Hister Posted March 4 Share Posted March 4 This campaign is what got me started with CM back in the day. Looking forward to replaying the updated version. Now the question: If this campaign gets updated again, will my saves work or I will need to restart it from the beginning? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted March 4 Share Posted March 4 From my experience of major updates, the old campaign saves, may or may not work from the start of a mission. Unlikely to work from a save from the middle of a mission. 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted March 5 Share Posted March 5 2 hours ago, Erwin said: From my experience of major updates, the old campaign saves, may or may not work from the start of a mission. Unlikely to work from a save from the middle of a mission. Thank you. Dicey then. PT, on first mission Gun 3 was not registered as touched although I had a soldier sitting there next to it. 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted March 5 Author Share Posted March 5 (edited) 11 hours ago, Hister said: This campaign is what got me started with CM back in the day. Looking forward to replaying the updated version. Now the question: If this campaign gets updated again, will my saves work or I will need to restart it from the beginning? So that there's no confusion, any changes I make to the campaign will not carry to an older version of the campaign. Once you start, you are locked into that particular campaign with OBs, artwork, AI plans etc until you finish it. As for any chance of a revision, I'd say there is no chance of a new version any time soon. Unless something utterly egregious occurs (in which case I absolutely will fix it asap), this is the final version. Edited March 5 by Paper Tiger 1 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted March 5 Author Share Posted March 5 (edited) On 2/4/2024 at 8:48 AM, Hardradi said: Same problem as Warts, I can't get the touch objectives. I just took a look and I can see where the confusion arises. Look at the tac map and you'll see the rough position of the guns. you are told that you must TOUCH these positions to destroy the guns. The VP objectives won't show if you hit Alt+J as they are not known to either. I have changed the settings so that these three objectives are Known to Player so that if there is any revision, this change is implemented. However, it changes nothing - you just have to move down the trench line and 'touch' the guns which you can SEE on the map. Edited March 5 by Paper Tiger 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted March 5 Author Share Posted March 5 56 minutes ago, Hister said: Thank you. Dicey then. PT, on first mission Gun 3 was not registered as touched although I had a soldier sitting there next to it. I have no idea why that might happen. Is your soldier physically placed IN the square? You should hear a notification that you have touched it. My first thought was that the game engine is perhaps confused because there are two overlapping objectives, one an allied player TOUCH objective and the other an axis AI Trigger but all of the gun positions are like that. 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted March 5 Share Posted March 5 7 hours ago, Paper Tiger said: I have no idea why that might happen. Is your soldier physically placed IN the square? You should hear a notification that you have touched it. My first thought was that the game engine is perhaps confused because there are two overlapping objectives, one an allied player TOUCH objective and the other an axis AI Trigger but all of the gun positions are like that. Soldier (only survivor) passed the gun and set in the square next to it. Probably didn't trigger the touch objective. In all the havoc going on I wasn't paying attention, thought it did but aparently didn't. Am inclined to replay this mission. I now understand what needs to be done with those opposing MG bunkers which mowed down both of my assaulting teams down to a man. 1 Quote Link to comment Share on other sites More sharing options...
Hister Posted March 7 Share Posted March 7 Touched on all 3 guns the second time around but both of my assaulting teams got completely wiped out in the process. Only the two supporting MG teams were able to exit. Wasn't able to supress the two opposing MG bunkers with my MG teams. Got minor victory but failed to aquire the documents - how do you get them? And is it even possible to silence those damned bunkers? If you get the documents, do the Germans stil have big calibre shells lobbing at you in the 2nd mission? 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted March 7 Author Share Posted March 7 (edited) Strangely enough, one of the keys to this is to take it reasonably slowly and set up a strong fire base before sending a small team down the trenches to touch the objectives. The trench run triggers the reinforcements so it's best to do it as quickly as possible. The documents are 'hidden' in the 3rd Gun square. You don't need them to win but a Total Victory isn't possible without finding them. Edited March 7 by Paper Tiger 0 Quote Link to comment Share on other sites More sharing options...
Silentkilarz Posted March 7 Share Posted March 7 2 hours ago, Hister said: And is it even possible to silence those damned bunkers? What I do in this case is send the bazooka squad after them. I usually take the platoon leader and break into the first hedge and rush the squad through. Then split that squad down, use one section the break bocage and get on the flank. Use the bazooka or grenades and destroy the bunkers. This also allows you to be on the flank/rear of the reinforcements when they come in. PT really did a fantastic job creating the mission and showcasing the Airborne philosophy of getting in close and knocking some teeth in. 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted March 7 Share Posted March 7 Thank you both. 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted March 7 Share Posted March 7 1 hour ago, Silentkilarz said: What I do in this case is send the bazooka squad after them. What bazooka squad? My entire force consists of two MGs and two HQs and nothing else. 0 Quote Link to comment Share on other sites More sharing options...
Silentkilarz Posted March 7 Share Posted March 7 2 hours ago, Warts 'n' all said: What bazooka squad? My entire force consists of two MGs and two HQs and nothing else. Hmm strange, when i played the mission I had two rifle sqauds and one had a bazooka. 0 Quote Link to comment Share on other sites More sharing options...
Silentkilarz Posted March 7 Share Posted March 7 You're correct, I must have been thinking about the older campaign. Just loaded up the revised one and saw you get two HQ and two MG teams. 1 Quote Link to comment Share on other sites More sharing options...
Hister Posted March 7 Share Posted March 7 And I thought I was blind not finding the bazooka. 1 Quote Link to comment Share on other sites More sharing options...
Sgt Joch Posted March 23 Share Posted March 23 Whoa, that 1st mission is tough! I have tried several different approaches, but I see Paper Tiger anticipated all of them… 0 Quote Link to comment Share on other sites More sharing options...
thilio Posted June 27 Share Posted June 27 @Paper Tiger on mission Breakthrough. Spoiler ................. When playing this mission I never encountered a single enemy unit and at the end of the mission no enemy unit still on the map including the infantry gun and the dead bodies caused by planed artillery. I must say I moved forward cautiously and take my time to progress. I believed it was a corrupted save file because I never seen that before. After watching Hapless video it appears that it was the same for him at the end of the mission. You made the enemy units disappear to simulate a retreat with the night ? 0 Quote Link to comment Share on other sites More sharing options...
Paper Tiger Posted July 5 Author Share Posted July 5 Yes. The German units withdraw from the battlefield as they are core units and will appear in a later mission. The briefing tells the player that the Germans are withdrawing: "2/505 will advance rapidly to locate and destroy enemy forces, preventing them from exiting the battlefield." It's not a disaster if you can't catch them but I suppose it is rather anti-climactic if you take your time. 0 Quote Link to comment Share on other sites More sharing options...
thilio Posted July 5 Share Posted July 5 Thanks for the reply. It was very strange because I didn't imagine that you can make the enemy units disappear rather than fleeing using an exit zone. I'm always very careful to minimize losses and I use the time limit available. For me, the briefing of the following mission Orchard Hill is more explicit on the need to move fast. 0 Quote Link to comment Share on other sites More sharing options...
Sgt Joch Posted September 15 Share Posted September 15 MISSION 1 SPOILERS So after multiple attempts and approaches, finally managed to beat mission 1 and score a major victory. There is no magic solution, the only approach that works is a run down the trench line...but first, you have to setup a base of fire and suppress the 2 MG bunkers. I used the 2 MG teams for that, gradually moving them into better firing position and eventually managed to knock out the 2 bunkers. Once the 1st MG bunker was knocked out, I sent the Platoon HQ down the trench line in short leaps and bound. Once the two bunkers are knocked out, the rest of the enemy troops are fairly easy to deal with as long as you are not overly aggressive. I managed to get to the last Gun with only two casualties and lost a third on the run back down the trench line to exit. This is an excellent mission, really forces you to use good tactics and to balance time vs speed. 0 Quote Link to comment Share on other sites More sharing options...
WimO Posted September 15 Share Posted September 15 On 1/7/2024 at 1:34 PM, Falaise said: You made orchards with low trees whereas in Normandy especially at that time, it was “tige haute; high trunk” like you make in Scotich Corridor; This makes it possible to put cows in the fields and optimize the production of milk and cider. Wish I had known this before I made my 82nd Airborne and 6th Airborne maps and campaigns. Oh well, it's only a game and the trees need variety. There are plenty of other tree and graphics issues that distract from immersion than apple tree size. IMO, the worst is is the saw-tooth roads and other linear features. Next would be the absence of the many Normandy hedgerow trees that are very tall, naked for much of the bottom except for the vines crawling up their trunks, and having their own foliage mostly at the top. Then there is also the 'general' lack of trees blasted to pieces. There's a lot more, so I don't think that I am going to change my creative 'style'. That's just me though. It's only an 'old' game after all. 1 Quote Link to comment Share on other sites More sharing options...
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