markshot Posted December 11, 2016 Share Posted December 11, 2016 Does hiding your troops make them recover fatigue faster? (as per CMx1 behavior) Thanks! 0 Quote Link to comment Share on other sites More sharing options...
JoMac Posted December 11, 2016 Share Posted December 11, 2016 (edited) Oh, I doubt the 'Hide' Command makes them recover faster compared to not Hiding...Thou, it could be at the same rate at best. On a related note: I know my Fatigued Troops never recovered to 'Tired' status when they automatically dropped into Move for several turns...I even issued no orders for a turn, then a 'Move' Order following turn (to see if it made a difference), and they still never recovered to 'Tired' status. It seems the only way to recover from Fatigue is to Stop for several turns...On top of that, Fatigue (red) takes longer to recover to next step, then say Tiring or Tired (yellow). Joe Edited December 11, 2016 by JoMc67 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 11, 2016 Share Posted December 11, 2016 IIRC we were originally told (years ago) that HIDE does increase recovery. But, after so many patches and updates, who knows... 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted December 11, 2016 Share Posted December 11, 2016 1 hour ago, JoMc67 said: Oh, I doubt the 'Hide' Command makes them recover faster compared to not Hiding... Yeah, I've seen no indications that it does. They are just catching a breather, not taking a nap. BTW, as a practice I try not to get my troops in a state worse than Ready, but occasionally a team will panic and run for a long distance to cover. Then they are apt to take many turns to recover. Michael 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted December 11, 2016 Share Posted December 11, 2016 7 hours ago, markshot said: Does hiding your troops make them recover fatigue faster? (as per CMx1 behavior) Thanks! Sounds like an interesting test. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted December 11, 2016 Share Posted December 11, 2016 Just now, SLIM said: Sounds like an interesting test. We eagerly await your report! Michael 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted December 11, 2016 Share Posted December 11, 2016 I don't know, but my assumption is that there is no difference. BTW, someone did a test years ago and according to him Hiding made no difference in CMx1 either. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 12, 2016 Share Posted December 12, 2016 Google is wonderful new resource that is highly recommended. At least in CM1 it seems hiding does NOT help recovery. 0 Quote Link to comment Share on other sites More sharing options...
GerryCMBB Posted December 12, 2016 Share Posted December 12, 2016 I assume not giving them orders for a turn or two should help them recover? I don't know why hiding them would not help as they are trying to stay out of harm's way and again resting. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted December 12, 2016 Share Posted December 12, 2016 I have tried using MOVE for tired troops and that seems to slow down recovery. Now, I just let em sit doing nothing, doesn't seem to matter if they are on HIDE or not. 0 Quote Link to comment Share on other sites More sharing options...
GerryCMBB Posted December 12, 2016 Share Posted December 12, 2016 1 hour ago, Erwin said: I have tried using MOVE for tired troops and that seems to slow down recovery. Now, I just let em sit doing nothing, doesn't seem to matter if they are on HIDE or not. Thanks Erwin. Having them Stay Calm and recover from Fatigue seems reasonable. 0 Quote Link to comment Share on other sites More sharing options...
markshot Posted December 13, 2016 Author Share Posted December 13, 2016 I think in other games, proximity from danger also has an impact on fatigue recovery even if they are not actively engaged. I mean hard to rest when you fear a grenade is going to be lobbed into your foxhole any minute. 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted December 15, 2016 Share Posted December 15, 2016 (edited) I've got some free time this afternoon, I'll run a test and report back. EDIT: Well, that was easier than I thought. I took three BAR teams, ran them all to exhaustion, then had one hide, one kneel behind a wall, and one keep moving around. The hiding, and kneeling troops recovered their fatigue at the same rate, while the moving team recovered at approximately 1/4 the rate. Hiding/Kneeling: Recovered from 'Exhausted to Tiring' Moving: Recovered from 'Exhausted to Fatigued' So, if you absolutely have to keep moving, your troops will slowly recover their energy, but ordering them to stop and take a break will help them regain their wind much faster. Hiding seems to have nothing to do with it. Edited December 15, 2016 by SLIM FOR SCIENCE! 0 Quote Link to comment Share on other sites More sharing options...
Father Ted Posted December 15, 2016 Share Posted December 15, 2016 Maybe the rationale here is that hiding is an active behaviour rather than just resting? 0 Quote Link to comment Share on other sites More sharing options...
GerryCMBB Posted December 15, 2016 Share Posted December 15, 2016 Thanks Slim. And I see the forums sport both a Father Ted and Basil Fawlty 0 Quote Link to comment Share on other sites More sharing options...
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