Green Clutch Posted June 18, 2017 Share Posted June 18, 2017 I'm playing through the Russian campaign and have reached the big river crossing. I've got my amphibious platoons lined up on the bank and pathways designated for their move to the next back, my artillery plan is all laid in and I push the big red button. All goes smoothly until the BMPs hit the water. Some of the platoons follow the paths I laid out and some veer off at right angles to their designated pathway, some climb back out of the water and head off down the bank to who knows where. Is there something about planning movement across water I don't know about? I'm laying out Quick Move pathways that go all the way to the other bank. Do I need to add more waypoints? 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted June 18, 2017 Share Posted June 18, 2017 Sounds hectic.....Strong current maybe? 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted June 19, 2017 Share Posted June 19, 2017 9 hours ago, Green Clutch said: Some of the platoons follow the paths I laid out and some veer off at right angles to their designated pathway, some climb back out of the water and head off down the bank to who knows where. Sounds like one of those situations where you need to open a ticket and submit a saved game file. Michael 0 Quote Link to comment Share on other sites More sharing options...
Stefano Z Posted June 19, 2017 Share Posted June 19, 2017 10 hours ago, Green Clutch said: I'm playing through the Russian campaign and have reached the big river crossing. I've got my amphibious platoons lined up on the bank and pathways designated for their move to the next back, my artillery plan is all laid in and I push the big red button. All goes smoothly until the BMPs hit the water. Some of the platoons follow the paths I laid out and some veer off at right angles to their designated pathway, some climb back out of the water and head off down the bank to who knows where. Is there something about planning movement across water I don't know about? I'm laying out Quick Move pathways that go all the way to the other bank. Do I need to add more waypoints? I had the same issue... then the game crashed and had to restart.. the second time around I gave a move command to the first action square in the water followed by a fast move to the other side of the river, and then did something similar but in reverse order for the landing. No BMP misbehaved after that. 0 Quote Link to comment Share on other sites More sharing options...
Green Clutch Posted June 19, 2017 Author Share Posted June 19, 2017 I'm adding more waypoints across the river and it seems to be going ok so far except for 2 BMPs loaded with engineers- they're still running parallel to the bank. I'll give them new orders and see what happens. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted June 19, 2017 Share Posted June 19, 2017 One thing to check is the bank conditions. If there is impassible terrain on the bank then the BMPs will follow the river looking for a location to climb out. Be careful where your orders on the opposite bank land. I have never played that scenario and I didn't fire it up to see - just a suggestion that could explain what you are seeing. 0 Quote Link to comment Share on other sites More sharing options...
IDILIX Posted July 8, 2017 Share Posted July 8, 2017 On a similar topic if I'm to use the Allies to cross a river with no ford points what is the ideal unit type(s) to do that ? Bradley can swim I'm guessing. Also, how can I clear mines safely or move through one with safety ? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 8, 2017 Share Posted July 8, 2017 One cannot clear mines in CM2. Takes too long in RL. Engineers can locate mines and mark them making them a bit more safe to move through. Best is to move through em as SLOW as one can. Some designers will ring a minefield with barbed wire, or describe its location. Generally, one will locate mines when someone or a vehicle gets blown up. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted July 16, 2017 Share Posted July 16, 2017 On 7/8/2017 at 8:16 AM, Erwin said: One cannot clear mines in CM2. Yes, you can. There's a mine-clearing tank in CMBN. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 16, 2017 Share Posted July 16, 2017 But, this is CMBS. Where is the mine clearing tech here? 0 Quote Link to comment Share on other sites More sharing options...
Euri Posted October 15, 2017 Share Posted October 15, 2017 I can confirm that pathfinding in amphibious BMPs is messed. It has probably to do with the slope at the point of the exit but I have not been able to tell the patern. In general, though the river bank are shown as "passable" the BMP will not exit at the predetermined path and will go around to find a bridge or other exit point.. and get killed This makes movement planning a mess 0 Quote Link to comment Share on other sites More sharing options...
Lille Fiskerby Posted October 15, 2017 Share Posted October 15, 2017 On 16/7/2017 at 7:50 AM, LukeFF said: Yes, you can. There's a mine-clearing tank in CMBN. The mine-clearing tank blow up the mines but they still function as marked mines and are not destroyed. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted October 15, 2017 Share Posted October 15, 2017 Am gobsmacked by that. What is the point of the mine-clearing tanks if they don't create a safe path? U sure about that?? 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted October 16, 2017 Share Posted October 16, 2017 10 hours ago, Lille Fiskerby said: The mine-clearing tank blow up the mines but they still function as marked mines and are not destroyed. Do you have a save file showing this behavior? 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted October 16, 2017 Share Posted October 16, 2017 (edited) Sherman Crabs should not completely remove mines.....Just read accounts from D-Day! With the mines marked your chance of setting them off is reduced IIRC, so this seems like a pretty good solution to me.....Fairly sure there's a thread detailing the behaviour of Sherman Crabs around here somewhere including comprehensive results for mine clearing passes. Edited October 16, 2017 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Lille Fiskerby Posted October 16, 2017 Share Posted October 16, 2017 I know from playing the second mission from "The Lions of Carpiquet" campaign where you have to go through a large minefield with "Crabs", but I dont have a save file of it. 0 Quote Link to comment Share on other sites More sharing options...
Lille Fiskerby Posted October 16, 2017 Share Posted October 16, 2017 I found a save file from that mission and did some testing, had tanks and infantry run through the marked minefields that the "Crabs" had made. During 5 minutes nothing happened so now I think you a right LukeFF, "Crabs" actually clear the minefield and you can move through freely, I used slow, normal and quick commands. 0 Quote Link to comment Share on other sites More sharing options...
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