Oddball_E8 Posted October 26, 2013 Share Posted October 26, 2013 So I decided that I wanted to check what sound the FG42 used in the game since it doesnt have its own in the files, so I made a scenario with the two different FJ battalions. Not a single FG42 to be found! So I tried again, thinking that it might just be very very rare. Tried three times with two full battalions. Still no FG42. Did it not make it into the game? If so, why not? 0 Quote Link to comment Share on other sites More sharing options...
GSX Posted October 26, 2013 Share Posted October 26, 2013 Maybe it wasn't used by MG times? 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted October 26, 2013 Share Posted October 26, 2013 Maybe you have to choose a certain theatre and/or date? Edit: Just made a quick test. Made a scenario: August 30th 1944, France. There were several FG 42´s. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted October 26, 2013 Share Posted October 26, 2013 Found it, 2 minutes work. FJ parachute battalion, Sept 44, a VERY rare weapon in the game. To my mind it functions rather like a German B.A.R., though people will fight me on that assessment CMFI Gustav Line has the early version with metal stock, MG has the later version with wood stock and repositioned bipod. 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted October 27, 2013 Author Share Posted October 27, 2013 I tried september 44 france and september 44 holland and got nothing... Still, one would think at least one in six batallions would have it? I'll try august 30 france and see what I get. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted October 27, 2013 Share Posted October 27, 2013 Hmmm... I just tried again and it popped up again. I don't know what date it first shows up. I'm finding it around Sept 20 Holland. Among the Beta folks there was a joke that the gun was showing up once-per-battalion. If it shows up at all it should show up more often than that, 1-2 per Company perhaps. 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted October 27, 2013 Author Share Posted October 27, 2013 REPORTING FOR PUBLIC SCOLDING! Since I wasn't wearing my glasses (cuz I don't need no stinkin' glasses!) I had used the kriegsmarine instead of FJ (assuming that they had their own grouping in the editor). So no wonder I didn't find any FG42. That said, I did find them now... and there is a problem. They use the Kar98k sound. And in my soundmod, that has a bolt action sound added to it So now when the FJ use the FG42 to fire full auto you will hear a smattering of bolt actions afterwards I guess I'll have to change my mod to remove all the bolt action sounds now (can't have them on lee-enfield and springfield if they aren't on the mauser). I just don't understand why BFC didn't use the now available gun rifle.wav/gun 7 single.wav sounds that used to be the default for all rifles? In the vanilla game it sounds the same as all other rifles, so I just don't understand why they used the kar 98k sound 0 Quote Link to comment Share on other sites More sharing options...
AstroCat Posted October 27, 2013 Share Posted October 27, 2013 Hmmm bit of a bummer on using the Kar sfx for the FG42, maybe they can switch it in the next patch? I'd really like to keep a few reloading sfx mixed in for the bolt action rifles. 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted October 27, 2013 Author Share Posted October 27, 2013 Hmmm bit of a bummer on using the Kar sfx for the FG42, maybe they can switch it in the next patch? I'd really like to keep a few reloading sfx mixed in for the bolt action rifles. I doubt they would do that just to placate the few users that actually have soundmods with bolt action sounds installed... 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted October 27, 2013 Share Posted October 27, 2013 The FG42 really needs its own unique sound. Having it share the same sound file with all of the other rifles just isn't right, especially considering how loud the thing is in reality. 0 Quote Link to comment Share on other sites More sharing options...
lordhedgwich Posted October 28, 2013 Share Posted October 28, 2013 well i think there only like a little over 2000 of each version of the fg42 made so i suppose it should be super rare. When i played the scenario "devils hill" I had 1 scout team with fg42 and i think 1 guy in a platoon had one. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted October 28, 2013 Share Posted October 28, 2013 It is supposed to be quite rare, but it seems it got to be more rare than expected sometime while making the Module. I'm going to look at this again tonight and see how i can increase the chances of seeing them a bit more, though only a bit. As for unique sound effects, you can do a search on this topic and find a lot of threads about it. Bottomline is that sound effects are a massive hit to computing resources so we keep them to a minimum. Allowing Mods has been inadvisable as well since we try very hard to not allow people to overwhelm their computer's abilities. Because guess who gets blamed first when the framerate drops or games start crashing? Let me give you one guess Steve 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted October 28, 2013 Author Share Posted October 28, 2013 It is supposed to be quite rare, but it seems it got to be more rare than expected sometime while making the Module. I'm going to look at this again tonight and see how i can increase the chances of seeing them a bit more, though only a bit. As for unique sound effects, you can do a search on this topic and find a lot of threads about it. Bottomline is that sound effects are a massive hit to computing resources so we keep them to a minimum. Allowing Mods has been inadvisable as well since we try very hard to not allow people to overwhelm their computer's abilities. Because guess who gets blamed first when the framerate drops or games start crashing? Let me give you one guess Steve Not unique, just a switch to use something not associated to a bolt action rifle Maby the MG34 sound? (gun 7 lmg.wav) or even one of the now unused old rifle sounds? Just suggestions... especially since alot of the soundmods have bolt action sounds on the bolt action rifles. 0 Quote Link to comment Share on other sites More sharing options...
AstroCat Posted October 28, 2013 Share Posted October 28, 2013 Yeah just a new SFX trigger instead of a new sound would be totally fine by me. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted October 28, 2013 Share Posted October 28, 2013 That I think we can do! Steve 0 Quote Link to comment Share on other sites More sharing options...
AstroCat Posted October 28, 2013 Share Posted October 28, 2013 That I think we can do! SteveThanks! Much appreciated by us sound guys! 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted October 29, 2013 Share Posted October 29, 2013 As for unique sound effects, you can do a search on this topic and find a lot of threads about it. Bottomline is that sound effects are a massive hit to computing resources so we keep them to a minimum. Allowing Mods has been inadvisable as well since we try very hard to not allow people to overwhelm their computer's abilities. Because guess who gets blamed first when the framerate drops or games start crashing? Let me give you one guess Steve Is anything in the plans for overcoming this problem? To be fully honest it's quite lame, for example, to hear the Thompson and MP40 using the same sound. 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted October 29, 2013 Author Share Posted October 29, 2013 Is anything in the plans for overcoming this problem? To be fully honest it's quite lame, for example, to hear the Thompson and MP40 using the same sound. I do hope you are aware that the thompson and the MP40 use different sound files, it's just that the vanilla game has the same sound in both those files right? Try using a soundmod once 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted October 29, 2013 Author Share Posted October 29, 2013 That I think we can do! Steve Awesome! Thanx! 0 Quote Link to comment Share on other sites More sharing options...
Ts4EVER Posted October 29, 2013 Share Posted October 29, 2013 I do hope you are aware that the thompson and the MP40 use different sound files, it's just that the vanilla game has the same sound in both those files right? Try using a soundmod once How exactly does this improve performance? In the end both files would have to be loaded by the game, right? 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted October 29, 2013 Author Share Posted October 29, 2013 How exactly does this improve performance? In the end both files would have to be loaded by the game, right? It allows modders to make different sounds for those two very different sounding weapons. But it also saves the developers time and effort by just keeping the same sound and copying it to that new one. So if you want different sounding SMG's, you can. Just install a soundmod. But if you are just using the regular sounds, they are very light on the taxation of your system (they are "light and easy" sound files). If you start using soundmods, you might experience performance drops. From the start, the game (CMSF at least) didn't even have more than 1 sound for every type of weapon (1 smg sound, 1 mg sound, 1 rifle sound and so on) for almost all of the weapons in the game. So the garand used the same sound as the kar 98 and the springfield, for example. This was changed due to heavy demands for more sound files by the players. So this was a compromise. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted October 29, 2013 Share Posted October 29, 2013 Is anything in the plans for overcoming this problem? No, because it isn't a single problem. It's the way sound files are loaded into memory and recalled. It's about the size of those sounds and the impact on RAM. It's about all the other demands CM is placing on the various components of the average computer. It's about modders paying little attention to these problems and creating mods that literally break the game, for which we get blamed first. If this was a simple problem to address we'd already have unique sounds for every weapon. And would have from the start. Overall it is just "fluff" for the game and it's not worth bringing the whole thing crawling to a halt for something that very few people would even appreciate. Obviously, based on your posts, you're not one of those people Speaking as a fellow gun nut, who has been fortunate to use or witness firing just about every WW2 US, German, and Soviet gun I can sympathize. But my personal interests have to be kept in perspective. Steve 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted October 29, 2013 Share Posted October 29, 2013 As far as the chance of a FG42 coming up, I just checked and it has a 10% chance of popping up in every single combat squad (Rifle, Pioneer, and Aufklärung). I'll bump it up a little bit, but not much because 10% is already significant given the supply side issues facing these particular FJ units. Steve 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted October 29, 2013 Share Posted October 29, 2013 I do hope you are aware that the thompson and the MP40 use different sound files, it's just that the vanilla game has the same sound in both those files right? Try using a soundmod once Yes, I am. I've just been too lazy to try a sound mod, and I'm very picky about sound mods at that. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted October 29, 2013 Share Posted October 29, 2013 No, because it isn't a single problem. It's the way sound files are loaded into memory and recalled. It's about the size of those sounds and the impact on RAM. It's about all the other demands CM is placing on the various components of the average computer. It's about modders paying little attention to these problems and creating mods that literally break the game, for which we get blamed first. If this was a simple problem to address we'd already have unique sounds for every weapon. And would have from the start. Overall it is just "fluff" for the game and it's not worth bringing the whole thing crawling to a halt for something that very few people would even appreciate. Obviously, based on your posts, you're not one of those people Speaking as a fellow gun nut, who has been fortunate to use or witness firing just about every WW2 US, German, and Soviet gun I can sympathize. But my personal interests have to be kept in perspective. I dunno Steve, I wouldn't exactly call it fluff. To give an example: if I hear a rifle shot or SMG burst right now, I have to look all over the map or rewind the game to try to find out whether or not the sound was from friend or foe. I wouldn't exactly call that a great game feature. To me it's a bit disappointing, given the attention to detail in the rest of the game is and has been given. But yeah, you're right: my opinion is colored by the fact that I either own or have fired almost every nation's WW2 service rifle and/or carbine. 0 Quote Link to comment Share on other sites More sharing options...
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