the description of the battle you want to fight and then head off to CMMOS or just unzip your favorite mod. Now when that single Tiger, T-34, or Panther arrives as your lone reinforcement in turn 12, it stands out in comparison to everything else around it. It seems all the more exciting as it leads the charge to turn the tide, but also, all the more disappointing when you rush it too far forward and lose it to a hidden shrek. Think of Gandalf leading the Riders of Rohan at the end of The Two Towers. Would I really want to say, "Nah, he stood out to much, he should have just been wearing that drab armor like everyone else." Of course, this is all coming from someone who has downloaded gigabytes of mods and probably spends more time in CMMOS choosing what the combatants will look like than I do in the setup before a battle. Later, Carl
  14. Thanks guys, I'm glad you like it. I love this game, I get to have all the fun painting models like I used to many years ago, but then I get to actually blow them up over and over again. And, even better, they actually get to blow up other things as well! Most of the mods I've done so far are determined by the models I built back in high school. I'm not sure what's next but it may take some time as the snow around here is finally melting and the golf courses are opening. But, if you see it's raining on the weekends in New England, I'm sure something will appear. If you haven't already, check out my PZ III J, it was done with a similar technique. MikeT asked to put it out for CMMOS and plans to throw in some add-ons as well. I know I'm looking forward to it. It's over at CMMODS , of course. Later, Carl
  15. Yes, numbers are optional. I couldn't decide if I liked them or not, but since the D model has both sides of the turret as seprate bmp's and I didn't have to number it 808 or 888, I had to include them. Later, Carl
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