Centurian52 Posted October 16, 2021 Share Posted October 16, 2021 I'll start One point I found particularly interesting (since it never seems to come up) is that during bounding overwatch the squad leader is constantly shifting position to be with the rear team. This makes a stupid amount of sense now that I think about it. He needs to be with the team that can actually maneuver in the event that the lead team is pinned down by enemy fire (it's no good if the squad leader himself is pinned down, since he won't be able to lead his squad). Also, if no enemy fire is encountered, it is the rear team that he'll be wanting to give the next instructions to anyway (the lead team already has its instructions). These sort of command and control considerations never come up in CM because we have perfect borg control over our troops. But I've been giving more thought to them recently since I've been playing a fair amount of Command Ops 2 and Scourge of War with max orders delay set. When every order you give needs to reach your pixeltruppen through some sort of medium (such as a radio net, or a courier) then command and control becomes a lot more important. 2 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted October 16, 2021 Share Posted October 16, 2021 I got spoiled by CMSF2. Watching infantry move around without body armor gives me the creeps. 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted October 16, 2021 Share Posted October 16, 2021 (edited) Especially in a game with copious submunitions.....The (potential) Horror! Edited October 16, 2021 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted October 17, 2021 Share Posted October 17, 2021 Check out the videos of Dr Gordon Cooke here. Gordon Cooke - YouTube 1 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted October 17, 2021 Share Posted October 17, 2021 3 hours ago, Centurian52 said: These sort of command and control considerations never come up in CM because we have perfect borg control over our troops. But I've been giving more thought to them recently since I've been playing a fair amount of Command Ops 2 and Scourge of War with max orders delay set. When every order you give needs to reach your pixeltruppen through some sort of medium (such as a radio net, or a courier) then command and control becomes a lot more important. If you are interested in a more realistic command and control for Combat Mission games you may find the below attached topic interesting. 0 Quote Link to comment Share on other sites More sharing options...
BeondTheGrave Posted October 18, 2021 Share Posted October 18, 2021 This is one of my favorites. Such a classic. The 'How to Fight' series is amazing for so many reasons. 2 Quote Link to comment Share on other sites More sharing options...
BeondTheGrave Posted October 25, 2021 Share Posted October 25, 2021 (edited) Another great How to Fight video. And informative for CMCW purposes as well. And heres another one with a seriously menacing Russian officer! Edited October 25, 2021 by BeondTheGrave 2 Quote Link to comment Share on other sites More sharing options...
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