rocketman Posted March 13, 2019 Share Posted March 13, 2019 I know that units can share ammo with each other and that specialist teams can access mortar rounds from a nearby vehicle. But I didn't know that you could be on top of a building and still have access to that ammo. It is "beamed" up to the unit. I wonder if it even works when atop the highest possible buidling in the game? 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted March 13, 2019 Share Posted March 13, 2019 (edited) 38 minutes ago, rocketman said: I know that units can share ammo with each other and that specialist teams can access mortar rounds from a nearby vehicle. But I didn't know that you could be on top of a building and still have access to that ammo. It is "beamed" up to the unit. I wonder if it even works when atop the highest possible buidling in the game? I've not tested this but the behavior doesn't surprise me. The ammo sharing distance is 16 meters (2 action spots). This distance is determined on the horizontal plane with the vertical probably ignored. So in an extreme case a fire team at the top of a 14 floor building in CMBS could probably share ammo with a fire team (same platoon) outside on the ground and within two action spots of the building. Same for the case you are showing in the screenshot which is easier to believe than my extreme 14 floor example. Edited March 13, 2019 by MOS:96B2P 1 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted March 13, 2019 Share Posted March 13, 2019 (edited) 2 hours ago, rocketman said: I know that units can share ammo with each other and that specialist teams can access mortar rounds from a nearby vehicle. But I didn't know that you could be on top of a building and still have access to that ammo. It is "beamed" up to the unit. I wonder if it even works when atop the highest possible buidling in the game? hmmmmmmm..... would that not be just the theoretical value for a possible ammo share, when the teams 5 RPG warheads at hand are used up? Any other valid supplier around in share range, like another team in neighboring buidling and such? I´d test using up the 5 WH and see what happens then. Also.. I´m not an RPG expert, so is the 5 WH from the team the same model than shown as beeing PG 7 V HEAT? There´s yet a similar somewhat confusing feature in WW2 titles, where i.E HE rifle grenades are seperated from HEAT ones, by means of the unit data tab UI placement. maybe some PG 7 M compared to PG 7 V? https://o.b5z.net/i/u/6070324/i/ec/RPG_7_Complete_Rocket_Set_i2.jpg Edited March 13, 2019 by RockinHarry 0 Quote Link to comment Share on other sites More sharing options...
Oliver_88 Posted March 14, 2019 Share Posted March 14, 2019 (edited) 9 hours ago, MOS:96B2P said: I've not tested this but the behavior doesn't surprise me. The ammo sharing distance is 16 meters (2 action spots). This distance is determined on the horizontal plane with the vertical probably ignored. So in an extreme case a fire team at the top of a 14 floor building in CMBS could probably share ammo with a fire team (same platoon) outside on the ground and within two action spots of the building. Same for the case you are showing in the screenshot which is easier to believe than my extreme 14 floor example. This is my experience and understanding also. Same goes for one magazine at a time sharing that occurs between units of the same sub-formation (those that are also highlighted when one unit is selected) when one of them has exhausted that ammunition. For example, take this infantry team on the left being able to use explosive rounds on its Airborne 2inch Mortar because it's been shared them round by round from the mortar team across the road. 8 hours ago, RockinHarry said: hmmmmmmm..... would that not be just the theoretical value for a possible ammo share, when the teams 5 RPG warheads at hand are used up? Any other valid supplier around in share range, like another team in neighboring buidling and such? I´d test using up the 5 WH and see what happens then. Also.. I´m not an RPG expert, so is the 5 WH from the team the same model than shown as beeing PG 7 V HEAT? There´s yet a similar somewhat confusing feature in WW2 titles, where i.E HE rifle grenades are seperated from HEAT ones, by means of the unit data tab UI placement. maybe some PG 7 M compared to PG 7 V? https://o.b5z.net/i/u/6070324/i/ec/RPG_7_Complete_Rocket_Set_i2.jpg 6 I would state yes because otherwise there would instead be two entries on the details panel. There is not so I deduce that its the same. Edited March 14, 2019 by Oliver_88 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted March 14, 2019 Share Posted March 14, 2019 (edited) 7 hours ago, Oliver_88 said: I would state yes because otherwise there would instead be two entries on the details panel. There is not so I deduce that its the same. true. It would be placed in detail UI´s ammo figures panel and not shown as an icon separately. Edited March 14, 2019 by RockinHarry 0 Quote Link to comment Share on other sites More sharing options...
puje Posted March 14, 2019 Share Posted March 14, 2019 (edited) 19 hours ago, rocketman said: I know that units can share ammo with each other and that specialist teams can access mortar rounds from a nearby vehicle. But I didn't know that you could be on top of a building and still have access to that ammo. It is "beamed" up to the unit. I wonder if it even works when atop the highest possible buidling in the game? Is the ground texture a mod? Looks very interesting! Edited March 14, 2019 by puje 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted March 14, 2019 Author Share Posted March 14, 2019 4 hours ago, puje said: Is the ground texture a mod? Looks very interesting! Can't remember at the top of my head what it is called - it is recommended for this scenario (Daraya Tank Raid). I can look it up later. 0 Quote Link to comment Share on other sites More sharing options...
HerrTom Posted March 14, 2019 Share Posted March 14, 2019 (edited) 22 hours ago, MOS:96B2P said: I've not tested this but the behavior doesn't surprise me. The ammo sharing distance is 16 meters (2 action spots). This distance is determined on the horizontal plane with the vertical probably ignored. So in an extreme case a fire team at the top of a 14 floor building in CMBS could probably share ammo with a fire team (same platoon) outside on the ground and within two action spots of the building. Same for the case you are showing in the screenshot which is easier to believe than my extreme 14 floor example. I don't believe that the vertical component is ignored. I can't prove it right now, but I recall in the CMBS scenario Brutal that a Konkurs team on the top of the tall apartment building in the back of the map couldn't get ATGM ammo from the BTR at the base. Must have been a 10 story or higher building. Edit: Though it may be a 16 meter sphere, if you know what I mean. Not the distance someone would have to run to get there. Edited March 14, 2019 by HerrTom 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted March 14, 2019 Share Posted March 14, 2019 22 minutes ago, HerrTom said: Though it may be a 16 meter sphere, if you know what I mean. Not the distance someone would have to run to get there. Oh, that would be better than what I was thinking. I hope your correct. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted March 14, 2019 Author Share Posted March 14, 2019 8 hours ago, puje said: Is the ground texture a mod? Looks very interesting! This is the one: http://cmmodsiii.greenasjade.net/?cat=30 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted March 15, 2019 Share Posted March 15, 2019 4 hours ago, HerrTom said: I recall in the CMBS scenario Brutal that a Konkurs team on the top of the tall apartment building in the back of the map couldn't get ATGM ammo from the BTR at the base. That matches my recollection come to think of it. FWIW 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted March 17, 2019 Author Share Posted March 17, 2019 I tried to replicate this phenomenon in the editor, both with ATGMs and RPGs and couldn't do it at first test. Would be strange if it is only applicable to certain formations. Might do more tests later on. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted March 18, 2019 Share Posted March 18, 2019 Don't forget that auto sharing only works for units in the same platoon. @rocketman if you did not need reminding of that then just disregard this post 0 Quote Link to comment Share on other sites More sharing options...
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