Battlefront Repository Posted August 13, 2013 Share Posted August 13, 2013 Very large urban map (1x1 km) - of the fictional town Ciembienne. Just a map. No AI plans, units etc. Updated august 12 2013: Corrected a few oversights in the map - and changed diagonal streets that proved to narrow for vehicles to navigate. More... 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 13, 2013 Share Posted August 13, 2013 Looks really good. Hope we see some scenarios on this soon. 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted August 13, 2013 Share Posted August 13, 2013 Thanks. I´ve begun testing a scenario. But it will probably take a while before it is ready for release, though. If anyone is interested in testing, please send me a PM. Cheers 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 14, 2013 Share Posted August 14, 2013 If it's vs AI, I would be honored to give it a shot (as it were). 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted August 14, 2013 Share Posted August 14, 2013 Great Erwin. That´d be very welcome (it is vs AI). Right now, I´m testing the very first version myself. Once I´ve done that and made the adjustments nescessary, I´ll send you a PM. Cheers 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 15, 2013 Share Posted August 15, 2013 Sounds good. I should have more time next week. 0 Quote Link to comment Share on other sites More sharing options...
baron Jacquinot Posted August 21, 2013 Share Posted August 21, 2013 Nice map, I try play in quick battle mode, add deployment area and targets, but troops don't want to attack, what's problem? 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted August 21, 2013 Share Posted August 21, 2013 Nice map, I try play in quick battle mode, add deployment area and targets, but troops don't want to attack, what's problem? There are no AI plans. This is just a map. I am working on a scenario for the map, though. But it won´t be ready for three or four weeks - maybe more. 0 Quote Link to comment Share on other sites More sharing options...
baron Jacquinot Posted August 22, 2013 Share Posted August 22, 2013 There are no AI plans. This is just a map. I am working on a scenario for the map, though. But it won´t be ready for three or four weeks - maybe more. But in quick battle mod map must work without AI plans, ja? 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted August 22, 2013 Share Posted August 22, 2013 But in quick battle mod map must work without AI plans, ja? No. The AI needs plans to work in QB... 0 Quote Link to comment Share on other sites More sharing options...
Tashtego Posted August 22, 2013 Share Posted August 22, 2013 But in quick battle mod map must work without AI plans, ja? Nein! You still need A.I. plans or the computer controlled troops do nothing. 0 Quote Link to comment Share on other sites More sharing options...
baron Jacquinot Posted August 22, 2013 Share Posted August 22, 2013 I cut map to shorter size add simple battle plan and try play medium quick battle, map real cool and give me some adrenalin)))) Tiger tanks clanking on narrow streets, SS fanatics speaking their coarse language somewhere near you, id like it! 0 Quote Link to comment Share on other sites More sharing options...
baron Jacquinot Posted August 25, 2013 Share Posted August 25, 2013 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 25, 2013 Share Posted August 25, 2013 Exciting video. And an xnt example of the magically disappearing Sherman, now you see it, now it's vanished, now it's back again, now it's vanished etc. even with inf right next to it they completely lose contact with it. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted August 26, 2013 Share Posted August 26, 2013 Exciting video. And an xnt example of the magically disappearing Sherman, now you see it, now it's vanished, now it's back again, now it's vanished etc. even with inf right next to it they completely lose contact with it. Both times it "disappeared" it was shrouded by smoke and dust. Not so magical. Awareness of it being there is different than seeing it. Unfortunately the computer doesn't always grok awareness or communicate that to the viewer. Nice video! Reminds me I need to go grab a sound mod. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 26, 2013 Share Posted August 26, 2013 There are troops about 2 or 3 meters away from the invisible tank. Losing all knowledge that the tank is there is ridiculous. If the LOS or whatever can't be fixed maybe increase the time it takes to lose contact so very temporary smoke doesn't result in this most unrealistic phenomenon. 0 Quote Link to comment Share on other sites More sharing options...
baron Jacquinot Posted August 26, 2013 Share Posted August 26, 2013 QB-Ciembienne house to house - http://cmmods.greenasjade.net/mods/4982/details Central part of Dennis "Umlaut" Jensen Ciembienne map adapted to Quick Battle regime in meeting engagement battle type, try to take city hall as Axis or warehouse as Allied. P.S. I think best map for close combat urban fighting, thanks to Umlaut. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted August 28, 2013 Share Posted August 28, 2013 I am still surprised no one has commented on the name of this map. I was embarrassed it took me as long as it did to catch it. Kudos to Umlaut - very funny 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted August 28, 2013 Share Posted August 28, 2013 I am still surprised no one has commented on the name of this map. I was embarrassed it took me as long as it did to catch it. Kudos to Umlaut - very funny Whats with the name? 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted August 28, 2013 Share Posted August 28, 2013 It's pronounced like "C-M-B-N" squished together. 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted August 28, 2013 Share Posted August 28, 2013 It's pronounced like "C-M-B-N" squished together. Holy crap! That just flew right by me! I'm usually good at picking up stuff like that... 0 Quote Link to comment Share on other sites More sharing options...
baron Jacquinot Posted August 28, 2013 Share Posted August 28, 2013 Ha ha ha ha ha! 5 stars to Umlaut! Very funny, I think many times where he found this French name of town. 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted August 28, 2013 Share Posted August 28, 2013 BTW. still working on cut up versions of this map for quickbatles. I have the AI down for 2 of them so far. But since I am in the process of moving, it will take a while. 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted September 2, 2013 Share Posted September 2, 2013 I´m still looking for one more tester for the Ciembienne scenario, I am making. If you´d like to test, please send me a PM. Cheers Umlaut About the scenario: Human british vs german AI, 90 minutes (fictional) More pics from the map: http://www.battlefront.com/community/showthread.php?t=110703 (NB: the troops in these pics are NOT in the scenario!) Here´s the briefing: Uploaded with ImageShack.us Our attacks in this region of Normandy have been successful and we have broken though the german lines in many places. At the moment we are trying to exploit our momentum to the maximum and seize as many key areas as possible while the jerries are off balance. Amongst these key areas are the railroad bridges and cathedral in the small town of Ciembienne: Y o u r o b j e c t i v e s. Our intelligence tells us that the germans have scraped what forces they´ve had in the area together to block our advance. This means their defences are relatively unprepared and weak: Probably a couple of infantry platoons, supported by AT guns, MG´s and mortars. But as you are well aware: Attacking in an urban area is never going to be easy. Our biggest headache is a platoon of Jagdpanzers that have just arrived to reinforce the defences. They are going to be very hard to deal with. Luckily, we´ve recieved an exceptional piece of intelligence: A source working in the lorry workshop in the centre of town tells us that the Jagdpanzers arrived there last night for maintenance. They are set to leave for their defensive positions at 0500 hrs. This is a golden opportunity to strike the panzers at their most vunerable! We have raced two sections of scouts in carriers into the southern edge of town - each reinforced with two PIAT teams. They should arrive around 0430 hrs. Our informer in town tells us that there should be no guards at the workshop. But the germans are patrolling the streets. So keep your eyes open while approaching and avoid the patrols if at all possible. Engaging them will probably lead to heavy casualites and delays - and thus jeopardize the mission. But keep moving forward - we need to get to the workshop before the panzers leave. You have 30 minutes to complete this task. Once the Jagdpanzers have been neutralized, use the PIAT and recon teams to scout ahead of the main force. The main force will arrive at approximately 0500 hrs and will consist of an armoured car recon section, three motorized rifle assault sections, one light tank section and one cruiser tank section. Forces: On map: "Stealth group" 2 x scout sections with 2 PIAT teams each - arriving in Bren carriers* Reinforcements: Main force (arriving from app. 0500 hrs): 3x motorized rifle assault troops. Each troop consisting of: 1x HQ section 4x Motorized "reinforced" rifle sections 1x light mortar detachment 5x M5 halftracks Each troop is reinforced** with 2x scout detachments 2x breach detachments 1x bren detachment 1x armoured car recon section 2x Daimler II armoured cars 2x Humber III light reconnaisance cars 1x Light tank section: 2x Stuart V 1x Stuart VI 1x Cruiser tank section: 3x Cromwell IV Enemy forces: The german forces are believed to be relatively weak and consisting of two to three infantry platoons, supported by a few guns, MG´s and mortars. And of course the 4 jagdpanzers. We have no knowledge of other armor - but they might have a few vehicles in left in the area. Mission: First: Locate the lorry workshop and use your PIAT teams to destroy the 4 Jagdpanzers. Then: Secure the objectives. Notes: *) The Bren carriers are immobilized. This is because they are not to be used as transports, as their sound would alert the defenders. They are on map because they contain extra PIATs. **) The rifle troops are reinforced by small detachments that can be used as gunners in the halftracks when the rifle sections themselves have disembarked. They also add extra firepower and satchel charges for blasting through obstacles. 0 Quote Link to comment Share on other sites More sharing options...
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