Apocal Posted February 5, 2015 Share Posted February 5, 2015 (edited) It has been a (minor) issue as far back as CMSF as I recall. I was just wondering if there was any possibility of a "Target heavy" command to avoid TacAI issues with reluctance to fire heavier (ATGMs on IFVs, rockets and missiles for dismounts) at targets deemed unworthy. It would certainly be helpful for those times when you really, really want your infantry to launch and RPG into the building before assaulting it, but as it stands right now, the odds there are hit-or-miss with no player control involved. I think it is becoming even more of an issue with gear like the BMP-3 where you might want a cannon round, but it sticks with 30mm or the Bradley not firing a TOW at an obvious target holed up inside a building. I am most definitely not suggesting taking away the TacAI's ability to function as it stands today or forcing players to micromanage ATGM shots. I would just like a command to guarantee the heaviest weapon for non-AFVs/infantry squads will be used. Thoughts? Edited February 5, 2015 by Apocal 0 Quote Link to comment Share on other sites More sharing options...
Imperial Grunt Posted February 5, 2015 Share Posted February 5, 2015 This was actually proposed in the beta world and at this time its a NO GO. However it may be addressed again when the next module comes around. There are many advocates amongst the beta testers. 2 Quote Link to comment Share on other sites More sharing options...
Codename Duchess Posted February 5, 2015 Share Posted February 5, 2015 Is there any reason why it was a No Go? I'd also like the option/preference of making it a "one time shot" kind of thing that stacks, so that your squad fires say one rocket, but not all of them in a single turn. 0 Quote Link to comment Share on other sites More sharing options...
Apocal Posted February 5, 2015 Author Share Posted February 5, 2015 (edited) This was actually proposed in the beta world and at this time its a NO GO. However it may be addressed again when the next module comes around. There are many advocates amongst the beta testers. If it isn't giving too much the NDA game away: was the reasoning due to a technical issue or was it felt to be an overreach of player ability to intervene? Edited February 5, 2015 by Apocal 0 Quote Link to comment Share on other sites More sharing options...
Imperial Grunt Posted February 5, 2015 Share Posted February 5, 2015 I'm not sure, probably both. 1 Quote Link to comment Share on other sites More sharing options...
mikeCK Posted February 5, 2015 Share Posted February 5, 2015 I agree. Would be nice to have my guys put an AT-4 into a building before I move in and secure it 0 Quote Link to comment Share on other sites More sharing options...
Bennay Posted February 5, 2015 Share Posted February 5, 2015 also a "Target light briefly" would help in those CQC situations 0 Quote Link to comment Share on other sites More sharing options...
Atago Posted February 5, 2015 Share Posted February 5, 2015 One thing with features like this is that you should be able to get the AI to use the same routines. 'Teaching" the AI to use target heavy would likely take a lot of coding. 0 Quote Link to comment Share on other sites More sharing options...
mvp7 Posted February 5, 2015 Share Posted February 5, 2015 It would be nice if it could make the infantry AI use hand grenades to area targets, that would be one potential use for command like this. I think this could only work if it functioned like 'target briefly' rather than continuous target order, otherwise most infantry teams using it would be out of AT weapons after the first minute. 0 Quote Link to comment Share on other sites More sharing options...
Sim1943 Posted February 7, 2015 Share Posted February 7, 2015 also a "Target light briefly" would help in those CQC situations I just want to second this. While I do agree with the original post, to me, I would use this command much, much more frequently. 1 Quote Link to comment Share on other sites More sharing options...
Bennay Posted February 7, 2015 Share Posted February 7, 2015 thanks Rison i didn't feel it needed another topic 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted February 7, 2015 Share Posted February 7, 2015 I just want to second this. While I do agree with the original post, to me, I would use this command much, much more frequently. That's another one that already has a beta lobby. IIRC, it was originally suggested at about the same time Target Briefly was implemented during Red Thunder development. 0 Quote Link to comment Share on other sites More sharing options...
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