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Can't get mortars to fire (no line of site)


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I'm following a tutorial, but my mortars say they don't have line of site. 

 

I have a scout from 1st platoon that is in contact with 1st platoon hq (green)

1st platoon HQ is green to charlie company, and has a radio.

4th Platoon HQ has a radio, is green to charlie, and has the mortars. 

My scout has spotted an enemy, but I can't use the mortars to fire

http://imgur.com/a/gDTOe

Any ideas?

Thanks!

Edited by Johnlondon125
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In the WW2 titles FO units can call call artillery, mortars and air support.  HQ units can call all mortars and most artillery (some bigger calibre need FOs). The calling HQ or FO unit needs to have the LOS to the target.  So, with the HQ selected use the support panel to call the mortar fire (see the section "Artillery and Air Support" in the CM Engine Manual v3.01 pp 66.

On map mortars can also fire directly themselves if they have LOS to the target.  For the US 60mm mortars it is a very useful way to use them.

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Are you sure the scouts have radios... If they have found a good position to spot a target, then shuffle them away and put in their place an HQ/FO (with a cover arc to remind them not to take pot shots giving themselves away) with the necessary authority/training/equipment to call in the strike.

Edited by Wicky
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Use Scout Teams (with a small target arc) find out where the enemy are, picking up both visual sightings and sound contacts. Keep 4th Platoon HQ with the Mortars, he has the Radio for them. Use either 1st Platoon HQ to call in arty once he has reached an "Overwatch" position, or even wait for Company HQ to do the arty spotting whilst the Platoon HQ stays with his men.

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3 hours ago, Johnlondon125 said:

So my scouts can't radio an enemy location to the HQ Platoon, who can then order the mortar strike?

Why not? that's exactly how it would work in real life, no?

Not in '43 - '45 time period.  Radios were rare (and fragile) outside of AFV's  and HQ's.

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6 hours ago, Wicky said:

Are you sure the scouts have radios... If they have found a good position to spot a target, then shuffle them away and put in their place an HQ/FO (with a cover arc to remind them not to take pot shots giving themselves away) with the necessary authority/training/equipment to call in the strike.

They do have radios and they are green to 1st company HQ, which I thought meant they could communicate?

5 hours ago, Warts 'n' all said:

Use Scout Teams (with a small target arc) find out where the enemy are, picking up both visual sightings and sound contacts. Keep 4th Platoon HQ with the Mortars, he has the Radio for them. Use either 1st Platoon HQ to call in arty once he has reached an "Overwatch" position, or even wait for Company HQ to do the arty spotting whilst the Platoon HQ stays with his men.

That's why I'm confused that I still can't call in an mortar strike from 1st platoon hq or 4th platoon hq...everyone can communicate. when I try to call it in I get the "no line of site"

I don't understand what I'm doing wrong. The mortar is deployed. The scout team can see an enemy, and has communication to 1st company HQ (it's green in the little communications panel)

1st platoon HQ is green to Charlie company, as is 4th platoon HQ, who has the mortars.

I can try to call in the mortar strike from either 1st or 4th HQ, but the issue is the same, no line of site.

Just trying to understand this wonderful game. Thanks again for the help! :)

Edited by Johnlondon125
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56 minutes ago, Johnlondon125 said:

I don't understand what I'm doing wrong.

It's simple: in this era, scout teams were not authorized to call in strikes. (Okay, so it may have happened in a few exceptional cases, but as a general principle that was a no-no.) It was a matter of specialized training, and without that there was a lack of confidence in the spotter.

 

56 minutes ago, Johnlondon125 said:

I can try to call in the mortar strike from either 1st or 4th HQ, but the issue is the same, no line of site.

The HQ has to have its own LOS to the location. Just being informed by the scouts is not enough. And BTW, it's spelled 'sight'.

Michael

Edited by Michael Emrys
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3 minutes ago, Michael Emrys said:

It's simple: in this era, scout teams were not authorized to call in strikes. (Okay, so it may have happened in a few exceptional cases, but as a general principle that was a no-no.) It was a matter of specialized training, and without that there was a lack of confidence in the spotter.

 

The HQ has to have its own LOS to the location. Just being informed by the scouts is not enough. And BTW, it's spelled 'sight'.

Michael

Thank you, *now* I understand. 

Also, for the record, I do know how to spell, I promise. It was early!! :D

Edited by Johnlondon125
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1 hour ago, Johnlondon125 said:

They do have radios and they are green to 1st company HQ, which I thought meant they could communicate?

I just fired up the scenario editor and none of the dedicated scout units from June –Sept 44 have radios both Allies and Axis. Some have binoculars and US scouts also have demo charges.

Have you a screen shot of the scout's equipment panel and what month is it and which country's scouts are they?

Yes green means they can communicate but it doesn't mean in the context of the game that the scouts have the direct to authority / skills to call fire strikes.  As I mentioned just shuffle them round so the HQ units sit where the scouts were with LOS and proceed with raining death & destruction on your foes.

Edited by Wicky
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On November 4, 2016 at 10:34 AM, Johnlondon125 said:

I'm following a tutorial, but my mortars say they don't have line of site. 

Something about this statement puzzles me and I want to make sure I am understanding it correctly. Now, when you say that your mortars "say they don't have line of site [sic]", are you trying to target directly from the mortar?

Michael

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