Halmbarte Posted February 18 Share Posted February 18 Playing the very enjoyable Defense at Checkpoint 23 scenario and it's the 1st time I've had to depend on TOW jeeps. I'm seeing some odd behavior. The jeeps start with 5x TOW, and when those are done the team won't fire any more TOWs. They do, however, still show 3x TOW in their personal inventory. When dismounted the team brings their launcher and now they have access to the 3 TOWs that they were carrying? Link to save file - https://www.dropbox.com/scl/fi/acjoo6v431gucvo306357/Defense-at-Checkpoint-024-007.bts?rlkey=t3gobows8xprcbrzo30wkjl4u&dl=0 H 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted February 18 Share Posted February 18 Have noticed the exact same issue in CMSF2 with the TOW carrying Humvees. A bug I would think. BTW: If the TOW's are disembarked from the CMSF2 Humvees, they cannot be moved or reembarked. You do not have the same problem in CW?? 0 Quote Link to comment Share on other sites More sharing options...
Halmbarte Posted February 19 Author Share Posted February 19 I didn't try to get them to mount up again in the scenario. H 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted February 19 Share Posted February 19 Same issue with mortar halftracks in the WW2 titles. 0 Quote Link to comment Share on other sites More sharing options...
wolfgang500 Posted February 19 Share Posted February 19 I noticed the same iisue with the TOW jeeps. However, when I filled up their ammo store from the command vehicle (it has 3 TOWs), they had five and started fighting again. Re-embarkation is possible here. I explained the three missile personal outfit for myself that they already acquired them from the vehicle in case they need them disembarked. Bug or foresight - I don´t know Let us live with it 0 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted February 19 Share Posted February 19 Vickers MGs mounted on universal carriers in BNM. Once deployed from the carriers you can't mount and deploy them on the carriers. It was very annoying during the set up phase of the game. (Breda Scenario). 0 Quote Link to comment Share on other sites More sharing options...
Dr.Fusselpulli Posted February 19 Share Posted February 19 It's a workaround for an engine limitation. Vehicle weapons can't be rearmed within a mission or dismounted. But certain vehicles, here the Jeep, can dismount their weapons. For this reason, they have a second TOW launcher with it's own ammunition as their team weapon, while the model of the TOW disappears, when no crew is mounted. As this is a combat vehicle, only the original crew can mount it. As the TOW launcher carried by infantry, and the TOW launcher mounted on the vehicle are independent weapons, they can't share their ammunitions. It also works the other way around. If you dismount and shoot all 3 three missiles, they jeep will still have its original 5 missiles loaded. But this way, it is possible to simulate the team to dismount with the TOW launcher at least in a similar way, as it would be in real life. 6 Quote Link to comment Share on other sites More sharing options...
Halmbarte Posted February 19 Author Share Posted February 19 (edited) 3 hours ago, Dr.Fusselpulli said: It's a workaround for an engine limitation. Vehicle weapons can't be rearmed within a mission or dismounted. But certain vehicles, here the Jeep, can dismount their weapons. For this reason, they have a second TOW launcher with it's own ammunition as their team weapon, while the model of the TOW disappears, when no crew is mounted. As this is a combat vehicle, only the original crew can mount it. As the TOW launcher carried by infantry, and the TOW launcher mounted on the vehicle are independent weapons, they can't share their ammunitions. It also works the other way around. If you dismount and shoot all 3 three missiles, they jeep will still have its original 5 missiles loaded. But this way, it is possible to simulate the team to dismount with the TOW launcher at least in a similar way, as it would be in real life. That's about what I figured but it's nice to have confirmation. It would be nice to get the dismountable weapons sorted out. BMPs, Marder, and I'm sure some other vehicles all had ATGMs that could be dismounted and used separately on ground mounts. H Edited February 19 by Halmbarte 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.