Dim Posted September 6, 2014 Share Posted September 6, 2014 Are turns in CMBS still going to be one minute long? I cant help but feel that 60 seconds is a huge amount of time on the modern battlefield as compared to WW2. Id love to hear other peoples opinions on this as well, for or against. Its quite an interesting topic imo. 0 Quote Link to comment Share on other sites More sharing options...
emccabe Posted September 6, 2014 Share Posted September 6, 2014 I don't think 1 minute will be that bad but a lot can happen in 1 minute but on the other hand I have had times where my units couldn't move to the waypoints in time 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted September 6, 2014 Share Posted September 6, 2014 It is a large amount of time, but do not expect turn length to change. Do expect to have to alter your perspective on how to play versus the ww2 titles or even CMSF. Modern tech is deadly. 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted September 6, 2014 Share Posted September 6, 2014 See where your coming from bu 1 min is fine..otherwise it's going to take me even longer to play a scenario. If they did it rather it be optional. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted September 8, 2014 Share Posted September 8, 2014 We don't have any plans to modify the turn format for Black Sea. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 8, 2014 Share Posted September 8, 2014 It would be useful to have the choice of a shorter WEGO time frame(s) and 60 secs. But, we have so many other "God-like" advantages when playing this game that allowing the AI 60 secs to get back at us seems fair. 0 Quote Link to comment Share on other sites More sharing options...
agusto Posted September 8, 2014 Share Posted September 8, 2014 How about dynamic WeGo times with different times for each player and player sepcific WeGo time beeing a function of the overall % of intact C2 links? 0,5 minutes WeGo time = 100% of all C2 links intact 1 minute WeGo time = 50 % of all C2 links intact 1,5 minutes WeGo time = 25% of all C2 links intact 2 minutes WeGo time 12,5% of all C2 links intact and so on..... What do you think of that? 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted September 8, 2014 Share Posted September 8, 2014 How about dynamic WeGo times with different times for each player and player sepcific WeGo time beeing a function of the overall % of intact C2 links? 0,5 minutes WeGo time = 100% of all C2 links intact 1 minute WeGo time = 50 % of all C2 links intact 1,5 minutes WeGo time = 25% of all C2 links intact 2 minutes WeGo time 12,5% of all C2 links intact and so on..... What do you think of that? I think you have no idea how close you guys are to giving Charles a coronary. 0 Quote Link to comment Share on other sites More sharing options...
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