DavidFields Posted October 10, 2013 Share Posted October 10, 2013 I had mostly been playing heavy infantry campaigns. Hunt seems to be very tiring for infantry, and I tended to only use it for the last few meters of a move, into bocage--for example. But now that I am using a campaign with AFVs, the hunt command, before enemy contact, almost seems like the old "move to contact" CM1 command. Once the enemy is engaged, the hunt command then again becomes of less use--because the AFV will stop at the sight of any target, no matter how trivial. Is that others' experience? 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted October 10, 2013 Share Posted October 10, 2013 For more tactical control, use Hunt with target arcs. The unit will ignore enemies (except suddenly close or overwhelming ones) outside of the arc while Hunting, so they won't stop just because they spot a rifle team 1000m away. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted October 10, 2013 Share Posted October 10, 2013 almost seems like the old "move to contact" CM1 command. Because it is the old "move to contact" CM1 command, only with the name of a different old CM1 command. 0 Quote Link to comment Share on other sites More sharing options...
Seedorf81 Posted October 10, 2013 Share Posted October 10, 2013 I had mostly been playing heavy infantry campaigns. Hunt seems to be very tiring for infantry, and I tended to only use it for the last few meters of a move, into bocage--for example. But now that I am using a campaign with AFVs, the hunt command, before enemy contact, almost seems like the old "move to contact" CM1 command. Once the enemy is engaged, the hunt command then again becomes of less use--because the AFV will stop at the sight of any target, no matter how trivial. Is that others' experience? Yes, even after playing this game for quite a while, I sometimes start swearing and cursing when my AFV's or tanks seem to ignore my orders to advance. In the heat of battle I forgot that I gave a HUNT command and indeed, they spotted a lone enemy rifleman and stop, f#cking up my brilliant planning. This arcing solution that is mentioned doesn't suit me, since I tend to forget to UN-ARC later, with usually disastrous consequences. I hardly ever use HUNT anymore, certainly not for vehicles, I use SLOW. 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted October 10, 2013 Share Posted October 10, 2013 For more tactical control, use Hunt with target arcs. The unit will ignore enemies (except suddenly close or overwhelming ones) outside of the arc while Hunting, so they won't stop just because they spot a rifle team 1000m away. You sure? Because IME it does not work this way. A tank with a ACA will stop if he spots infantry outside the arc. It would sure be nice if hunt would work together with CAs. 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted October 10, 2013 Share Posted October 10, 2013 It would be great if the old hunt command (cmx1) would be introduced again (a unit will start to move again if it lose contact or destroy all spotted enemies). I cant recall if BF has explained if its to hard to implement in the cmx2 engine? 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted October 10, 2013 Share Posted October 10, 2013 Hunt: a fun command in CM1 when using the Archer tank or portee truck... ;-) 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted October 10, 2013 Share Posted October 10, 2013 Yup, i want the old Hunt command back as well 0 Quote Link to comment Share on other sites More sharing options...
slysniper Posted October 10, 2013 Share Posted October 10, 2013 slow is the command to use. If you think about it, slow for armor now works the same way hunt did in cmX1. The tank fire is accurate at slow, so it will engage and continue its attack. That is about all hunt did before except stopping while engaged. Hunt is good for moving amor at blind locations where stopping is the best move if enemy units are spotted. Like over a ridge or around a blind corner in the road, somewhere that might be best to stop and engage, or maybe reverse back out of sight with the next command. So hunt is good for that, whereas we had no good options for that before. So more commands would be good, but the present ones work fine if used with how they are designed. 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted October 11, 2013 Share Posted October 11, 2013 slow is the command to use. If you think about it, slow for armor now works the same way hunt did in cmX1. The tank fire is accurate at slow, so it will engage and continue its attack. That is about all hunt did before except stopping while engaged. Hunt is good for moving amor at blind locations where stopping is the best move if enemy units are spotted. Like over a ridge or around a blind corner in the road, somewhere that might be best to stop and engage, or maybe reverse back out of sight with the next command. So hunt is good for that, whereas we had no good options for that before. So more commands would be good, but the present ones work fine if used with how they are designed. I don't remember who said it, but apparantly tanks are not as accurate on slow as they are when stationary. So whilst it is an ok compromise, it still is a compromise that we shouldn't have to do. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted October 11, 2013 Share Posted October 11, 2013 I still hope we get MOVE TO CONTACT back for infantry as HUNT is way too tiring for landsers. 0 Quote Link to comment Share on other sites More sharing options...
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