markshot Posted October 9, 2020 Share Posted October 9, 2020 Just curious. Not of the games have them. They change stuff a lot. I remember non combatants in Ghost Recon who would come charging around corners at you and you really needed to be quickly to see whether they were holding a rifle. Perhaps for CM it would not matter, since the TACAI picks targets and not you. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted October 9, 2020 Share Posted October 9, 2020 Back in CMSF1 days I did a 3rd party scenario that involved a hundred or more civilian 'spies' rioting outside a UN compound. Then BFC changed the coding on how spies operated in-game and killed the scenario. I don't know if it was coincidental or if they had deliberately targeted the scenario. Anyway, no civilians in the game and they aren't inclined to put them in either. 0 Quote Link to comment Share on other sites More sharing options...
landser Posted October 9, 2020 Share Posted October 9, 2020 There was a mission in Task Force Thunder called Dar al Abid as Sul where the briefing made mention of 'civilian presence'. It was handled mechanically by tracking damage done to buildings. I really like this scenario, and played it using as little firepower as possible, and as a result was much more surgical in my approach. A nice change of pace where the indiscriminate and prodigious application of firepower was off the table. 0 Quote Link to comment Share on other sites More sharing options...
markshot Posted October 9, 2020 Author Share Posted October 9, 2020 I admit to being a war criminal in the WWII games. I often do recon by fire. Show my a church tower on a hill, and maybe I am delusional, but I just see the glint off of an FO's binoculars! Next direct HE from a tank. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted October 9, 2020 Share Posted October 9, 2020 I like using spies as non-combatants. Below is a link to a scenario that uses spies as non-combatants. The force to map ratio is low there is still a lot to keep track of and think about. So may not be a good starter type scenario. https://www.thefewgoodmen.com/tsd3/cm-shock-force-2-2/cm-shock-force-2-scenarios/coup-detat 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted October 10, 2020 Share Posted October 10, 2020 Non-combatants (spies) entering the US Consulate in preparation for evacuation. 2 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted October 10, 2020 Share Posted October 10, 2020 5 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted October 10, 2020 Share Posted October 10, 2020 TBH @MOS:96B2P has used them in quite a number of entertaining ways: 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted October 10, 2020 Share Posted October 10, 2020 Brilliant. Wonder about ETA? 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted October 10, 2020 Share Posted October 10, 2020 I thought you did some testing on this one? @MOS:96B2P has figured out to do something TRULY REMARKABLE with this one (a campaign where you can play either side). Man's a fekkin genius I tell you! 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted October 10, 2020 Share Posted October 10, 2020 Only tested TOC and COUP. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted October 11, 2020 Share Posted October 11, 2020 (edited) When this thing that @MOS:96B2P has made finally emerges, you will be blown away.....I promise: It's still CM.....But only just! He's done an excellent job with the pacing too, meaning that while full scale firefights are rare, the player is constantly occupied.....If you play the scenarios while following strict C2 rules it can become rather dramatic too, high speed pursuits and foot-chases through the backstreets really are a thing and they are also hugely good fun (largely because they are just so different from anything you will ever have done in CM before): Edited October 11, 2020 by Sgt.Squarehead 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted October 11, 2020 Share Posted October 11, 2020 If it has low unit density am thinking this may work well in RT. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted October 11, 2020 Share Posted October 11, 2020 (edited) 10 hours ago, Erwin said: If it has low unit density Very. IIRC you have about eight patrol cars and two detective teams as your base force.....Oh yeah, plus 'The Rookies'. 10 hours ago, Erwin said: am thinking this may work well in RT. Didn't try that, but I can't imagine why it wouldn't.....Might get a bit manic at times, when you have several things on the go at once, which you often will, but plenty of pauses should see you through. The biggest issue for a RT player would possibly be the mechanic that @MOS:96B2P has used to identify 'Scene of Crime' locations.....It can be kind of hard to spot at times (but I can't think of a way he could have done it better). Edited October 11, 2020 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted October 12, 2020 Share Posted October 12, 2020 11 hours ago, Erwin said: If it has low unit density am thinking this may work well in RT. 1 hour ago, Sgt.Squarehead said: Didn't try that, but I can't imagine why it wouldn't.....Might get a bit manic at times, when you have several things on the go at once, which you often will, but plenty of pauses should see you through. I never tried it in RT since I like to rewind and take screenshots. But it should work. I just like re-winding and watching again from a different perspective and taking a screenshot when something cool happens. 0 Quote Link to comment Share on other sites More sharing options...
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