RTD Posted May 10, 2017 Share Posted May 10, 2017 I have noticed Italian vehicles parked next to buildings "jump" maybe an action square away in some circumstances. It might be related to the new 4.0 feature that sets infantrymen to post near building edges. Clearly a bug somewhere. 0 Quote Link to comment Share on other sites More sharing options...
Cobetco Posted May 10, 2017 Share Posted May 10, 2017 (edited) its not just Italian vehicles, the Panzer IIIm/n does this too, happens with walls as well as buildings too Edited May 10, 2017 by Cobetco 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted May 10, 2017 Share Posted May 10, 2017 Interesting. I have not see that yet. Anyone have saved games that show this? Or screen shots even? Or Screen shots before the save and saves that then open with the vehicles in another position. Anything like that? 0 Quote Link to comment Share on other sites More sharing options...
J Bennett Posted May 11, 2017 Share Posted May 11, 2017 Also U.S. vehicles. I just finished "Gateway to Palermo" and saw my tanks jump like that. I thought it was a graphical/video driver issue and and ignored it. It happened maybe 3 times the whole game. 0 Quote Link to comment Share on other sites More sharing options...
DougPhresh Posted May 11, 2017 Share Posted May 11, 2017 I've seen this with bridges as well. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted May 17, 2017 Share Posted May 17, 2017 I have come across something that might be related. In "TWC First Contact" some roads in the town Grammichel are narrow, but not so that I get a "no go" icon. I plan moves, but once the turn starts the tank doesn't move, the entire order/waypoints are ignored and deleted. It has now happened several times in different locations. Will have a look at the map in the editor. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted May 18, 2017 Share Posted May 18, 2017 In the exaples above did they by any chance happen with paved diagonal roads with modular buildings right next to them? I did a test in FI / FB 4.0 with diagonal "paved 2" roads with modular buildings as close to them as possible. Even though you are able to plot waypoints the tanks refuse to drive on them. It seems like independent buildings don't cause this. But will need to test that more. 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted May 23, 2017 Share Posted May 23, 2017 I'd like to see something demonstrating this. A video would be awesome, so that I can look for it better. I'm playing a battle against IanL right now in CMFI and have not see this happen. Is is it very rare? 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted May 23, 2017 Share Posted May 23, 2017 (edited) 37 minutes ago, Bud Backer said: I'd like to see something demonstrating this. A video would be awesome, so that I can look for it better. I'm playing a battle against IanL right now in CMFI and have not see this happen. Is is it very rare? Don't know which problem you referred to, but according to my test, this type of situation always triggers this problem/bug: Edited May 23, 2017 by rocketman clarification 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted May 23, 2017 Share Posted May 23, 2017 We are asking about the jumping vehicle bug that the OP reported. Not the other problem that you reported in the link above. Do you have a saved game showing this? Do you have a set of reproducible steps that trigger it? Do you have even video of it happening? Does anyone? I have been playing CMFI daily and have never see what the OP describes not even once. So there is not much anyone can do to get to the bottom of the problem and get attention from BFC if testers cannot see the issue. We need some help here guys. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 23, 2017 Share Posted May 23, 2017 I've been replaying some CM:FI missions too, in an attempt to get a grip on the 'infantry fleeing more easily in CMx4' issue (they possibly are, but not alarmingly so, based on what I've seen so far).....I haven't noticed this issue yet, but will keep my eyes open and upload any instances I discover. 0 Quote Link to comment Share on other sites More sharing options...
Stolypin Posted May 29, 2017 Share Posted May 29, 2017 I'm experiencing the vehicle "jump" issue as well. And it's German tanks, not just Italians. 0 Quote Link to comment Share on other sites More sharing options...
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