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How about some more vintage US Army (or any Cold War era NATO or Warsaw Pact army) training films?


Centurian52

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I'll start

One point I found particularly interesting (since it never seems to come up) is that during bounding overwatch the squad leader is constantly shifting position to be with the rear team. This makes a stupid amount of sense now that I think about it. He needs to be with the team that can actually maneuver in the event that the lead team is pinned down by enemy fire (it's no good if the squad leader himself is pinned down, since he won't be able to lead his squad). Also, if no enemy fire is encountered, it is the rear team that he'll be wanting to give the next instructions to anyway (the lead team already has its instructions). These sort of command and control considerations never come up in CM because we have perfect borg control over our troops. But I've been giving more thought to them recently since I've been playing a fair amount of Command Ops 2 and Scourge of War with max orders delay set. When every order you give needs to reach your pixeltruppen through some sort of medium (such as a radio net, or a courier) then command and control becomes a lot more important.

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3 hours ago, Centurian52 said:

These sort of command and control considerations never come up in CM because we have perfect borg control over our troops. But I've been giving more thought to them recently since I've been playing a fair amount of Command Ops 2 and Scourge of War with max orders delay set. When every order you give needs to reach your pixeltruppen through some sort of medium (such as a radio net, or a courier) then command and control becomes a lot more important.

If you are interested in a more realistic command and control for Combat Mission games you may find the below attached topic interesting.  

 

 

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