wyskass Posted June 10, 2023 Share Posted June 10, 2023 (edited) The tedious nature of MOUT is sapping all enjoyment of SF2 from me, and I end up getting sick of it and quitting. I know this is reflecting reality and this is more a simulator. But what's the point when going house by house for hours, especially the Marines in Syria missions, specifically Crossroads in the city. I return to Shock Force 2, to only be reminded how annoying this is. I like the idea of this more than actually doing it, and am trying to find a way or reason to enjoy it. Edited June 10, 2023 by wyskass 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted June 10, 2023 Share Posted June 10, 2023 Some clearly love it but I'm not a fan to be honest so don't feel alone - give me armour and a lot of room to play around with and I'm as happy as a happy thing. 1 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted June 13, 2023 Share Posted June 13, 2023 I absolutely love the slow game of recon, suppress, and advance that is MOUT. It's a wonderful change of pace from so much of the CM-verse. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted June 13, 2023 Share Posted June 13, 2023 oooh yeah One of my favorite scenarios is Circle the Wagons. It isn't the "slow game of recon, suppress, and advance that is MOUT" but rather a wild bare knuckle fight. 0 Quote Link to comment Share on other sites More sharing options...
Brille Posted June 13, 2023 Share Posted June 13, 2023 Can't say that I dislike it but it can be very time consuming if you micromanage everything through. Other than That I like overlapping movement of fire teams, blasting my way through walls, using smoke grenades to cover my approach/retreat. The whole motto here should be "shoot first, ask later". Keep known and suspected enemy positions under fire otherwise the casualty count may rise up very quickly. And take an extra ammo truck with you... or maybe 2 or 3. I just got to know that high caliber sniper rifles CAN make a difference in this urban environment. They slice through walls like nothing. So if a sniper team is able to cover your *** from further away: use it! 1 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted June 13, 2023 Share Posted June 13, 2023 13 hours ago, sburke said: a wild bare knuckle fight. Those are good too. 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted June 21, 2023 Share Posted June 21, 2023 (edited) On 6/10/2023 at 2:21 PM, wyskass said: The tedious nature of MOUT is sapping all enjoyment of SF2 from me, and I end up getting sick of it and quitting. I know this is reflecting reality and this is more a simulator. But what's the point when going house by house for hours, especially the Marines in Syria missions, specifically Crossroads in the city. I return to Shock Force 2, to only be reminded how annoying this is. I like the idea of this more than actually doing it, and am trying to find a way or reason to enjoy it. It requires intensive micro but yes I do enjoy MOUT. Sight/fire lines, suppression, smoke, flanking, breaching; proper application makes all the difference. .50 is king, at very close range the 7.62x39 AK cartridge does better in house2house fighting than the 5.56. Bringing AFVs inside also brings new dynamics; autocannon or 120/125mm HE does a good job of house clearing, but become extra vulnerable to handheld AT weapons. All in all, I like it but yes it can be 'tedious' or feel like 'work'. Edited June 21, 2023 by Lethaface 1 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted June 21, 2023 Share Posted June 21, 2023 Like @Lethaface says it takes intensive micro but developing a drill what works is fun. Crack and Elite Infantry can do house clearing but it takes testing and experimenting to come up with a model which works. At least in SF2 against Syrian I suspect green and conscript. 0 Quote Link to comment Share on other sites More sharing options...
Vacillator Posted June 21, 2023 Share Posted June 21, 2023 (edited) Being a rather green Urban Combatter, I found this video from someone who has done it both interesting and fun, and it includes a brief comparison of US and British methods: Doing all of that that in my WW2 CM games might be a little challenging, but some of it works. Edited June 21, 2023 by Vacillator 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted June 21, 2023 Share Posted June 21, 2023 46 minutes ago, Vacillator said: Being a rather green Urban Combatter, I found this video from someone who has done it both interesting and fun, and it includes a brief comparison of US and British methods: Doing all of that that in my WW2 CM games might be a little challenging, but some of it works. Hmmm - FIBUA does not = "Fyboo" FIBUA is pronounced "Fibyoua." 0 Quote Link to comment Share on other sites More sharing options...
Vacillator Posted June 21, 2023 Share Posted June 21, 2023 1 hour ago, Combatintman said: Hmmm - FIBUA does not = "Fyboo" FIBUA is pronounced "Fibyoua." Yes I thought that as well. We can't blame and shame our American friends for such things though . But otherwise as a basic intro it was okay for me. 0 Quote Link to comment Share on other sites More sharing options...
FlemFire Posted July 15, 2023 Share Posted July 15, 2023 Yes. MOUT is amazing in SF2 and the primary draw of the game for me. It simulates the action well enough given the engine's limitations w/ urban elements. I actually think getting good at SF2 will make you much, much better at the other games. It wasn't until I nailed down the MOUT-elements in Shock Force did I realize how lackadaisical my tactics were in the WWII ones. 2 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted July 15, 2023 Share Posted July 15, 2023 SF2 house clearing with small arms WW2 British Commonwealth and Soviets it is the guys with bolt rifles and hand grenades Soviets mix up the sub machine gunners too. 0 Quote Link to comment Share on other sites More sharing options...
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