Pandur Posted May 11, 2014 Share Posted May 11, 2014 this is a tech noob question i guess, but when i see veins germans and russians have roughly 700mb? does that mean i have 700 mb in memory every time there are russians and german soldiers on the board, this increadsed by all the nice aris vehicles mods? and i got kiemes´s buildings also. i am not sure i notice a FPS loss, but i wowuld be interessted in how much bigger or how much more memory is used compared to stock? i am not sure i can just continue replacing every medium-res texture in the game with high res textures and suffer no penalty is there any downside to run all the big mods together? also how many hulls´can a vehicle have now? also penetration decals? first thing i did with aris vehicles mods was to select one hull per vehicle and rename the hulls, i thought i can only have 1 hull? but had to find out that not the case and reinstall all the vehicles mods again. but now i was thinking to look through the vehicles and delete some hulls on vehicles that have a excessive number of hulls as every different hull adds to the memory footpront or not? anyone tech savy and can explain this to me? 0 Quote Link to comment Share on other sites More sharing options...
Vein Posted May 11, 2014 Share Posted May 11, 2014 Can't speak for the other mods you use but my Soviet mod won't have any impact at all on memory or performance as the textures are the same size as the original. The german mod uses more uniform variations for helmets and uniforms, 5 or 6 more probably. I don't notice any impact but if you have an ancient machine you might but I doubt it. I don't use higher resolution textures as a rule. 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted May 11, 2014 Share Posted May 11, 2014 Same here, all the buildings, guns etc. mods I've done have the same size as the originals, so the number of pixels is the same, they just change color. If you have let's say 5 more hull variations on a vehicle than the vanilla's single one I doubt it will impact gameplay directly, but only loading times of the game or mission, but in any case I'm pretty sure they should be milliseconds. 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted May 11, 2014 Author Share Posted May 11, 2014 ah thats good to know, my machine isnt that ancient, but i was thinking better i get some intel on this now befor i bog down my game over time and then i have to "choose" what to delete, which would be hard to choose. now that i know, i love how you make the stuff look much better(i like the rag´tag variations on infantry a lot since CMSF rag´tagging) but keeping file size the same. that is sweet. anyone know what textures can have how many variations now? or is this unlimited and i could add 20 hulls for vehicel xy for example? EDIT: @Kieme, you posted while i made a post to, so need to edit, many thx for the promt info! 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted May 11, 2014 Share Posted May 11, 2014 pretty sure the number is infinite, MickeyD did a lot of testings in the past on this matter so he might confirm for sure. Same goes for buildings, bunkers too as I discovered little time ago. 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted May 11, 2014 Author Share Posted May 11, 2014 unlimited? that is sweet! "Holly unlimited variation possibilities, Batman" "Brace yourself Robin, the bat radar shows lots of variations incoming" *robin striking the pose* 0 Quote Link to comment Share on other sites More sharing options...
AlexUK Posted May 11, 2014 Share Posted May 11, 2014 Sound mods can definitely have an impact on performance, I guess because the size of the sound samples are larger than the originals in many cases (some moderns have helpfully created smaller size sound mods to help us out) 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted May 11, 2014 Author Share Posted May 11, 2014 but i guess this would not permanently decrease the performance in a scene but give a shuttering when the sound is played? means no performance decrease in command phase where i only hear background? would this be true? 0 Quote Link to comment Share on other sites More sharing options...
SnakeTheFox Posted May 11, 2014 Share Posted May 11, 2014 Basically, for the most part, all of the memory that's being used by mods would be used by the default textures anyway, so in most cases performance is the same. High-resolution textures (I believe CMx2 supports up to x2 standard res) and other things that replace low filesize default items with higher fidelity ones will knock off a few FPS in total; but I have about 4gb of mods at the moment and there's maybe 1-2 frames of difference. 0 Quote Link to comment Share on other sites More sharing options...
Macisle Posted May 11, 2014 Share Posted May 11, 2014 I've got a ton of mods going (thanks Vein, Aris, Kieme, Waclaw, Juju, Saferight, and everybody else for some really outstanding work!) and I ran a quick test comparison with stock CMRT yesterday. I didn't notice any difference at all in frame rates. 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted May 11, 2014 Author Share Posted May 11, 2014 ok iam no longer worried 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted May 16, 2014 Share Posted May 16, 2014 Most mods are a simple 1:1 swap of existing sized textures so will have zero influence on framerate. High res mods are another matter. I recall during testing my machine would choke briefly while panning around the map. I tracked the problem down to the newly introduced dead cow flavor object. A combination of high poly count and large texture art. When the dimensions of the BMP art file was cut in half the framerate problem magically went away. And for a dead cow the art still looked perfectly decent. 0 Quote Link to comment Share on other sites More sharing options...
grungar Posted August 7, 2015 Share Posted August 7, 2015 (edited) are the dead cow stink bmps more recource demanding then smoke from a burning vehicle?...if so would somebody help me nerf the file..i cant find it. Edited August 7, 2015 by grungar 0 Quote Link to comment Share on other sites More sharing options...
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