Bulletpoint Posted April 25, 2016 Share Posted April 25, 2016 I noticed that after I spend the little mortar's HE ammo, and want to use the smoke ammo, I lose the ability to do the special generous mortar targeting. So, there will be a target in a difficult location, I don't have normal LOF. The mortar sets up, gets blue target line. I fire all 12 rounds of HE. I now try to target the exact same location with smoke. I now get no blue target line and cannot target. Closer inspection reveals that the targeting line now reports "out of range" for all ranges, then at very close range it switches instantly to "target too close". I can still target places that are in regular direct line of fire though. 0 Quote Link to comment Share on other sites More sharing options...
AttorneyAtWar Posted April 25, 2016 Share Posted April 25, 2016 Stupid question but are you using the "target smoke" command? 0 Quote Link to comment Share on other sites More sharing options...
womble Posted April 25, 2016 Share Posted April 25, 2016 I think this got reported a while back... I thought it had been fixed, too. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted April 25, 2016 Author Share Posted April 25, 2016 6 minutes ago, Raptorx7 said: Stupid question but are you using the "target smoke" command? Yep, using "Target smoke" command when I want to shoot smoke. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted April 25, 2016 Author Share Posted April 25, 2016 4 minutes ago, womble said: I think this got reported a while back... I thought it had been fixed, too. I'm on the newest version (3.12), from the master installer. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted April 25, 2016 Share Posted April 25, 2016 Ar. Might've fallen back out in the CMFB process I suppose; the fix I remember (perhaps faultily) was in BN. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted April 25, 2016 Author Share Posted April 25, 2016 2 minutes ago, womble said: Ar. Might've fallen back out in the CMFB process I suppose; the fix I remember (perhaps faultily) was in BN. Well CMBN is what I am playing... currently making my way down the Scottish Corridor. 0 Quote Link to comment Share on other sites More sharing options...
Father Ted Posted April 30, 2016 Share Posted April 30, 2016 FWIW I have recently come across the same problem ("Breaking the Panzers" scenario) 0 Quote Link to comment Share on other sites More sharing options...
PzKfW Posted February 20, 2017 Share Posted February 20, 2017 Sorry to resurrect an old thread... But DAMN I need smoke and those mortars can't fire it! Using "target smoke command" but every thing is "out of range" and the mortars won't fire either WP or smoke! 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted February 20, 2017 Share Posted February 20, 2017 Ignore the out or range text and plot the smoke mission anyways. They will fire, assuming you are using Engine 4 0 Quote Link to comment Share on other sites More sharing options...
PzKfW Posted February 21, 2017 Share Posted February 21, 2017 I am, and I did, and they did not. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted February 21, 2017 Share Posted February 21, 2017 (edited) Could you post the save game file? I made a test scenario for this issue and it's working fine in there so something else going on. Edited February 21, 2017 by Vanir Ausf B 0 Quote Link to comment Share on other sites More sharing options...
jonPhillips Posted February 21, 2017 Share Posted February 21, 2017 FWIW, I've seen exactly the same behaviour in the first 2 missions of The Scottish Corridor, using game engine 4.0. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted February 21, 2017 Share Posted February 21, 2017 Have you seen an issue I encountered in CMBS: An FO is waiting for offboard arty spotting rounds, but I was able to immediately select a 2nd offboard arty unit and deploy a 2nd strike. When I went back to the first arty piece than then the 2nd again, I could not access the 2nd one this time (that's they way I think it should work). However, by exiting the arty system and reselecting the same FO currently engaged in spotting rounds, I was again able to immediately select a 2nd offboard arty unit for targeting. (Not sure if CMBS now allows one FO to select multiple arty strikes.) 0 Quote Link to comment Share on other sites More sharing options...
PzKfW Posted February 21, 2017 Share Posted February 21, 2017 Could you open your own thread? This one is for 2" mortar round smoke being bugged. It's a serious problem as every British squad has these mortars. 0 Quote Link to comment Share on other sites More sharing options...
PzKfW Posted February 21, 2017 Share Posted February 21, 2017 By the way, they will shoot smoke OK as long as they have HE ammo remaining, but it doesn't seem to fire like regular mortar smoke, rather has a flatter ballistic arc. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted February 21, 2017 Share Posted February 21, 2017 I thought all mortars have the smoke rounds counted in with the HE rounds...if you use up all the HE first, you're simply out of rounds, smoke included. You have to use smoke before you burn through all the rounds available. No? Does that only apply to arty, or am I just misremembering? 0 Quote Link to comment Share on other sites More sharing options...
akd Posted February 21, 2017 Share Posted February 21, 2017 34 minutes ago, mjkerner said: I thought all mortars have the smoke rounds counted in with the HE rounds...if you use up all the HE first, you're simply out of rounds, smoke included. You have to use smoke before you burn through all the rounds available. No? Does that only apply to arty, or am I just misremembering? That is how off-map units work. 0 Quote Link to comment Share on other sites More sharing options...
PzKfW Posted February 21, 2017 Share Posted February 21, 2017 14 hours ago, Vanir Ausf B said: Could you post the save game file? I made a test scenario for this issue and it's working fine in there so something else going on. I will try to post it in a bit. It's the first mission of the battle pack campaign "Amiens tonight". 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted February 21, 2017 Share Posted February 21, 2017 Thanks akd. I knew the answer couldn't be that easy, lol! 0 Quote Link to comment Share on other sites More sharing options...
PzKfW Posted February 22, 2017 Share Posted February 22, 2017 Unfortunately it won't let me upload as the save game file is 20mb. 0 Quote Link to comment Share on other sites More sharing options...
PzKfW Posted February 23, 2017 Share Posted February 23, 2017 K, so the problem is not that they won't fire. It is that the "generous" direct LOS targeting for indirect fire weapons is not applicable to the mortar once it runs out of HE ammo... My scenario has two panzers in a forest, kind of like two rude pigs in a blanket. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted February 26, 2017 Share Posted February 26, 2017 On 2/23/2017 at 0:12 AM, PzKfW said: K, so the problem is not that they won't fire. It is that the "generous" direct LOS targeting for indirect fire weapons is not applicable to the mortar once it runs out of HE ammo... Did you try the test scenario I sent you? As I mentioned in the PM, it appears your issue is caused by attemping to fire the mortars through trees. 0 Quote Link to comment Share on other sites More sharing options...
Pericles Posted July 12, 2017 Share Posted July 12, 2017 I can confirm that the British mortar "target smoke' is still a problem with v.4.0. Apparently if the mortar team fires all HE shells, then it can't fire any of its smoke shells. Doesn't make any sense, must be a challenge to fix this bug. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted July 12, 2017 Share Posted July 12, 2017 Saved game? I've given up trying to replicate it. 0 Quote Link to comment Share on other sites More sharing options...
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