Pelican Pal Posted September 10, 2021 Share Posted September 10, 2021 I'm trying to get AI vehicles to start a scenario opened up but can't seem to get them to do so. Is there anyway to force them to start opened up? 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted September 10, 2021 Share Posted September 10, 2021 Hit the unbutton command when you set them up in the editor if they are buttoned. They don't seem to unbutton when you're in the editor but they will unbutton on turn one. All you need to do is to check in Scenario Author mode. I'm sure it never used to be like that and it is counter-intuitive but hitting the unbutton command on set up in the deploy units screen does the trick. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted September 10, 2021 Share Posted September 10, 2021 5 minutes ago, Combatintman said: All you need to do is to check in Scenario Author mode. Make sure you really start the game in Scenario Author mode. When you first load it up the units are all in their default positions and then after you press the BRB any setup areas assigned to the AI are used and the units jump to their true starting off points. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted September 10, 2021 Share Posted September 10, 2021 5 minutes ago, IanL said: Make sure you really start the game in Scenario Author mode. When you first load it up the units are all in their default positions and then after you press the BRB any setup areas assigned to the AI are used and the units jump to their true starting off points. I know mate ... I've done a scenario or two 0 Quote Link to comment Share on other sites More sharing options...
Pelican Pal Posted September 10, 2021 Author Share Posted September 10, 2021 30 minutes ago, Combatintman said: They don't seem to unbutton when you're in the editor but they will unbutton on turn one. So... When I press the "Open Up" button in the editor I see the vehicles open up. The animation plays. Yet when I then load up the same map in the battle mode (with scenario author mode) they are not opened up. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 10, 2021 Share Posted September 10, 2021 (edited) @Pelican Pal What game is this.....CM:SF2 by any chance? Open Up doesn't work with AI units in CM:SF2.....Just made a test scenario to check, opened everything up in the editor, but all the AI vehicles were buttoned when I started the game. Edited September 10, 2021 by Sgt.Squarehead 1 Quote Link to comment Share on other sites More sharing options...
Pelican Pal Posted September 10, 2021 Author Share Posted September 10, 2021 Yep, it SF2 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 10, 2021 Share Posted September 10, 2021 I think it's some legacy of CM:SF1.....The same applies there and also in CM:A, but AI units can be opened up by designers in all the other titles AFAIK (I haven't checked CM:BS or CM:CW). 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted September 13, 2021 Share Posted September 13, 2021 On 9/10/2021 at 3:21 PM, Combatintman said: I know mate ... I've done a scenario or two LOL oops, yeah a lot more than me. I didn't mean to sound like I was replying to you but instead adding to what you said for the benefit of @Pelican Pal and anyone else embarking on this journey. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 13, 2021 Share Posted September 13, 2021 @IanL Has this been reported as an issue for CM:SF2? 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted September 13, 2021 Share Posted September 13, 2021 I missed that there was an issue with the method of doing it. So, not yet. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted September 19, 2023 Share Posted September 19, 2023 @WimO Take a gander at this thread I guess! 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted September 19, 2023 Share Posted September 19, 2023 @WimO Dang. Now I just remembered this haunted me with a recent FRANCE 1940 scenario "DER GIGANT", a lone squad of German pionieren must KO a big French Char B1 bis. The damn tank commander is sitting admiring the sunshine and trees on that odd hatch seat in the back of the turret and no matter what I did he just would not button up. 0 Quote Link to comment Share on other sites More sharing options...
WimO Posted September 19, 2023 Share Posted September 19, 2023 If your scenario does not allow the player 'free' deployment, then you, the author can play the first turn, (deployment only, no movement or shooting ) order the tank commander to button up and save the turn. Then instruct the player to begin the game using the Turn One save game file. I have done that on occasion. However this solution is not acceptable for the scenario I am working on at the moment. 0 Quote Link to comment Share on other sites More sharing options...
Vacillator Posted September 19, 2023 Share Posted September 19, 2023 1 hour ago, kohlenklau said: The damn tank commander is sitting admiring the sunshine and trees on that odd hatch seat in the back of the turret I remember that. He didn't sit there for long though once my pioneers saw him... which is of course what you wanted to avoid. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted September 20, 2023 Share Posted September 20, 2023 14 hours ago, WimO said: the author can play the first turn, (deployment only, The player controlled side? I thought the issue is the AI side... 0 Quote Link to comment Share on other sites More sharing options...
WimO Posted September 20, 2023 Share Posted September 20, 2023 Ah... right. Whoops. Brain fog on my part. Right, my last suggestion does not work. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted September 20, 2023 Share Posted September 20, 2023 (edited) 18 hours ago, WimO said: Then instruct the player to begin the game using the Turn One save game file. Nothing to do with this button up issue and taking the topic off to another area, but I have released 1 or 2 of these saved game file scenarios and they can do some odd and interesting and novel things as the scenario author sets the stage in special ways. Edited September 20, 2023 by kohlenklau 0 Quote Link to comment Share on other sites More sharing options...
WimO Posted September 20, 2023 Share Posted September 20, 2023 I did the same for my "Bloody Buron Overhaul". Provided two or three save files so that players can bypass the 20 minute bombardment if they want. It also prevents players from altering the historical bombardment. 1 Quote Link to comment Share on other sites More sharing options...
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