Guest cybuss Posted March 15, 2015 Share Posted March 15, 2015 Hello i have a simple question. does combat mission use opengl for only mac or does it use opengl for windows as well? Or does it use directx with a wrapper for mac? 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted March 15, 2015 Share Posted March 15, 2015 as far as I know uses OpenGL for Windows. 0 Quote Link to comment Share on other sites More sharing options...
Guest cybuss Posted March 22, 2015 Share Posted March 22, 2015 as far as I know uses OpenGL for Windows. Thanks for your reply. if it uses opengl then im happy. opengl works on all platforms we could some day see it ported to stuff like android steam os. can i get more confirmation that it uses opengl? 0 Quote Link to comment Share on other sites More sharing options...
Stagler Posted March 22, 2015 Share Posted March 22, 2015 (edited) Thanks for your reply. if it uses opengl then im happy. opengl works on all platforms we could some day see it ported to stuff like android steam os. can i get more confirmation that it uses opengl? It does use OpenGL. Also, don't mention steam on here Cybuss, otherwise you will risk the wrath of the admins. Edited March 22, 2015 by Stagler 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted March 22, 2015 Share Posted March 22, 2015 not sure what his asking about opengl has to do with steam other than you taking just one more opportunity to beat a dead horse. The "wrath of the admins" is usually reserved for those who just don't want to accept BF's right to decide how they want to market and support THEIR game. 1 Quote Link to comment Share on other sites More sharing options...
c3k Posted March 22, 2015 Share Posted March 22, 2015 OpenGL is used. It is an OPEN standard, so it is free. It SHOULD be supported by all gpu manufacturers, and is, to one degree or another. As of AMD's 15.3 driver (just released) it seems that Nvidia's drivers are still better for rendering OpenGL calls in an appropriate manner. (Meaning, some AMD drivers result in graphic corruption. Plenty of threads on that. Eartly 14 series AMD drivers still work. (I think. At least, they do on my AMD machine.)) DX has a licensing fee for each use. I think it's on the order of $50,000. Counting games and modules, starting with CMSF, I come up with financial burden of about $400,000, thus far. (My fee may be WAY off. I read that number years ago.) I don't know what BFC's profit margin is, but I'm willing to bet 400k would wipe out a good portion of it. There is a rumor/push/development of OpenGLNext, which takes some of AMD's Mantle api and utilizes it's better architecture. (DX12 incorporates a lot of the design elements of Mantle, leading to the rumor that AMD produced it, and pushed it, to force DX12 to incorporate it.) I have no idea what BFC is planning in the future. Ken 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted March 22, 2015 Share Posted March 22, 2015 Damn your intern is good. You are going to give her credit aren't you? 1 Quote Link to comment Share on other sites More sharing options...
c3k Posted March 22, 2015 Share Posted March 22, 2015 She never gets credit. She is grateful just to be in my presence and working, unpaid, as an intern. Back up that ladder! 0 Quote Link to comment Share on other sites More sharing options...
Jock Tamson Posted March 22, 2015 Share Posted March 22, 2015 DX has a licensing fee for each use. Eh, no. Where did you get that info from? The API, SDK and runtime are all free, and the client is a core part of the paid for OS. Even Visual Studio is free for teams of up to 5 devs. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted March 22, 2015 Share Posted March 22, 2015 ^^^ DX fee: that may be a miswired neuron. I saw that number years ago. So...what's to keep a developer from using dx? (I -know- that BFC has posted that there is/was a fee. Of course, that could be part of that same miswired neuron...) 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted March 23, 2015 Share Posted March 23, 2015 So...what's to keep a developer from using dx? Just the fact that it only works on Windows platforms. And maybe Xbox, I'm not sure about that one. 0 Quote Link to comment Share on other sites More sharing options...
Stagler Posted March 23, 2015 Share Posted March 23, 2015 Just the fact that it only works on Windows platforms. And maybe Xbox, I'm not sure about that one. You sure, swear FarCry 4 runs DX11 and is on PS4 also. Maybe not MAC like, but MAC is not a gaming system at the end of the day. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted March 23, 2015 Share Posted March 23, 2015 Just checked. Xbox runs on DirectX. So basically Microsoft platforms. You sure, swear FarCry 4 runs DX11 and is on PS4 also. Maybe not MAC like, but MAC is not a gaming system at the end of the day. PS4 does not use DirectX. It has a custom API called GNM. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted March 23, 2015 Share Posted March 23, 2015 (edited) Edited because I forgot some basics. Soooo....other than cross platform compatibility (I'm looking at you, Mac users) there is no reason to favor OpenGL over DirectX? (The no fee is news to me. Thanks for straightening me out.) Edited March 23, 2015 by c3k 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted March 23, 2015 Share Posted March 23, 2015 Soooo....other than cross platform compatibility (I'm looking at you, Mac users) there is no reason to favor OpenGL over DirectX? OpenGL is faster/more efficient. 0 Quote Link to comment Share on other sites More sharing options...
sbobovyc Posted March 23, 2015 Share Posted March 23, 2015 (edited) Here is an article about DirectX vs OpenGL performance. What it does not mention is the horrible state of OpenGL drivers on OS X. It is my guess that this one of the reason CM is using such old OpenGL techniques. http://www.extremetech.com/gaming/133824-valve-opengl-is-faster-than-directx-even-on-windows Edited March 23, 2015 by sbobovyc 0 Quote Link to comment Share on other sites More sharing options...
Stagler Posted March 23, 2015 Share Posted March 23, 2015 I think its because they market for MAC as well. 0 Quote Link to comment Share on other sites More sharing options...
Sulman Posted March 23, 2015 Share Posted March 23, 2015 (edited) I hope against hope that they'll release on Linux one day - OpenGL on Mac is probably even more awkward than Linux - I only boot into Windows for my photography tools and CMBS these days. Edited March 23, 2015 by Sulman 0 Quote Link to comment Share on other sites More sharing options...
Guest cybuss Posted March 23, 2015 Share Posted March 23, 2015 not sure what his asking about opengl has to do with steam other than you taking just one more opportunity to beat a dead horse. The "wrath of the admins" is usually reserved for those who just don't want to accept BF's right to decide how they want to market and support THEIR game. Not steam program. Steam operating system as in Linux. 0 Quote Link to comment Share on other sites More sharing options...
Guest cybuss Posted March 23, 2015 Share Posted March 23, 2015 I hope against hope that they'll release on Linux one day - OpenGL on Mac is probably even more awkward than Linux - I only boot into Windows for my photography tools and CMBS these days. If it uses OPENGL then 90% of the work is done. some big games are actually ported to linux by a single person. a few people who know how to operate linux could probably easily port this game in a few days i bet 0 Quote Link to comment Share on other sites More sharing options...
Glukx Ouglouk Posted March 24, 2015 Share Posted March 24, 2015 There is a rumor/push/development of OpenGLNext, which takes some of AMD's Mantle api and utilizes it's better architecture. (DX12 incorporates a lot of the design elements of Mantle, leading to the rumor that AMD produced it, and pushed it, to force DX12 to incorporate it.) Actually, this is not a rumor - it was officially anounced at GDC earlier this month, under the name of "Vulkan". 0 Quote Link to comment Share on other sites More sharing options...
Offshoot Posted March 25, 2015 Share Posted March 25, 2015 (edited) There is a rumor/push/development of OpenGLNext Now called Vulkan - https://www.khronos.org/vulkan Edit: Oop - didn't read the last post Edited March 25, 2015 by Offshoot 0 Quote Link to comment Share on other sites More sharing options...
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