Odin Posted April 27, 2012 Share Posted April 27, 2012 CMBN can throw up some great moments, but I think some of the most spectacular moments can come when an air or artillery strike reeks havoc. I've pasted a couple of links to incidents I've been involved with. With the airstrike I was on the receiving end. I did get some payback though (unfortunately against a different opponent) with a nebelwerfer strike, which was fortunate enough to detonate just as my opponent was advancing across an open field. 0 Quote Link to comment Share on other sites More sharing options...
Boche Posted April 27, 2012 Share Posted April 27, 2012 I love nebelwerfer strikes! jaja very nice videos. 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted April 27, 2012 Share Posted April 27, 2012 Man, they really should do sumfink about the bullet spread on strafing runs. It's not a really high priority for me because I almost never play with air support, but generally a WWII fighter pilot would not be able to keep his guns firing into that small an area, for that long. Nor would he usually want to -- except when firing at very clear targets like vehicles on open roads, he'd usually not have such a precise fix on where the target was -- he would spread his fire out to make sure he hit what he intended to. Spotting stuff on the ground when you're moving at 300+ mph. ain't so easy. At the least, even with a well-spotted target, you'd see a lead-in covering a good 100m or so, where the bullets walked up to the target point, a pause where the fire is concentrated on the point target, and then a trail-away of a few more rounds, as the pilot pulls up. Even modern AH-64 attack helicopter pilots would be very happy with a gun strike that precise. 0 Quote Link to comment Share on other sites More sharing options...
Odin Posted April 27, 2012 Author Share Posted April 27, 2012 Yankee Dog I didn't pay it too much attention at the time, but you're completely right it couldn't have been that easy to put in such an accurate strafe run. Battlefront add fighter plane accuracy to the patch list please! 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted April 27, 2012 Share Posted April 27, 2012 Lesson 1: Don't bunch up. 0 Quote Link to comment Share on other sites More sharing options...
Vark Posted April 27, 2012 Share Posted April 27, 2012 Ludicrous accuracy and spread for a WWII plane, even for a non synchronised armament as in the P-38, what was the pilot doing, diving down from near vertical? Very strange reaction by the troops in the second clip, are they trying to outrun shrapnel? One would have thought after the first detonations all the troops would have gone prone, not continued to move, especially upright. I'm beginning to get a nagging feeling that too many simulations of major weapons systems have not been modelled accurately, threatening the games advertised veracity. 0 Quote Link to comment Share on other sites More sharing options...
zmoney Posted April 27, 2012 Share Posted April 27, 2012 I only watched the video once but it looked like the plane was firing at the bunker and got his men as a bonus. Cool vids. 0 Quote Link to comment Share on other sites More sharing options...
Rocky Balboa Posted April 27, 2012 Share Posted April 27, 2012 No one said the game was perfect however one would hope that some things will be improved upon with iteration. 0 Quote Link to comment Share on other sites More sharing options...
MG TOW Posted April 27, 2012 Share Posted April 27, 2012 Hmmm, seems about right to me......for a Cobra gunship. 0 Quote Link to comment Share on other sites More sharing options...
Vark Posted April 27, 2012 Share Posted April 27, 2012 True Rocky, but I am surprised at the rough edges of a product that had been extensively play tested. Then again not one of my PC games has not had to be patched repeatedly to make it work as advertised, so maybe it is the industry norm. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted April 27, 2012 Share Posted April 27, 2012 hmm well it was during Operation Cobra..does that count? 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted April 27, 2012 Share Posted April 27, 2012 Ludicrous accuracy and spread for a WWII plane, even for a non synchronised armament as in the P-38, what was the pilot doing, diving down from near vertical? Very strange reaction by the troops in the second clip, are they trying to outrun shrapnel? One would have thought after the first detonations all the troops would have gone prone, not continued to move, especially upright. I'm beginning to get a nagging feeling that too many simulations of major weapons systems have not been modelled accurately, threatening the games advertised veracity. Honestly, if you want realism WRT air support, than don't play with it at all. CAS (as opposed to tactical interdiction/attrition) had very little role on the Normandy battlefield. My personal view of Air Support in CMBN is that it's a little extra feature BFC put in for fun because they already had the basic code from CMSF. It's not particularly realistic, but people interested in realistic fights won't use it, so it's not a big deal. I have a similar view of heavy Naval Gunfire; accuracy and salvo spread of these systems in CMBN is way too tight. But realistically, the 12"+ guns were almost never used in close proximity of friendly troops, so I'm happy with just leaving them out of my games. 0 Quote Link to comment Share on other sites More sharing options...
ridethe415 Posted April 27, 2012 Share Posted April 27, 2012 Then again not one of my PC games has not had to be patched repeatedly to make it work as advertised, so maybe it is the industry norm. Due to real life constraints such as budgets / deadlines and overworked programmers no doubt. 0 Quote Link to comment Share on other sites More sharing options...
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