silent_crescendo Posted February 26, 2017 Share Posted February 26, 2017 I was wondering that enemies surrendering is only a feature in campaign missions and not in quick battles? I really hope it is also a feature in quick battles though but I have a feeling that it's limited to only the campaigns as I haven't seen any AI troops surrendering in quick battles. Thank you everyone for your help with my recent questions it is greatly appreciated 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted February 26, 2017 Share Posted February 26, 2017 AI surrenders occur in standalone scenarios, campaign scenarios and QBs. I can't recall what the threshold is but when the AI sustains the threshold level of casualties (probably in the 60-70% ballpark) it automatically surrenders. 0 Quote Link to comment Share on other sites More sharing options...
ASL Veteran Posted February 26, 2017 Share Posted February 26, 2017 If you mean individual squads and units surrendering then that behavior is not tied to the type of game you are playing. It happens in all battles when the circumstances are right. 0 Quote Link to comment Share on other sites More sharing options...
silent_crescendo Posted February 26, 2017 Author Share Posted February 26, 2017 1 minute ago, Combatintman said: AI surrenders occur in standalone scenarios, campaign scenarios and QBs. I can't recall what the threshold is but when the AI sustains the threshold level of casualties (probably in the 60-70% ballpark) it automatically surrenders. I barely see them in quick battles weirdly, but it's good to know that they can still occur! Thank you very much mate 0 Quote Link to comment Share on other sites More sharing options...
silent_crescendo Posted February 26, 2017 Author Share Posted February 26, 2017 7 minutes ago, ASL Veteran said: If you mean individual squads and units surrendering then that behavior is not tied to the type of game you are playing. It happens in all battles when the circumstances are right. Thanks mate 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted February 27, 2017 Share Posted February 27, 2017 1 hour ago, silent_crescendo said: really hope it is also a feature in quick battles... It is. If you are not seeing this yet, you just aren't kicking tush hard enough. Michael 0 Quote Link to comment Share on other sites More sharing options...
silent_crescendo Posted February 27, 2017 Author Share Posted February 27, 2017 6 hours ago, Michael Emrys said: It is. If you are not seeing this yet, you just aren't kicking tush hard enough. Michael Very true! 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted February 27, 2017 Share Posted February 27, 2017 I think small scale surrenders happen more frequently for isolated units (no C2 and friendlies in sight) with very very bad morale and no safe retreat paths (for the units best of knowledge). A minus leader also appears to trigger that more oftenly. One the reasons I play Iron mode only, as it gives some idea how a unit "feels" and appreciates its own situation on the battlefield. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted February 27, 2017 Share Posted February 27, 2017 8 hours ago, RockinHarry said: <Snip> One the reasons I play Iron mode only, as it gives some idea how a unit "feels" and appreciates its own situation on the battlefield. +1. This. 0 Quote Link to comment Share on other sites More sharing options...
silent_crescendo Posted February 27, 2017 Author Share Posted February 27, 2017 8 hours ago, RockinHarry said: I think small scale surrenders happen more frequently for isolated units (no C2 and friendlies in sight) with very very bad morale and no safe retreat paths (for the units best of knowledge). A minus leader also appears to trigger that more oftenly. One the reasons I play Iron mode only, as it gives some idea how a unit "feels" and appreciates its own situation on the battlefield. Iron difficulty is recommended then? 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted February 27, 2017 Share Posted February 27, 2017 17 minutes ago, silent_crescendo said: Iron difficulty is recommended then? There are different opinions of course. My opinion is play Iron. It is not a harder skill level in the traditional sense. It actually gives you more information about your friendly units and their situational awareness. The manual is not as clear as it could be on the subject which I think leads to some misunderstandings about how Iron works. Below is a link to a discussion on skill level iron. 0 Quote Link to comment Share on other sites More sharing options...
silent_crescendo Posted February 27, 2017 Author Share Posted February 27, 2017 2 minutes ago, MOS:96B2P said: There are different opinions of course. My opinion is play Iron. It is not a harder skill level in the traditional sense. It actually gives you more information about your friendly units and their situational awareness. The manual is not as clear as it could be on the subject which I think leads to some misunderstandings about how Iron works. Below is a link to a discussion on skill level iron. Thank you very much! 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted February 27, 2017 Share Posted February 27, 2017 Iron with Trees full On has been my preference for a very long time. I couldn't even imagine playing the game any other way now. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted February 27, 2017 Share Posted February 27, 2017 Yep iron mode all the time. I find as @MOS:96B2P says - it is the only mode that gives you the full picture of how your unit is functioning not just in terms of C2, but also it's overall isolation. This becomes really important in dense terrain. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted February 28, 2017 Share Posted February 28, 2017 Yep. A units soft factors and its effects can be way better evaluated in iron mode. One way better understands then, why a partiular unit breaks and routs from a good cover position i.e, when it becomes more apparent in iron mode that a unit not just lacks C2 maybe, but generally feels isolated and about beeing overwhelmed by too many enemies or their firepower. Back on surrender topic, I had in a beta version of my AI pillbox attack scenario a particular pillbox/building (back to back) arrangement, that effectively prevented a pillbox crew to leave the action spot, even when the pillbox was exited due to destruction. I´ve seen the (remains of) pillbox crew then surrendering in almost every case during test plays. Soft factors were green experience and a -2 leader. I basically figured that it was the no escape route thing coupled with the -2 leader that triggers surrendering most frequently. There was also no C2 or LOS to any friendlies nearby, so the surrendering unit had full awareness, that its situation was totally hopeless. Although this is a special case situation and seldomly beeing seen in most our battles, I think in order to see more units surrendering we need to create little Stalingrads and give those pocketed units enough time to become fully aware of that. 0 Quote Link to comment Share on other sites More sharing options...
silent_crescendo Posted February 28, 2017 Author Share Posted February 28, 2017 Thanks for the info! 0 Quote Link to comment Share on other sites More sharing options...
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