weta_nz Posted March 23, 2016 Share Posted March 23, 2016 Hi, I just had a Stuart tank reverse through the bocage - a minor bug maybe? It's has probably been raised before but I haven't seen it mentioned. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted March 23, 2016 Share Posted March 23, 2016 I've seen it happen too. 0 Quote Link to comment Share on other sites More sharing options...
Bootie Posted March 23, 2016 Share Posted March 23, 2016 This happened to me just yesterday.... in my St Jores battle! 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted March 23, 2016 Share Posted March 23, 2016 Yeah, it's been raised in the past. Apparently, if the vehicle has the Cullin device, it can pass through hedgerows...even backwards. If the TacAI had to create pathfinding based on FACING, then it would be very difficult to achieve any sort of pathing. Apparently. Instead, if the unit is toggled that "hedgerows are passable" and the game is coded so that "vehicle passing through hedgerow eliminates hedgerow", then you see how this happens. It's a property of the unit, not a property of the FRONT of the unit. At least, that's how I remember it being explained. Not a bug, per se, but a gameplay/coding compromise. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted March 23, 2016 Share Posted March 23, 2016 1 hour ago, c3k said: Not a bug, per se, but a gameplay/coding compromise. What's the difference between a "bug they know about but can't fix" and a "gameplay/coding compromise"? 0 Quote Link to comment Share on other sites More sharing options...
AttorneyAtWar Posted March 23, 2016 Share Posted March 23, 2016 12 minutes ago, Bulletpoint said: What's the difference between a "bug they know about but can't fix" and a "gameplay/coding compromise"? One is intentional. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted March 23, 2016 Share Posted March 23, 2016 6 minutes ago, Raptorx7 said: One is intentional. Well, I would say they are both intentional. If you know there's a bug in your feature and you can't fix it, but you still keep the feature in the game, then that's the same as a coding compromise. But I'm just being snarky I've seen this bug in practice, but it's no big deal - it's really rare and you can avoid it by setting good waypoints instead of leaving too much to the pathfinding AI. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted March 23, 2016 Share Posted March 23, 2016 Deleted. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted March 23, 2016 Share Posted March 23, 2016 This is a known (and funny looking) bug. Testers reported this some time ago, but Charles looked into it and said that it would be very difficult / time consuming to fix, so it is going to be left in. Regardless, I recommend keeping the front towards enemy. 0 Quote Link to comment Share on other sites More sharing options...
Rinaldi Posted March 23, 2016 Share Posted March 23, 2016 10 hours ago, Bootie said: This happened to me just yesterday.... in my St Jores battle! Yes, I noticed that. It cost you a Sherman -- if I was in your position I'd be rather miffed. (Sorry for the delay in turns by the way) Hope it gets fixed soon. 0 Quote Link to comment Share on other sites More sharing options...
weta_nz Posted April 1, 2016 Author Share Posted April 1, 2016 Thanks for the info - I can live with it. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.