skelley Posted April 1, 2012 Share Posted April 1, 2012 Is there a way to get vehicles to slow move or hunt? It seems every time I have them move no matter what method, they always use quick move. 0 Quote Link to comment Share on other sites More sharing options...
Arnoldio Posted April 1, 2012 Share Posted April 1, 2012 Yes its possible, like with infantry. It might be a bug on your side, or youre doing something wrong? 0 Quote Link to comment Share on other sites More sharing options...
skelley Posted April 2, 2012 Author Share Posted April 2, 2012 Ok...what is the secret? I've used every command possible and watching author test every tank uses fast move. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted April 2, 2012 Share Posted April 2, 2012 you may want to post a screen shot showing the commands, I haven't heard anyone else have this issue and I certainly haven't. Hunt moves at a decent clip, closer to quick, but slow is definitely not moving fast. Without a visual not sure what to say. 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted April 2, 2012 Share Posted April 2, 2012 Are you talking about creating an AI Plan rather than what how your own units move and behave on the map? 0 Quote Link to comment Share on other sites More sharing options...
skelley Posted April 2, 2012 Author Share Posted April 2, 2012 Yes ai plan. Just between say setup and order 2. If I have a platoon of tanks and I want them to move together slow I can't seem to do it. When viewing in scenario author test mode it shows what the paths are. No matter whether I choose max assault, assault,advance, quick or dash the individual tanks use quick move every time. They use a bounding type movement but when they move it is always quick instead of hunt or slow. I've tried to give them more time between moves with no effect. 0 Quote Link to comment Share on other sites More sharing options...
Sixxkiller Posted April 2, 2012 Share Posted April 2, 2012 Try using "cautious" with the "advance". Slows them down a bit. 0 Quote Link to comment Share on other sites More sharing options...
skelley Posted April 2, 2012 Author Share Posted April 2, 2012 ah...Ok. Guess that makes sense. Thanks! 0 Quote Link to comment Share on other sites More sharing options...
skelley Posted April 2, 2012 Author Share Posted April 2, 2012 That actually does not work. Just ran a few tests and all tanks used fast move. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted April 2, 2012 Share Posted April 2, 2012 Off the top of my head, how much time are you giving them to make it to the next waypoint in 'Exit After/Exit Before' times? Too short a time and you may be inadvertantly telling them they've got to get to that next waypoint immediately. 0 Quote Link to comment Share on other sites More sharing options...
skelley Posted April 3, 2012 Author Share Posted April 3, 2012 They have about an 11 minute window to travel about 150 meters of open, flat and dry terrain. I can send my test file to anybody that wants to see it. 0 Quote Link to comment Share on other sites More sharing options...
SteveP Posted April 5, 2012 Share Posted April 5, 2012 Is there a way to get vehicles to slow move or hunt? It seems every time I have them move no matter what method, they always use quick move. I studied this and the other AI Plan commands at some length not long after getting CMBN (because of the odd behavior I saw when the AI was attacking). AFAIK, you are absolutely correct. With the exception of Dash, all commands will cause the tanks to use Quick. It is also impossible to devise a plan by which infantry will use move or hunt. I also learned to stay away from the Advance command when designing scenarios, because of what can happen with larger groups composed of infantry (HQs and specialist teams racing ahead of the supporting squads). 0 Quote Link to comment Share on other sites More sharing options...
Gen Von Television Posted April 6, 2012 Share Posted April 6, 2012 I did also notice these problems making plans for the AI: I sincerely hope Battlefront may implement more options with the Move/Attitude combination, besides I really need a few more Groups. Another issue that I'm still checking at this moment is about the support heavy platoons: do they actually fire their mortars and HMGs, or should they need to have preset target ref points? I'm just testing now a solution to this problem having Tanks Assault in very short jumps and long time lapses, so they move quickly but linger on in their positions, while the supporting infantry can maneuver to their assault starting points: they have separate Groups. The Heavy Weapons I left where I positioned them on the map in an active Attitude, and left them without any Setup/Order or AI Group (Group 1 remains without orders and setup assignments) so that they won't move in any impossible position (mortars inside buildings, MGs behind a high wall, and the likes), but should start firing away at possible targets, supporting their other platoons, but still I'm not sure they are still that active anyway. Do the AI supports Area fire? Do they receive fire commands from the forward HQs, or from their own HQs? My testing is going on. The drawback is that if you need to move the assaulting force on a big map, their supporting HW squads may be out of targets, except for the mortars if they can still receive and execute the orders... S! 0 Quote Link to comment Share on other sites More sharing options...
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