Scrummage Posted March 28, 2012 Share Posted March 28, 2012 Is there anything you can do to camouflage your troops/ AFV's from airsupport? Ive seen fighters strafing troops hidden in buildings or dense forests... 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted March 28, 2012 Share Posted March 28, 2012 No not really, remember though that whoever is calling in the air support is also giving info about potential targets. 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted March 28, 2012 Share Posted March 28, 2012 Hard to say. Virtually none of the scenarios that shipped with CW include air power. Whatever the reason. 0 Quote Link to comment Share on other sites More sharing options...
beatmasta Posted March 28, 2012 Share Posted March 28, 2012 No not really, remember though that whoever is calling in the air support is also giving info about potential targets. I actually don't have a clue what that's supposed to mean 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted March 28, 2012 Share Posted March 28, 2012 I actually don't have a clue what that's supposed to mean In CMSF, if the unit that was calling the the air strike has a clue about enemy positions (<?>) it would relay that to the the aircraft. In CMBN the relaying will be much less precise, but the aircraft will still have some clue about possible enemy locations and will keep a sharper lookout for them. 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted March 28, 2012 Share Posted March 28, 2012 Hard to say. Virtually none of the scenarios that shipped with CW include air power. Whatever the reason. I've just found one mission that does include air support. Colossal Crack. 0 Quote Link to comment Share on other sites More sharing options...
Scrummage Posted March 29, 2012 Author Share Posted March 29, 2012 A spotter might account for those "hits" but targeting in woods or buildt up area's shouldnt be that easy. The pinpoint targeting spotters get just doesn't seem right... 0 Quote Link to comment Share on other sites More sharing options...
Cymru Posted March 29, 2012 Share Posted March 29, 2012 Well, it is widely known that the RAF pilots ate lots of carrots (to help see better at night during the Blitz) and this clearly gave them astounding acuity that has survived to '44. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted March 29, 2012 Share Posted March 29, 2012 The CAS is a bit too "C". In reality, even crack support like IXth's was more like interdiction. The closest CAS would be calling in from the "cab-rank" when a road block was encountered. The column would sit FAR back while the bombing/strafing occurred. CAS is a bit out of scale for CMBN. And yes, the accuracy vs. concealed units seems a bit much. CAS, in game, should be used sparingly. (If you can specify "green" or "conscript" for the pilots, that may help.) My .02. Ken 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted March 29, 2012 Share Posted March 29, 2012 Sure would be nice to have some AA units in the game. Just sayin'. 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted March 29, 2012 Share Posted March 29, 2012 The CAS is a bit too "C". In reality, even crack support like IXth's was more like interdiction. The closest CAS would be calling in from the "cab-rank" when a road block was encountered. The column would sit FAR back while the bombing/strafing occurred. CAS is a bit out of scale for CMBN. And yes, the accuracy vs. concealed units seems a bit much. CAS, in game, should be used sparingly. (If you can specify "green" or "conscript" for the pilots, that may help.) My .02. Ken I'll add mine to that for a total of $.04. If I liked to play large scenarios with maps larger than 2km or so on a side, I might care more about CAS modeling in CMBN. But I generally don't, and in my opinion, CAS has very little place in CMBN scenarios smaller than this. But I do agree that it's generally too accurate and responsive for what could usually be done in the period. IMHO, in CMBN CAS should be mostly useful as a pre-planned (i.e., plotted on turn one) area saturation tool -- call in your FBs to bomb and strafe an entire ridgeline or town or whatever. There should also be some variation based on date -- once the ACC/CABRANK systems begin to be implemented in August 1944, the allies should probably get some capability to target air strikes on the fly (though still not as quickly or as accurately as you can now). 0 Quote Link to comment Share on other sites More sharing options...
permanent666 Posted March 29, 2012 Share Posted March 29, 2012 i am creating a mission where the allied player will get 20+ thunderbolds and made some tests with area target: no spotting of units hidden in forest tiles and woods - no spotting of units hidden in buildings they will attack exposed allied infantry they try to destroy bunkers but are not very successful doing so they fly away way to early without expending their ammo and targets are still present - therefore it would be great, if we could choose the length of a mission 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.