benpark Posted April 27, 2021 Share Posted April 27, 2021 Here's the list of the new Flavor Objects included in the module to keep your slots in order. Note- The "column" will reach the second story balcony, so you may use them as either a monument, alone- or as pillars for government buildings, etc. table — Bench6 rubble1 — Junk7 ibeam — Log3 corrugated — Manhole2 monument — Monument1 monument bismarck — Monument2 column — Monument3 kiosk — Monument4 kiosk 2 — Monument5 destroyed pole — Pole6 sbahn sign — Pole7 rubble2 — Rock7 rubble End Down — Rock8 rubble End Up — Rock9 Opel Kadet1 — Vehicle1 Opel Kadet2 — Vehicle2 6 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted April 27, 2021 Share Posted April 27, 2021 Thanks Ben! You made them all? Which was your favorite to make? Any big technical challenges as you made them? Using Blender, right? This is like the extra DVD you get when you buy the collectors edition of some movie. You gotta tell the making of F&R! Funny stories. Blooper reel. How was the final wrap party? Are all you BFC guys in one geographical area or do you all work distantly and there is no face to face comradery to celebrate the completion of a project? Does Steve even play the game ever? All kinds of good stuff for the bonus material DVD interviews. Don't forget the disclaimer! The views and opinions expressed in this Bonus DVD "The Making of CMRT F&R" do not reflect the official position of BFC. 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted April 27, 2021 Share Posted April 27, 2021 (edited) 2 hours ago, benpark said: Here's the list of the new Flavor Objects included in the module to keep your slots in order. Note- The "column" will reach the second story balcony, so you may use them as either a monument, alone- or as pillars for government buildings, etc. table — Bench6 rubble1 — Junk7 ibeam — Log3 corrugated — Manhole2 monument — Monument1 monument bismarck — Monument2 column — Monument3 kiosk — Monument4 kiosk 2 — Monument5 destroyed pole — Pole6 sbahn sign — Pole7 rubble2 — Rock7 rubble End Down — Rock8 rubble End Up — Rock9 Opel Kadet1 — Vehicle1 Opel Kadet2 — Vehicle2 Excellent, thank you. Hadn't seen that before I asked for a list of flavor objects in another thread only minutes ago. I love flavor objects. Edited April 27, 2021 by Aragorn2002 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted April 27, 2021 Share Posted April 27, 2021 2 hours ago, benpark said: Here's the list of the new Flavor Objects included in the module to keep your slots in order. Note- The "column" will reach the second story balcony, so you may use them as either a monument, alone- or as pillars for government buildings, etc. table — Bench6 rubble1 — Junk7 ibeam — Log3 corrugated — Manhole2 monument — Monument1 monument bismarck — Monument2 column — Monument3 kiosk — Monument4 kiosk 2 — Monument5 destroyed pole — Pole6 sbahn sign — Pole7 rubble2 — Rock7 rubble End Down — Rock8 rubble End Up — Rock9 Opel Kadet1 — Vehicle1 Opel Kadet2 — Vehicle2 Thank you Ben, very helpfull these flavours objects, this give you a way to customise your decor, and with a little imagination, you can created your own view of battlefield, we have only to choose what, will be what, from the same categorie, soon I will give an overview about what I am saying ! 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted May 1, 2021 Share Posted May 1, 2021 Looks like there´s 9 UI button graphics for flavor objects now. Found my tiny UI button mod works here as well. It extends possible flavor object selection set to 16. Means if you have any flavor objects filling slots 10 to 16 you can access and place them in editor as well. So no need to swap any of the stock games ones if you like adding some new. Open with 7Zip and drop to data/z: https://www.dropbox.com/s/ty8pp6lutofjimu/FlavorGenericButtons.7z?dl=0 2 Quote Link to comment Share on other sites More sharing options...
umlaut Posted May 1, 2021 Share Posted May 1, 2021 10 hours ago, RockinHarry said: Looks like there´s 9 UI button graphics for flavor objects now. Found my tiny UI button mod works here as well. It extends possible flavor object selection set to 16. Means if you have any flavor objects filling slots 10 to 16 you can access and place them in editor as well. So no need to swap any of the stock games ones if you like adding some new. Open with 7Zip and drop to data/z: https://www.dropbox.com/s/ty8pp6lutofjimu/FlavorGenericButtons.7z?dl=0 Great little feature. Thanks for sharing that 1 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted May 6, 2021 Share Posted May 6, 2021 Ben, What is "summoned for display" when I use the [city] and [rubble] modtags? It seems that the horizons are the destroyed buildings of a city so that is one of the things...and the short rubbled walls? Anything else? 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted May 6, 2021 Author Share Posted May 6, 2021 City-type modular building textures, horizons, some Flavor Objects (S-Bahn sign, and maybe a few others) all use those tags. Rubble walls are a Map element, and work regardless of Mod Tags - though you could Mod Tag it as something like a stone, wall, etc. You will also see something like [hungarygermany] - that one does Hungary, and keeps the German-style churches. Mod Tags also work with models, so this allowed an easy swap to Hungarian terrain with a few extra textures. 1 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted May 6, 2021 Share Posted May 6, 2021 Thanks Ben! 0 Quote Link to comment Share on other sites More sharing options...
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