CanuckGamer Posted March 11, 2012 Share Posted March 11, 2012 I am attaching a couple of screenshots to show a graphic problem that I am encountering. The first one is of a plowed field. Note that when I view the field perpendicular to the plow lines I get the wavy distortion. When I view facing the same direction as the plow lines there is no distortion. The 2nd screenshot is of a vehicle. Note the angled lines on the side. I get these lines unless I view a vehicle from a specific angle. My system is a 3.16 Dual Core/4 MB Ram/XP/HIS 1GIG HD Radeon 6870 video card. I have tried two settings: Vertical Sync - On 3D Model Q - Best 3D Text Q - Best Antialias - on Vertical Sync - Off 3D Model Q - Best 3D Texture Q - Better Antialias - On I am wondering if anyone else is experiencing the same problem and what if any is the fix? Thanks. 0 Quote Link to comment Share on other sites More sharing options...
aleader Posted March 11, 2012 Share Posted March 11, 2012 Try turning shadows off. Shadows are not well implemented in this game. 0 Quote Link to comment Share on other sites More sharing options...
CanuckGamer Posted March 11, 2012 Author Share Posted March 11, 2012 Thanks for the suggestion but it didn't correct the problem. Maybe I need an even faster processor and faster video card. I just bought the video card last week so that I could play this game. The distortion in the plowed field does not occur for the area that is closer to where the camera is positioned. Its only more in the distance. Anyway, its not a game breaker so I quess I will just have to live with it. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted March 11, 2012 Share Posted March 11, 2012 I've always had those shimmering waves and I have a Nvidia card. It's a little annoying but I can usually ignore it. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted March 11, 2012 Share Posted March 11, 2012 The wavy distortion with plowed fields is also present with ATI cards. Looks very annoying, for sure. 0 Quote Link to comment Share on other sites More sharing options...
BigJ62 Posted March 11, 2012 Share Posted March 11, 2012 Try turning anisotropic filtering way up as well as aa. Turn shadows off. 0 Quote Link to comment Share on other sites More sharing options...
Crender Posted March 11, 2012 Share Posted March 11, 2012 The shadows issue was posted in the tech forum & Phil Culliton has noted it. This shadows issue has appeared in 1.10 with both ATI & Nvidia cards. The issue was not present in 1.01. Why turn shadows off? They are part of the graphics and should work. 0 Quote Link to comment Share on other sites More sharing options...
BigJ62 Posted March 12, 2012 Share Posted March 12, 2012 You can do whatever you like but I get better performance and less heat with shadows off and besides to me the shadows don't really look all that good. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted March 12, 2012 Share Posted March 12, 2012 Try turning anisotropic filtering way up as well as aa. Already done. Turn shadows off. Sorry, I'm not going to do that. 0 Quote Link to comment Share on other sites More sharing options...
WinOrLose Posted March 15, 2012 Share Posted March 15, 2012 There is no option for shadows in my menu? 0 Quote Link to comment Share on other sites More sharing options...
Mondinen Posted March 15, 2012 Share Posted March 15, 2012 alt+w in the battle map turns shadows on/off 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted March 15, 2012 Share Posted March 15, 2012 I am attaching a couple of screenshots to show a graphic problem that I am encountering. The first one is of a plowed field. Note that when I view the field perpendicular to the plow lines I get the wavy distortion. 0 Quote Link to comment Share on other sites More sharing options...
Guest Posted March 15, 2012 Share Posted March 15, 2012 What people are reporting with 1.10's shadows is possibly a bug. We'll be looking into it. Moire problems are incredibly hard to eliminate, especially when you can put the camera *anywhere*. The shadows in this game are *not* poorly implemented. Quite the opposite. We don't, however, pour heaps of CPU and GPU time into them, for hopefully obvious reasons. Shadows can get expensive very, very fast, and we don't have a whole lot of CPU/GPU time to spare. Pay attention to the shadows in modern first-person shooters and you'll see the same effects (as you did in 1.01, say) unless they use an entirely different shadowing technique, most of which are either a) much more expensive or don't work at all in outdoors scenes. Or both. Unhappily, Combat Mission's free-roaming camera and dynamic day / night lighting makes it that much easier to see the rough edges of shadow generation, most of which have to do with camera and light angles. 0 Quote Link to comment Share on other sites More sharing options...
nachinus Posted March 15, 2012 Share Posted March 15, 2012 I'm usind Aris terrain mods and this effect is much less noticeable. You may want to check them out in the repository. 0 Quote Link to comment Share on other sites More sharing options...
nachinus Posted March 15, 2012 Share Posted March 15, 2012 Just wanted to clarify that the Moire effect still happens with the modified terrain, but since the colors are less saturated and subtler, it isn't so strikingly noticeable. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted March 16, 2012 Share Posted March 16, 2012 The shadows in this game are *not* poorly implemented. Quite the opposite. We don't, however, pour heaps of CPU and GPU time into them, for hopefully obvious reasons. Shadows can get expensive very, very fast, and we don't have a whole lot of CPU/GPU time to spare. I would say that (and this dates back to CMSF) the shadows are average, but not great. This is especially true with shadows as they are cast on vehicles. 0 Quote Link to comment Share on other sites More sharing options...
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