agusto Posted February 2, 2014 Share Posted February 2, 2014 Dont know if there is already a discussion abut this, but i just read this in the features list and i think it deserves to be mentioned: "AI Triggers allow AI forces to execute actions based on other units or interaction with Objectives" This is awesome and one of the best new features IMO. Its is going to allow scenario designers to bring their scenarios to a whole new level in termns of realism and challenge! It means that the AI will actually be able to actively respond to the players actions on a tactical level and not only follow a pre-planned program of movements! This means that for example the AI is going to be able to choose between different plans of attack based on reconaissence results or that it will be able to reloacte its forces during a defensive mission in order to prevent a breakthrough! Example: If recon unit 1 touches objective A then attack via avenue of approach A or else attack via avenue of approach B etc.... Link to comment Share on other sites More sharing options...
Pak40 Posted February 2, 2014 Share Posted February 2, 2014 Yes, it's been discussed already, just go to the second page of posts. Steve has contributed to the discussion too. Link to comment Share on other sites More sharing options...
agusto Posted February 2, 2014 Author Share Posted February 2, 2014 Ah, thanks. Link to comment Share on other sites More sharing options...
noxnoctum Posted February 2, 2014 Share Posted February 2, 2014 My second favorite feature after tcp-ip wego easily. Link to comment Share on other sites More sharing options...
Macisle Posted February 3, 2014 Share Posted February 3, 2014 My second favorite feature after tcp-ip wego easily. Same here! When the upgrade package becomes available for CMBN, I'm gonna have to revisit my currently H2H-only scenario for finally adding AI plans. Link to comment Share on other sites More sharing options...
SlowMotion Posted February 3, 2014 Share Posted February 3, 2014 older discussion here http://www.battlefront.com/community/showthread.php?t=113359 Link to comment Share on other sites More sharing options...
Battlefront.com Posted February 3, 2014 Share Posted February 3, 2014 Yes, let's keep the discussion to the above linked to thread. Lots of good info in there already. Steve Link to comment Share on other sites More sharing options...
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