Bud Backer Posted January 20, 2016 Share Posted January 20, 2016 Ok, I think I installed everything correctly. Wow, what a lot of files!One thing that I wonder if anyone else encountered and knows a fix for: when I load Kevinkin's QB hybrid maps in the editor, and do a 3D preview, CMRT crashes to desktop before I get to see the map. CMRT never crashes on me so I thought this was odd and perhaps there is something obvious I should have done that I didn't? 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted January 20, 2016 Author Share Posted January 20, 2016 Not sure about that crash! (Hi Bud, I sent you a PBEM file!) 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted January 20, 2016 Share Posted January 20, 2016 Not sure about that crash! (Hi Bud, I sent you a PBEM file!)darn, winter QBs would be the bee's knees...Turn sent back though! 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted January 20, 2016 Author Share Posted January 20, 2016 @Bud_B I have the winter QB enabled but it is by doing a 2nd install with its own separate mod folder which you fill with snow modded terrain and vehicles but without a [snow] modtag. The game sees them as default regular and displays them for all QB usage. It IS the bee's knees. A reorganization to do this takes maybe 10 minutes max. <<gently twisting arm!>>Maybe kevin installed a special anti-tamper subroutine to protect his patented hybrid QB from editing? 0 Quote Link to comment Share on other sites More sharing options...
kevinkin Posted January 20, 2016 Share Posted January 20, 2016 (edited) Hi guys. I do hold patents but on not of algorithms. The maps should display fine in the editor. I will test again. Maybe I should re-save and re-post those two hybrids.Bud ... which map ... does it play OK and only crash in the editor ... I do not have the QB work around yet .... maybe its related to that. But that would be odd. Phil do you have the same issue with those maps? Off for coffee and a test ...Kevin Edited January 20, 2016 by kevinkin 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted January 20, 2016 Author Share Posted January 20, 2016 I haven't downloaded them. Could you please summarize what exactly they are, where they should go and how you use them? 0 Quote Link to comment Share on other sites More sharing options...
kevinkin Posted January 20, 2016 Share Posted January 20, 2016 They are standard battles placed in the scenario folder and used and played as standard scenarios. They use much of the all ready prepared QB maps and AI plans but the OOBs are pre-selected. So they are hybrid in that they are custom battles but use QB maps (not set up via QB system). The files I have display OK so Bud's observation is a mystery right now.Kevin 0 Quote Link to comment Share on other sites More sharing options...
BarbaricCo Posted January 20, 2016 Share Posted January 20, 2016 On Mac there are 2 ways, that I know, which can crash CM.1. To have two instances of the same CM app running at the same time.2. To have CM app running and messing with shaders and mods folder. 0 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted January 20, 2016 Share Posted January 20, 2016 They are standard battles placed in the scenario folder and used and played as standard scenarios. They use much of the all ready prepared QB maps and AI plans but the OOBs are pre-selected. So they are hybrid in that they are custom battles but use QB maps (not set up via QB system). The files I have display OK so Bud's observation is a mystery right now.Kevin That might be it. I Thought they were to be put in the QB folder. I'll move them and see. 0 Quote Link to comment Share on other sites More sharing options...
BarbaricCo Posted January 20, 2016 Share Posted January 20, 2016 After release of COMPLETE Winter Mod Snowy Roofs another jewelry is possible to be played in Winter Mod.Thanks to SeinfeldRules, AD Amongst the Ruins Winter Mod (AI and H2H versions) https://www.dropbox.com/sh/pue7yf88j454n7u/AACYBbNSywH8yw4VLWsAB7jKa?dl=0 0 Quote Link to comment Share on other sites More sharing options...
BarbaricCo Posted January 20, 2016 Share Posted January 20, 2016 Thanks to SeinfeldRules, AD Amongst the Ruins Winter Mod (AI and H2H versions) https://www.dropbox.com/sh/pue7yf88j454n7u/AACYBbNSywH8yw4VLWsAB7jKa?dl=0 0 Quote Link to comment Share on other sites More sharing options...
Heinrich505 Posted January 20, 2016 Share Posted January 20, 2016 Bud, I put the Winter Hybrid battles in my RT scenario folder, and they pulled up in my RT Winter Mod just fine. I played out the armor version and it was nice. If you "winterize" scenarios in the editor, sometimes the winter mods you've just downloaded don't appear. I had this problem with one scenario that I loaded in the editor, then tagged for winter, and saved with a different file name. One of the mods, the GAZ MM truck, didn't load right and was only showing snowy tires. Kohl suggested that I needed to change the weather setting to frozen or cold to make the mod appear correctly. That worked. These winter battles are pretty slick. A whole different immersion.Heinrich505 0 Quote Link to comment Share on other sites More sharing options...
BarbaricCo Posted January 20, 2016 Share Posted January 20, 2016 I put theOne of the mods, the GAZ MM truck, didn't load right and was only showing snowy tires. Kohl suggested that I needed to change the weather setting to frozen or cold to make the mod appear correctly. That worked.That's intended behavior of GAZ MM .It has [snow] just tracks and light snow, and [snow muddy] heavily winterized version.And if you always want look of the [snow muddy] version than change tag of those textures to just [snow] and they will always load regardless of weather conditions. 0 Quote Link to comment Share on other sites More sharing options...
BarbaricCo Posted January 23, 2016 Share Posted January 23, 2016 Even if some Winter Mod team members traveled either forward or back in time, you are not left alone:SU-122 [snow] and [snow muddy] version in dropbox 3 tmp (until on CMMODs) 0 Quote Link to comment Share on other sites More sharing options...
BarbaricCo Posted January 23, 2016 Share Posted January 23, 2016 0 Quote Link to comment Share on other sites More sharing options...
kevinkin Posted January 24, 2016 Share Posted January 24, 2016 Hey ... I have a battle in the works that can use those. Maybe next week or so. Thanks.Kevin 0 Quote Link to comment Share on other sites More sharing options...
BarbaricCo Posted February 2, 2016 Share Posted February 2, 2016 Release! Winter Mod SU-122 on CMMODs:http://cmmodsiii.greenasjade.net/?p=2984 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted February 3, 2016 Share Posted February 3, 2016 That is one beautiful SU-122 mod, BarbaricCo. Great job! 0 Quote Link to comment Share on other sites More sharing options...
BarbaricCo Posted February 4, 2016 Share Posted February 4, 2016 That is one beautiful SU-122 mod, BarbaricCo. Great job!Thanks! I see You have experience with snowy conditions and are welcomed to make any additions to Winter Mod 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted February 4, 2016 Share Posted February 4, 2016 (edited) Thanks! I see You have experience with snowy conditions and are welcomed to make any additions to Winter Mod I am. I am currently working on translating my CMFI snow mods to CMRT. These are:All the Pz IV´sAll the spw 251'sAll the spw 250's.SdKfz 7All the Tiger I'sGerman uniformsAs you may know, my mods are not winterized vehicles or uniforms, but merely normal equipment sprinkled with a bit of snow - like your SU-122. My vehicle mods are all using Aris' mods as the base layer.BTW: I'm really impressed with the layout of your preview pics. They look just like pictures on the scale model kit boxes (do you have a template I could use?). Here's a preview:host image online Edited February 4, 2016 by umlaut 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted February 4, 2016 Author Share Posted February 4, 2016 He's back! Hi Dennis. I have been thinking of your CMFI stuff as a subset maybe modtagged [frosted]? I don't know.But it is already tagged as snow right? I always go in and mix and match to my desire. Your call. 0 Quote Link to comment Share on other sites More sharing options...
kevinkin Posted February 4, 2016 Share Posted February 4, 2016 I would love to help test the new CMFI material during development and / or design them into a new battle for everyone's enjoyment.Kevin 0 Quote Link to comment Share on other sites More sharing options...
BarbaricCo Posted February 4, 2016 Share Posted February 4, 2016 I am. I am currently working on translating my CMFI snow mods to CMRT. These are:All the Pz IV´sAll the spw 251'sAll the spw 250's.SdKfz 7All the Tiger I'sGerman uniformsAs you may know, my mods are not winterized vehicles or uniforms, but merely normal equipment sprinkled with a bit of snow - like your SU-122. My vehicle mods are all using Aris' mods as the base layer.BTW: I'm really impressed with the layout of your preview pics. They look just like pictures on the scale model kit boxes (do you have a template I could use?).Great news for CMRT Winter Mod I thinks it's excellent to have variety and at the same time whitewashed and snow covered, "default" camo vehicles, on the battlefield. Those numerous 250's and 251's versions are missing anyway. Don't know about the tags. For example we have whitewashed Tiger I mid and then it's good to have snowy covered Tiger I early?I'll send You PSD templates. For pictures please try War Movie ADVANCED Winter Mod shaders - screenshots are unedited. 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted February 4, 2016 Share Posted February 4, 2016 Thanks guys.I will probably not be making any new snow mods for the time being. As you know it is a very time consuming process, and I really dont think I can find the time for it. Especially not, once CMFB has been released So I'll concentrate on translating - and updating - the snow mods I have already made for CMFI.Phil: I am not entirely sure I understand what your [frosty] idea is about? Has it got something to do with there being different verisions of the same vehicles? If so, I still prefer to keep the mod tag [snow] on my vehicles - and then let players themselves decide which ones they are going to use. I think adding yet another mod tag to a map/scenario will lead to way too much confusion. There's plenty of that regarding mod tags already, I think.BTW; I couldn't resist trying to make a quick snow version for the rubble on one of my factory_mods maps. I think it looks quite cool (pun intended):picture share 0 Quote Link to comment Share on other sites More sharing options...
Heinrich505 Posted February 4, 2016 Share Posted February 4, 2016 Umlaut, Beautiful screenshots. Your frosted and snowy troops and vehicles look stunning. The snowy rubble is excellent.Heinrich505 0 Quote Link to comment Share on other sites More sharing options...
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