MarkEzra Posted February 17, 2017 Share Posted February 17, 2017 Another Road To Wiltz V4.0 Scen Released! This is an enlarged, re-visioned scen based on the CMBO Classic "The Road To Wiltz" The map is 2400 X 1600 and is a very intricate and detailed game board. This is a Fictional story line scenario based on the US Army Official History. I have attached some of the Allied Text along with some Game Pics and, of course, the Scen and it's companion QB Map. Armored Infantry-TF Easy - December 19th 1944 0630 "Orders is Orders", Captain U R Easy, mumbled as the Sherman Tank he was riding on hit yet another pot hole. "Excuse me sir?", his radio man asked. "Nothing corporal", just something my old Sergeant Major said to me back at Fort Benning". Captain Easy thought again about the crazy one he got handed from Regiment. "There's a platoon of Shermans outside gassed up and ready to go. Grab as many troopers as you can get and head down to Wiltz. The 28th Division HQ is evacuating and your gonna block the Krauts." That was 0900 yesterday. The Tanks were, indeed, gassed up. Just no crews and straight out of a repair depot. The rest of the day Captain Easy had hustled to corral some tankers and enough troops to ride them. By 0400 on the 19th, the newly minted Task Force Easy was finally rolling. They hadn't been on the road ten minutes before one of the Sherman's broke down. Leaving the Sherman and riders with orders to get it running and get to Wiltz, the little column pushed on into the dead of night. "Yep, Captain Easy thought, Orders IS Orders!" 28th ID- Diehards December 18th 1944 1730 Captain Max Dihardt had broken just about the biggest rule in the Army, he'd volunteered! He looked into haggard faces of his friends, Bull, Wild Bill, and Crazy Ed. I don't know what came over me but I had to do something! I haven't even fired my weapon since basic. And you guys have been in it since D-Day! All I've done is push papers." When General Cota had asked for an officer to set up road blocks around Wiltz he seemed to look directly at Max. Captain Dihardt's hand slowly rose. Now here he was, in command of a gaggle of typist, mechanics and band members watching the 28th "Bloody Bucket" heading to the rear. Bull Shinisky spoke up. "Don't worry about it, Max. We’re just making sure you live to pay up on the bet!" Captain Dihardt stared quizzically. "Bet? What bet?" Bull laughed, "The one you made that the war would before over by Christmas!" The others chimed in unison, "You got that right!" Armored Engineers- December 19th 1944 0715 Pop Dixon was not called so because of his age. No, the twenty-two year old lieutenant was the proud father of a beautiful baby girl born just before they embarked for France. Now his small Demolition Team gathered around him. "What's the word Pop?" Lieutenant Dixon sighed. "We got orders all right. We're going to someplace called Wiltz and prepare a bridge for demolition. Then stand by and wait for orders." His Sergeant stammered, "Wiltz that must be thirty miles from here." Pop smiled. "Right, and they wanted us there yesterday!" Cavalry Reconnaissance and Intelligence Team-December 18th, 1944 The last order Lieutenant Redmond 'Red' Bonze had received was to recon the roads East of Wiltz. Higher command needed more information about the strength and makeup of German Forces attacking the Southern shoulder of what was fast coming to be known as 'The Bulge'. One of the Division' Intel officers also pressed him to check out a rumor that Germans were searching for our Fuel Dumps. But right now Red had other fish to fry. Like how to get there. With the narrow Belgian roads clogged with all manner of retreating units. Mere Lieutenants don't stand much chance of obtaining road clearance in the face of panic stricken Majors like the one waving his hands excitedly in his face right now. Looking at the confused river of humans and machines Red said, "I've got my orders, Major, now get off my road!" At setup your units include the 28th Diehards, an MP Squad, 2 Antivehicle Mines and two Target Reference Points. All other units, including Artillery, are Reinforcements. You have 6 Known Objectives and 2 Unknown that require you to Hold, Touch, or otherwise Respond. Your Axis Counterpart has his own set of Objectives both Known and Unknown as well. Each Player has a total of 1,000 points. These are the only points awarded. There are NO points for saving or making casualties or any other Conditions. Your orders may seem to be crazy or even impossible but they are ORDERS. As TF Easy Commander you are the man in charge, so how you complete all these orders is up to you. The next two hours may be the worst or best of your life. Either way I hope you'll have as much fun as I did making this little nightmare up. MarkEzra Wiltz Postcard.bmp Wiltz Tactical Map US.bmp CMFB-Another Road To Wiltz Scen & QB Map.zip 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted February 17, 2017 Share Posted February 17, 2017 Lovely - thanks for all your work. 0 Quote Link to comment Share on other sites More sharing options...
Petrus58 Posted February 17, 2017 Share Posted February 17, 2017 My thanks as well. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted February 20, 2017 Author Share Posted February 20, 2017 Another Road To Wiltz has been uploaded to " A Few Good Men" Wargaming site 0 Quote Link to comment Share on other sites More sharing options...
sttp Posted February 20, 2017 Share Posted February 20, 2017 Nice! Thanks 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 20, 2017 Share Posted February 20, 2017 Woot! 0 Quote Link to comment Share on other sites More sharing options...
AttorneyAtWar Posted February 24, 2017 Share Posted February 24, 2017 Just a heads up, this scenario still isn't available on FGM. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted February 25, 2017 Author Share Posted February 25, 2017 (edited) Really. Obviously musta done something wrong. I'll see what's up... Thanks for the heads up! Update: Hopefully I've got it posted correctly Edited February 26, 2017 by MarkEzra add info 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted February 27, 2017 Share Posted February 27, 2017 This looks really good. I hope to get stuck into it in a few days time. 0 Quote Link to comment Share on other sites More sharing options...
Heinrich505 Posted March 3, 2017 Share Posted March 3, 2017 MarkEzra, Geez, the map looks really super. I'll get into the action, hopefully by this weekend. Quick question. In the briefing you note in the Designer Notes section that the scenario is designed for Allied Vs AI, but all options are supported. This would be in keeping with the most excellent storyline you have provided to tantalize us. Then, on another line of the Designer Notes you offer a suggestion - H2H or Axis Vs AI. There seems to be a little bit of a contradiction. Just curious. I plan on playing it as US because your write-up just begs to be played as the US player, but I'll be playing the AI. I was looking forward to it just from your write-up, but having seen the map, it is all I can do to force myself to go to bed. Heinrich505 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted March 3, 2017 Author Share Posted March 3, 2017 (edited) Another Road To Wiltz, like's forebear The Road to Wiltz, is designed With Allied vs Axis AI in mind. But Each side has a full set of AI Plans. What the player must consider when playing either as Axis vs Allied AI or H2H is the imbalance of forces. The Axis has a lot of strength compared to the Allied. But it's really a lot of intense fun no matter how you play. Edited March 3, 2017 by MarkEzra spelling 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted March 3, 2017 Share Posted March 3, 2017 As an "against the AI" player since CMBO's "Ham and Jam", I have always played stand alone battles in chronological order, and always Axis first, Allies second (Something I also did with the old style "operations"). Then I compare how I fared in the two. With this particular battle having been away for a couple of days I'm only about ten minutes into it playing as the Axis, but already it is turning into a very interesting variation of the original version. A great piece of work. 0 Quote Link to comment Share on other sites More sharing options...
Heinrich505 Posted March 4, 2017 Share Posted March 4, 2017 MarkEzra, I've no doubt it will be quite good either way. I'm always more interested in enjoying the action than whether I get the win or not. I was just curios since it almost seemed you'd recommended it both ways. Which is fine by me. Heinrich505 0 Quote Link to comment Share on other sites More sharing options...
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