jspec Posted August 17, 2014 Share Posted August 17, 2014 Thanks for creating these. Been in the mood for some CMSF lately, just tried out these buildings and they're a nice improvement! Looking forward to checking out the terrain- 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted August 17, 2014 Author Share Posted August 17, 2014 Glad you like them. I made a mistake with the 1st building pack, missing one file. I am loading an updated version. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 17, 2014 Share Posted August 17, 2014 Thanks for doing all this. 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted August 17, 2014 Author Share Posted August 17, 2014 Just released the corrected building1 part. Should be all in place now, but I don't know if the renewed file will need to be reviewed by BFC first too. BFC should release the other mods uploaded (add ons, terrain, roads, highway). 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 17, 2014 Share Posted August 17, 2014 So we can delete the previous Building1 d/l folder and replace with the new one? 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted August 17, 2014 Author Share Posted August 17, 2014 Not sure if BFC approved the file yet, I'll let you know. In any case you can just rewrite the files, there was 1 missing. 0 Quote Link to comment Share on other sites More sharing options...
jspec Posted August 18, 2014 Share Posted August 18, 2014 Downloaded the terrain files, looking forward to checking them out. I think there's a problem with "Ground 4", when I download it's named "Ground 5" and after unzipping it looks like the files inside the folder are the same as the "Ground 5" folder. Thanks again for doing these! 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted August 18, 2014 Author Share Posted August 18, 2014 Thanks for pointing it out jspect, I'll correct that. I knew I was going to make some mistakes, I really don't like uploading multi parts. I can't correct it now due to upload limit, I'll try again Tomorrow. Buildings1 has been corrected. 0 Quote Link to comment Share on other sites More sharing options...
jspec Posted August 18, 2014 Share Posted August 18, 2014 No problem! Thanks again for doing these, just checked them out for minute in a scenario I'm playing and they look great. One question, I noticed the terrain seems to 'pop in' a little more obviously as I move the camera forward (as in a 'tracking shot' across one end of the map to the other). I'm guessing that's just an effect of having the higher res textures? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 18, 2014 Share Posted August 18, 2014 What happened to #5 and #6? Don't see em in the list for d/l. 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted August 19, 2014 Author Share Posted August 19, 2014 No problem! Thanks again for doing these, just checked them out for minute in a scenario I'm playing and they look great. One question, I noticed the terrain seems to 'pop in' a little more obviously as I move the camera forward (as in a 'tracking shot' across one end of the map to the other). I'm guessing that's just an effect of having the higher res textures? Probably yes. Some textures more than Others show this problem, I'll try to look more into it. I have not found the "mini" versions of the textures (something that was there in CMN and CMRT, for example), which provide for the long range texturing, not sure if CMSF miss them or they are hidden somewhere I could not find them. I might need to tweak some ground textures brightness to show up in a better combination with distant ground. 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted August 19, 2014 Author Share Posted August 19, 2014 What happened to #5 and #6? Don't see em in the list for d/l. Darn, missed the 6. 5 is there: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=3289 I'll upload 6 now. Corrected 4 and uploaded 6 should be online after approval. 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted August 19, 2014 Author Share Posted August 19, 2014 Corrected 4 and uploaded 6. Should be online after approval. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 19, 2014 Share Posted August 19, 2014 That's great. But #5 doesn't seem to show up in the d/l list. http://www.battlefront.com/community/forumdisplay.php?f=70 0 Quote Link to comment Share on other sites More sharing options...
jspec Posted August 19, 2014 Share Posted August 19, 2014 Probably yes. Some textures more than Others show this problem, I'll try to look more into it. I have not found the "mini" versions of the textures (something that was there in CMN and CMRT, for example), which provide for the long range texturing, not sure if CMSF miss them or they are hidden somewhere I could not find them. I might need to tweak some ground textures brightness to show up in a better combination with distant ground. Cool, thanks for the info. It's not a 'deal breaker' or anything, just was curious as to why it might be happening. Should just really use the 'ctrl + mouse clicking' method to jump around anyway, as panning/moving the camera has always been so sluggish in CM games. Anyway thanks again for doing these, looking forward to downloading the files tonight. 0 Quote Link to comment Share on other sites More sharing options...
kendar Posted August 20, 2014 Share Posted August 20, 2014 first, it's a great set of textures, many thanks for sharing I might need to tweak some ground textures brightness to show up in a better combination with distant ground. Yep, the "sand" ones are very visual disturbing as the "far" look yellow and the "near" are more grey. whereas It's a great improvement from the stock textures, this is disturbing when looking from above. 0 Quote Link to comment Share on other sites More sharing options...
Skwabie Posted August 24, 2014 Share Posted August 24, 2014 thanks for another great set of mods Kieme. proposing to BFC to postpone CMBS so we can fully enjoy SF first:D 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted August 25, 2014 Author Share Posted August 25, 2014 first, it's a great set of textures, many thanks for sharing Yep, the "sand" ones are very visual disturbing as the "far" look yellow and the "near" are more grey. whereas It's a great improvement from the stock textures, this is disturbing when looking from above. I just found the "mini" ground textures, must have been in one of the patch packs. Well, I'll just have to make the mini version and release them in a dedicated pack, will be ground 10. This should solve the problem with distant grounds, or at least make it less horrible. - Submitted ground10 with the distant grounds - 0 Quote Link to comment Share on other sites More sharing options...
kendar Posted August 25, 2014 Share Posted August 25, 2014 What a great new !!! :eek: I really thank you for upgrading The CMSF's games 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted August 26, 2014 Author Share Posted August 26, 2014 You are welcome, in ground 10 part you'll find the distant terrain, it should fix the problem with that and give a better look to large maps. Generally speaking, some texture colors are different than the vanilla ones, so the entire mod might have a better or worse look in some maps, due to the fact that in some cases the Tiles were chosen by the scenario creators because they blended toghether nicely, and it might be not the same with the HD mod on. I have checked some maps within scenarios and campaigns and was pleased with the result in most cases. All in all I'd say that the mod fits the game but for the only exception of "optional highway mod", which is good only for new maps, because all older maps/scenarios/campaigns won't have a good looking highway with that mod on. Anyway, horizons/sky etc. have been submitted too. Unfortunately there are some glitches I couldn't find a way to correct within horizons textures, but I decided to release them anyway. 1 Quote Link to comment Share on other sites More sharing options...
Whiterider Posted August 26, 2014 Share Posted August 26, 2014 Thank you so much, Kieme. The mods are superb. The revival of CMSF is on the way 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted August 26, 2014 Author Share Posted August 26, 2014 Thank you very much, I wish this game would be upgraded to 3.0 standards, there's just a lot missing. For example: I was making a wall Yesterday, and noticed how limited are the options of complex wall formations if compared to CMBN or CMRT (missing "T", "X" "+" for example)... this also makes you appreciate the improvements CM 2x games have had in the past 7 years. 0 Quote Link to comment Share on other sites More sharing options...
Whiterider Posted August 26, 2014 Share Posted August 26, 2014 It looks CMSF will be upgraded to 3.0 after CM Black Sea release (October?). Battlefront is really interested to not let this awesome game die. A wise decision IMO. 0 Quote Link to comment Share on other sites More sharing options...
Saferight Posted August 26, 2014 Share Posted August 26, 2014 Not sure if you have it but have you thought of giving CMA the same treatment it needs it badly!!! 0 Quote Link to comment Share on other sites More sharing options...
emccabe Posted August 27, 2014 Share Posted August 27, 2014 Not sure if you have it but have you thought of giving CMA the same treatment it needs it badly!!! verty true I wish it would be ported to mac as well but thats probably not going to happen but it should be updated because it is way overlooked 0 Quote Link to comment Share on other sites More sharing options...
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